I'd like to ask the actual game developers, what was there reason behind the TR nerfs, why exactly were these abilities hit? It may help people to stomach the kick in the face we are getting if you could at least explain the thought process and justification to it.
CoS nerf I can sort of see, 12 charges was a bit much in PvP, and in PvE you only really use CoS when avoiding red circles, you didn't usually burn all 12 anyway, so that's ok I guess...
DF, it seemed a bit fiddly and awkward, this should hopefully make DF more consistent, rather than intentionally letting stacks drop if its not a crit, etc.
Speed Swindle? This seemss more like a bug fix, but from the sounds of it, It means my at-wills are now going to heal GFs when I attack them. THANKS FOR THAT!!
the stealth nerf? seriously? there's a drastic domino effect going to happen here, gear like skulkers has just been nerfed, so have the feats to give you more stealth bar. It has completely destroyed the saboteur spec. This is an awefull idea.. and I can't understand why it would even be considered.
Lurker's assault ... Now this one I just can't understand... if they nerfed the 60% down to 40, sure, I'd see where they were coming from, but 15% crit severity? That's completely worthless. on a daily that lasts a few seconds, and can be interrupted by CC.. not to mention that Path of blades doesn't even crit, Lurkers assault 60% damage was the only thing that kept path of blades a viable choice. Now they have 0 synergy together...
Anyway, if a developer could at least explain the reason as to WHY these changes are being made, it would be appreciated...
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