They made it available in PvP before , i didn't jump in their mind nor i'm one of the developer team, to know if it was meant or not.
I just said it is ok to use it as long as it is usable there and it was working perfectly against perma rogues. You didn't need an exploit it anything to make it work, all you needed is just clicking it.
The arguing you are linking at was about Health runes being more severe in healing than the Rejuvenation ones.
Hence why it didn't make sense arguing about rejuvenation potion being so broken if you can still heal your entire HP with Healthrunes AND even able to activate it with FULL HP while still getting healed every time you get hit.
Eventhough you needed to run to specific locations to use the health runes, they were very close to capture points and you can just take one before you join a fight since they last for long and heal more than rejuvenation ones.
Hence why they are also nerfed.
Funny you never said anything about the health runes not being broken as well and now they are nerfed :rolleyes:
Now that perma rogues are almost not working , there is no need for these pots anymore.
No you were arguing that the rejuvenation pots were not an oversight and that they were meant to be used in PvP. And the argument I linked was your attempt to justify rejuvenation pots being used in PvP by somehow bringing health runes into the conversation. Comparing a positioned map timed full heal to a carried personal potion that regens 1.2k health every 2 seconds for 12 seconds that is on a 12 second cooldown (if the cool down happened at all). While the actually PvP health pots meant for use in pvp regen'd 1k health per second for 5 seconds on 2 minute cool down but yet you ignored that comparison.
Health runes were never mentioned besides your idiotic comparison because they were in the game working as intended regardless of their OP'ness, otherwise they would not have been on the pvp maps. Where as they did not intend for rejuv pots to be used. You know you can easily just admit you were wrong because all your posts only point out that painfully obvious truth. It's okay.
so most of the broken, not working as intended or just plain not working at all, feats are finally going to be fixed ?? amazing news, but only a month or two too late.
Does this mean we will be receiving a free respec token ? as many many players were forced into feat choices based on what actually worked and not what they actually wanted to use, this a game fault and your fault, NOT the players.
Or are we the players going to be actually expected to pay for re-specs our selves ?
You can not go and change feats that did'nt work or heavly nerf feats that do and then expect the players them selves to fund out of there own pockets to to compensate for the changes you make on the fly, this is a con...
major changes to in game mechanics are way out of the players control and in no way shape or form should the players be expected to pay out to adjust to these changes.
If this happens it would be majorly unfair, it would be ok for new players obviously but the main core player base, who most have been here since pre launch etc and already have multiple lvl 60 characters are going to be hit realy hard, These are the loyal players many been involved in testing etc these are the players also that most have already invested alot of real money into this game, these are the players that have been paying YOUR wages for the past few months. and you going to do this to them ???
Health runes were never mentioned besides your idiotic comparison because they were in the game working as intended regardless of their OP'ness, otherwise they would not have been on the pvp maps. Where as they did not intend for rejuv pots to be used. You know you can easily just admit you were wrong because all your posts only point out that painfully obvious truth. It's okay.
Ok yah that make sense , having OP potion placed at certain parts of the map that are easy to access is ok but having one to be used in PvP which heals way less is not ok.
If you follow the argument from beginning , you will see i was justifying it as a counter to perma rogues as they were perfectly working against them. And then some person came and said that they aren't meant for PvP because of reasons like " we have pvp pots already".
TL DR : I was just trying to say that it doesn't make sense arguing about a potion being misplaced in PvP just because it can has no cool down , while on the other hand we have another potion that heals your entire HP and can be activated even while you are full HP.And are easy to get since in Hotenow we have 4 of them and in the other map we have 2 of them.
I was personally taking one of them before i engage any fight because their accessibility is ridiculously easy.
Hence why they are both nerfed. So i don't know how exactly "idiotic" i was comparing both in that case.
If saying "i'm wrong" will make you calm down, then here it is : I was wrong, you won the internet. less butthurt now? i hope so.
Still waiting for an answer , are we getting free respec? because every TR will have to respec ( same with CWs too)... or are you going to make us pay ZEN for that too?.
Comments
No you were arguing that the rejuvenation pots were not an oversight and that they were meant to be used in PvP. And the argument I linked was your attempt to justify rejuvenation pots being used in PvP by somehow bringing health runes into the conversation. Comparing a positioned map timed full heal to a carried personal potion that regens 1.2k health every 2 seconds for 12 seconds that is on a 12 second cooldown (if the cool down happened at all). While the actually PvP health pots meant for use in pvp regen'd 1k health per second for 5 seconds on 2 minute cool down but yet you ignored that comparison.
Health runes were never mentioned besides your idiotic comparison because they were in the game working as intended regardless of their OP'ness, otherwise they would not have been on the pvp maps. Where as they did not intend for rejuv pots to be used. You know you can easily just admit you were wrong because all your posts only point out that painfully obvious truth. It's okay.
Does this mean we will be receiving a free respec token ? as many many players were forced into feat choices based on what actually worked and not what they actually wanted to use, this a game fault and your fault, NOT the players.
Or are we the players going to be actually expected to pay for re-specs our selves ?
You can not go and change feats that did'nt work or heavly nerf feats that do and then expect the players them selves to fund out of there own pockets to to compensate for the changes you make on the fly, this is a con...
major changes to in game mechanics are way out of the players control and in no way shape or form should the players be expected to pay out to adjust to these changes.
If this happens it would be majorly unfair, it would be ok for new players obviously but the main core player base, who most have been here since pre launch etc and already have multiple lvl 60 characters are going to be hit realy hard, These are the loyal players many been involved in testing etc these are the players also that most have already invested alot of real money into this game, these are the players that have been paying YOUR wages for the past few months. and you going to do this to them ???
Ok yah that make sense , having OP potion placed at certain parts of the map that are easy to access is ok but having one to be used in PvP which heals way less is not ok.
If you follow the argument from beginning , you will see i was justifying it as a counter to perma rogues as they were perfectly working against them. And then some person came and said that they aren't meant for PvP because of reasons like " we have pvp pots already".
TL DR : I was just trying to say that it doesn't make sense arguing about a potion being misplaced in PvP just because it can has no cool down , while on the other hand we have another potion that heals your entire HP and can be activated even while you are full HP.And are easy to get since in Hotenow we have 4 of them and in the other map we have 2 of them.
I was personally taking one of them before i engage any fight because their accessibility is ridiculously easy.
Hence why they are both nerfed. So i don't know how exactly "idiotic" i was comparing both in that case.
If saying "i'm wrong" will make you calm down, then here it is :
I was wrong, you won the internet. less butthurt now? i hope so.