Basic maths, normal run is 10 mins and make 2, so to make 8 it takes 40 mins
So why would mass to make 8 take 6 hours?
Reduce mass to 1 hour! yes it still takes longer, but time can be dropped with extra manpower, plus its a more suitable time frame that require less micro management.
Basic maths, normal run is 10 mins and make 2, so to make 8 it takes 40 mins
So why would mass to make 8 take 6 hours?
Reduce mass to 1 hour! yes it still takes longer, but time can be dropped with extra manpower, plus its a more suitable time frame that require less micro management.
It will also help drop price of materials on AH
Because you run it while you sleep//go away.
It's not something you're supposed to run over the regular while you're online.
It's not something you're supposed to run over the regular while you're online.
so when your doing epic dungeouns at 60 (as they not much else to do) you meant to stop the entire group of players so you can micro manage proessions? I really don't think so...
Time frame should work around Dungeouns time frame, not being encoraged to stop a entire group every 10 mins (or less if using blues etc)
I'm sure that there are people selling low level materials on the AH for ridiculously high prices that want to defend this system, but it is terrible for most other people. That is why prices are so high on the AH, because the crafting process is tedious and time consuming.
I agree 100% with the OP. 6-8 hour tasks should not result in 1 hours worth of materials. The rewards should fit the time involved. Also, the 10 minutes for 1 material missions are stupid. Not only is it a pain to deal with constantly, but it simply is not fun. Remember that word? This is a game, and these things should be built for our entertainment, not designed to be as cumbersome as possible.
running 9 slots every 7 mins if you doing blues is far from seconds
the way production works on crafting makes it far from worth the hassle
additionally, playing 2nd character and reloging or alt tabbing to a buggy gateway, just compounds the issue further.
So you want the benefits of power playing the gateway, but without actually doing anything? If its far from worth the hassle then dont worry about it so much.
ofline or not 6 hour for 8 is a stupid number, and using offline excuse it should be 8 hour base and we should be making at least batch of 60!
not 8!
The long-time "to be done while I'm asleep/at work" jobs are less efficient than the short "I'm available to micromanage" jobs. That's the entire point of the system. The more effort it takes to do the jobs (logging in every two hours to cycle Protect Caravan, being there every 10 minutes to refresh your Gather, etc) the better the reward/time they give you. Because it takes more effort. (And, of course, takes more focus on their game, instead of someone else's.)
Sure, it takes longer. But frankly, I think that is the point, not everyone can be in front of the PC or gateway every 10 or 20 minutes to make the most of their profession. Now, we have an option to do something productive, while away or asleep. The upside is we get more XP for it as well.
800 xp for the same 10 items, instead of 100.
Sure, you could earn more, over those same 8 hours by actively playing. But not everyone can or is wiling to do that 24/7
I'm sure that there are people selling low level materials on the AH for ridiculously high prices that want to defend this system, but it is terrible for most other people. That is why prices are so high on the AH, because the crafting process is tedious and time consuming.
I agree 100% with the OP. 6-8 hour tasks should not result in 1 hours worth of materials. The rewards should fit the time involved. Also, the 10 minutes for 1 material missions are stupid. Not only is it a pain to deal with constantly, but it simply is not fun. Remember that word? This is a game, and these things should be built for our entertainment, not designed to be as cumbersome as possible.
Exactly my point, I wouldn't ever expect long times to result in same amount, but i would expect least a reasonable amount...
I not against mass taking long than micro managing, i against the extreme difference, ideally mass should make at least double the product that it does now, even then it would still be MUCH less than micro managing, but least it will be more worthwhile, especially if you can afford to run it with 4x blues or better.
Right now even if you ran 4x Blue assest it still takes 3 hours, and less than 1/3 of production compared running 1 white guy on normal production.
Comments
Because you run it while you sleep//go away.
It's not something you're supposed to run over the regular while you're online.
Here for the build+guide
so when your doing epic dungeouns at 60 (as they not much else to do) you meant to stop the entire group of players so you can micro manage proessions? I really don't think so...
Time frame should work around Dungeouns time frame, not being encoraged to stop a entire group every 10 mins (or less if using blues etc)
not 8!
....
as for falling back in a epics thats not good, your group can suffer, hell even boss fights can be longer than 10 mins
Here for the build+guide
running 9 slots every 7 mins if you doing blues is far from seconds
the way production works on crafting makes it far from worth the hassle
additionally, playing 2nd character and reloging or alt tabbing to a buggy gateway, just compounds the issue further.
I agree 100% with the OP. 6-8 hour tasks should not result in 1 hours worth of materials. The rewards should fit the time involved. Also, the 10 minutes for 1 material missions are stupid. Not only is it a pain to deal with constantly, but it simply is not fun. Remember that word? This is a game, and these things should be built for our entertainment, not designed to be as cumbersome as possible.
So you want the benefits of power playing the gateway, but without actually doing anything? If its far from worth the hassle then dont worry about it so much.
The long-time "to be done while I'm asleep/at work" jobs are less efficient than the short "I'm available to micromanage" jobs. That's the entire point of the system. The more effort it takes to do the jobs (logging in every two hours to cycle Protect Caravan, being there every 10 minutes to refresh your Gather, etc) the better the reward/time they give you. Because it takes more effort. (And, of course, takes more focus on their game, instead of someone else's.)
Working as intended. /shrug
800 xp for the same 10 items, instead of 100.
Sure, you could earn more, over those same 8 hours by actively playing. But not everyone can or is wiling to do that 24/7
Exactly my point, I wouldn't ever expect long times to result in same amount, but i would expect least a reasonable amount...
I not against mass taking long than micro managing, i against the extreme difference, ideally mass should make at least double the product that it does now, even then it would still be MUCH less than micro managing, but least it will be more worthwhile, especially if you can afford to run it with 4x blues or better.
Right now even if you ran 4x Blue assest it still takes 3 hours, and less than 1/3 of production compared running 1 white guy on normal production.