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(Great Weapon Fighter) Patch Notes: NW.5.20130714b.3

copticonecopticone Member Posts: 0 Arc User
edited July 2013 in The Militia Barracks
Great Weapon Fighter
Crescendo: This power can no longer sometimes be cast while in the process of casting another Daily power.

Seriously?! Seriously? You actually allocated time to do some fixes for GWF, and this is it? This is totally unacceptable. To me this is a major slap in the face to all those players who have supported this game. With all the issues this forum have addressed, having the STAPLE mechanic of GWF (Unstoppable) being broken, fixing the above exploit which added a whopping 10-15k damage every minutes, was THE priority?!! Seriously?!
Check out my personal Nerf Proof T2 Thaumaturge Build.
Post edited by copticone on

Comments

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Well, it was a bug to have two dailies at the same time. Just be glad you aren't an stealthed INT spec PVE rogue.
    RIP Neverwinter 26/06/2014
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    tang56 wrote: »
    Well, it was a bug to have two dailies at the same time. Just be glad you aren't an stealthed INT spec PVE rogue.

    I am not saying that it is not an exploit and it shouldnt be fixed. First of all, due to its long animation and the possibility of being easily interruptable, it is a dps loss over Savage Advance in PvE. In PvP it is used as a finisher, so in many cases slam is just pulsing with no target in range. So yes while it is a bug, in certain situation not fair, and definitely should be fixed, it certainly wasnt THE major issue with the class. Hec using greater Tenebs on a class with 30k+ HP and 45%+ mitigation is 10x worse than a bug allowing to use 2 dailies.
    I am not upset that they fixed this bug. I extremely frustrated that we have a bug (among many others) that completely disables Unstoppable, making the class completely useless when it happens, that has been reported countless times over the last few weeks, and not even one acknowledgement of the bug or an assurance that it is being looked at.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    copticone wrote: »
    I am not saying that it is not an exploit and it shouldnt be fixed. First of all, due to its long animation and the possibility of being easily interruptable, it is a dps loss over Savage Advance in PvE. In PvP it is used as a finisher, so in many cases slam is just pulsing with no target in range. So yes while it is a bug, in certain situation not fair, and definitely should be fixed, it certainly wasnt THE major issue with the class. Hec using greater Tenebs on a class with 30k+ HP and 45%+ mitigation is 10x worse than a bug allowing to use 2 dailies.
    I am not upset that they fixed this bug. I extremely frustrated that we have a bug (among many others) that completely disables Unstoppable, making the class completely useless when it happens, that has been reported countless times over the last few weeks, and not even one acknowledgement of the bug or an assurance that it is being looked at.

    The same patch is going to be fixing the bugs with the CW so hopefully the patch after will have some news on the unstoppable bug.
    RIP Neverwinter 26/06/2014
  • keobiaakeobiaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Been doing slam-Crescendo since launch, took them long enough
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    keobiaa wrote: »
    Been doing slam-Crescendo since launch, took them long enough

    So you're saying we're looking at at least 3 more months before they fix Unstoppable? :P

    Someone needs to start a Bug master list on this forum. We actually have quite a few.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited July 2013
    I accidentally did this a few times, and I can tell you from what I saw that Crescendo didn't actually do much damage in combination with Slam. More of a graphical glitch from what I noticed.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited July 2013
    keobiaa wrote: »
    Been doing slam-Crescendo since launch, took them long enough
    I'm gonna miss it...

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    va8Ru.gif
  • evo404evo404 Member Posts: 49
    edited July 2013
    I accidentally did this a few times, and I can tell you from what I saw that Crescendo didn't actually do much damage in combination with Slam. More of a graphical glitch from what I noticed.

    Same.

    /10char
  • okninerokniner Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    I accidentally did this a few times, and I can tell you from what I saw that Crescendo didn't actually do much damage in combination with Slam. More of a graphical glitch from what I noticed.
    It actually works, but you have to time it right or else u just get the glitched animation. With my latency at around 300-350 ms, i have to press crescendo just as my gwf's feet is about to touch the ground for it to work. If u have a macroable mouse u can use it to time it for u fire both dailies off much easier.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    It definitely works. The log can't be glitching too.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
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