ok i have no issue with the boss leashing but atm its virtually unplayable trash hit a lot harder.... insane add spawning at 2nd boss...the easy part is the final boss fight^^. good luck if you have a gs of less than 10k make sure u take plenty of potions and 1st aid kits. And don't even attempt it without 2 cw's.
I did it fairly in a PUG before the patch, so it is possible, though in retrospect we did have 2 CWs. I was a little shocked by the difficulty of some of the fights though.
I did it fairly in a PUG before the patch, so it is possible, though in retrospect we did have 2 CWs. I was a little shocked by the difficulty of some of the fights though.
i'm talking post patch....prepatch it was a cake walk.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
It's not the number of adds, it's that all the adds have AOE abilities that cover the entire floor.
i'm talking post patch....prepatch it was a cake walk.
I thought that post-patch the only thing that changed was that you couldn't drag the boss away so there were no spawns? Or did they change something else as well?
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axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
I had 1 CW in my group.. I kicked him for breaking the loot rules..
Completed it just fine 4man (3 guild, 1 low geared pug actually, probably could've 3 manned it).
CWs are actually very ineffective against the first two bosses trash given its highly CC resistant trash.
I just tanked the trash on my GF.
They did zero changes to the dungeon btw except to remove the exploits of pulling the bosses. Guessing all your previous completions involved exploits.
It is a bit silly the first two bosses are much harder then the last one, but yea thats how its always been if you didnt cheat.
its not just a bad assumption on Axer's fault he also fails to tell you that he and his guildies are geared to the teeth which yes helps. Also, though i'd like to point out that Axer is correct in saying CW's suck on the first 2 bosses.
Lastly, I will agree with axer they prolly could've 3 manned it, considering the fact I and DC guildie (we are not geared to the teeth) 2 manned it b/c the rest of our guildies died like scrubs w/in the first 10% of the fight.
Comments
i'm talking post patch....prepatch it was a cake walk.
I thought that post-patch the only thing that changed was that you couldn't drag the boss away so there were no spawns? Or did they change something else as well?
Completed it just fine 4man (3 guild, 1 low geared pug actually, probably could've 3 manned it).
CWs are actually very ineffective against the first two bosses trash given its highly CC resistant trash.
I just tanked the trash on my GF.
They did zero changes to the dungeon btw except to remove the exploits of pulling the bosses. Guessing all your previous completions involved exploits.
It is a bit silly the first two bosses are much harder then the last one, but yea thats how its always been if you didnt cheat.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Lastly, I will agree with axer they prolly could've 3 manned it, considering the fact I and DC guildie (we are not geared to the teeth) 2 manned it b/c the rest of our guildies died like scrubs w/in the first 10% of the fight.