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Merchant Mayhem - Please Play and Review

faitlinfaitlin Member, Neverwinter Beta Users Posts: 5 Arc User
edited July 2013 in The Foundry
Hello Foundry Community,

This is my very first foundry quest that I spent weeks working on. Please help by providing helpful reviews and feedback on the project. Thank you! :D

ID Code: NW-DQBBM5L3F

Story
The merchant's guild needs a new guildmaster. Time to even the playing field for the competition. Seek out Alrica Fenta in the market at the Protector's Enclave to start your journey.


Basic Info
Location: Takes place near the Protector's Enclave
Duration: 20 - 30 min. (solo)
Combat Amount: High (no stacked encounters unless you run around)
Combat Difficulty: Average (easy to standard)
Dialogue: Average (some choices)
Type: adventure, story, balanced, combat, dungeon, city


Warnings and Recommendations:
- Bring potions for healing or bring a healer companion.
- Not all quest objectives have pointers. This is intentional. Pointers don't work well sometimes (not under author control).
- Using the mini-map to see where you are going will help.
- If you choose to ask an NPC help, know that they are bumbling fools that will get stuck in walls (nothing can be done)
:oMerchant Mayhem, NW-DQBBM5L3F :cool:
Post edited by faitlin on

Comments

  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited July 2013
    Hey, not bad for a first go around. :) If you have time I could use some reviews for Part 3 of my campaign. You do not need to have played the first parts to still enjoy it. There is a small amount of dialog with story catch up if you wish. My thread is http://nw-forum.perfectworld.com/showthread.php?407831-Part-3-Wind-of-the-North-The-Secret-to-Paradise-Will-trade-as-always.

    POSSIBLE SPOILERS: Do not read this if you are not the author or have not already run the quest. Thank you.

    Overall I really enjoyed your story. I liked the political intrigue/battle balance. I ran this with my 60 DC and I felt that combat was relatively easy. I did not enlist the offered help. I think the boss fight should be a little harder at the end. Below are the notes that I took while playing.

    Merchant Mayhem Notes:

    - I really like your atmosphere in the guildmaster's warehouse. I especially like the table where I found Chest # 2 on the east side of the map. :) The hallways feel a bit bare (maybe add some rubble or crates), but the rooms are well decorated and I can totally see a money hungry guildmaster decorating in this way.

    - Cool throne room, for lack of a better term. I loved the use of nature and manmade structures.

    - The quiet streets seem very empty. It was like a ghost town. I would add some merchant carts, closed vendor tents, or benches and stuff to give it the feel that it is lived in or has been recently.

    - Says Press F to Go to next map. I would consider changing these to 'press F to go to the party' using the interact text options in the properties for your transitions.

    - party atmosphere was great. That felt like a party that a bunch of rich people would be enjoying. Nicely done. :)

    - I noticed that Captain Vic disappears if you tell him that you do not need help. I would keep him there so that if a player dies they can choose to enlist his help. This way the player can change their mind and it will be less odd than Vic just disappearing all of the sudden.

    - You can free the merchants before you kill the dungeon master, but they don't move or speak. I would suggest only making the cell doors interactable after you kill the dungeon master.

    - Casey does not follow from The Dungeon to The Lair map. Perhaps that was intentional, but if not be sure to spawn a new casey when the player enters The Lair map.

    - I expected the dungeon master to have a few lackeys to hang out with her for the last fight.
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
    Part 1 - Paradise Lost? NW-DDMMIKYTB
    Part 2 - Into the Mist NW-DIJXRI4NT
    Part 3 - Wind of The North NW-DFB9K8KWH

    Leave feedback for The Secret to Paradise
  • faitlinfaitlin Member, Neverwinter Beta Users Posts: 5 Arc User
    edited July 2013
    Pris23, thank you so much for playing and reviewing! Your feedback is great, I'm going to work on making some changes to the quest. I will try to play your campaign sometime soon and review. :cool:
    :oMerchant Mayhem, NW-DQBBM5L3F :cool:
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    I'll play this one :), If you want you could play my campaign when you get the time. No rush though :3 (It's the Brethren campaign in the signature)
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
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