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The Shadows from Within-Callister NW-DF5LJMUOG

ardeceanardecean Member Posts: 36 Arc User
edited February 2014 in Foundry Quest Database
Campaign: The Shadows from Within By:@miastel
Short Code: NW-DUYXNJAKA <--- new Foundry code after update caused minor issue.
Mission Type: Story Questing and strategic combat
Average Duration: 37 min
Amount of Combat: Heavy
Starts at: Guard Frinko in Protectors Enclave
Mission Summary:
You are in search for a Sage who left Protectors Enclave with valuable information regarding the newly surfaced renegade Drow. Will you find him, or start to unravel another mystery along the way? Take charge of ground troops as you clear the way to Spear Heart Strong hold.
Author tips/hints:
  • Play smart, and kite if you have to.
  • Use terrain to your advantage especially in the caves.
  • Be prepared to get knocked down and pushed back.
  • Bring healing potions and at least one repair kit just in case.
  • 1 person can carefully solo this however, recommended 2-3 players.
  • Its recommended to follow your troops as they march to the objectives during the open field battle area. (especially if soloing).


Inside Callister's shop.
foundrypic1_zps465d9bd4.png
Open field battle waiting for your push forward.
foundrypic5_zpsd7c3ff46.png
Created new facelift.
foundrypic4_zpsb602e73d.png
Some newly created Characters to face.
foundrypic7_zpsf4f56f81.png

This is my first attempt for a foundry on Never Winter Online. Please let me know what you all think.
it will be part one of a campaign and possible series eventually. I look forward to your honest feedback.

This does count for your daily Foundry!
If you don't mind, It doesn't matter.
TAW CC
Shadows From Within Campaign
Recruitment Forum
The Art of Warfare
Post edited by ardecean on

Comments

  • ardeceanardecean Member Posts: 36 Arc User
    edited July 2013
    Recent fixes:
    • Edit to the quest lines.
    • Checked spelling and grammar. (there may still be some minor mistakes.)

    Known bugs:
    • Sometimes the characters in Callister's shop may jump to ceiling or floor (Random bug can't fix) - exit map via door next to mini-map and re-entering seems to resolve this issue.
    • In The caves Attackers will sometimes commit suicide and jump off the ledges (benefit to you I guess)
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • ardeceanardecean Member Posts: 36 Arc User
    edited July 2013
    Recent fixes:
    • Fixed issue with encounters jumping to the roof in sages shop with some minor adjustments. (should work normally now)
    • Fixed issue with cage not opening on captured soldier.
    • Fixed some collision issues regarding encounters fighting through the walls in Caves and sage shop

    Known Bugs:
    • Some encounters still attempt suicide in the caves. but it adds to it in my opinion.
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • ardeceanardecean Member Posts: 36 Arc User
    edited July 2013
    Recent fixes:
    • Fixed issue in caves where mobs would be stuck in a rock



    Known Bugs:


    NA
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • ardeceanardecean Member Posts: 36 Arc User
    edited August 2013
    changed a few things and was unable to publish after the patch on 8/22.
    New Short code is NW-DUYXNJAKA.
    New reviews needed for this.



    Recent fixes:
    • Fixed issue in Callister's shop where mobs would jump through roof.
    • Fixed an issue with collision in the caves.
    • Fixed some minor issues regarding placement of stones during the open path to SpearHeart.
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • ardeceanardecean Member Posts: 36 Arc User
    edited November 2013
    Been a little while since my last update.
    For some reason my view count dropped and this mission is back to 1 review.. need a few more reviews in game to get it back up and running.

    Recent fixes:
    • Fixed issue in Callister's shop where mobs would jump through roof (Again).
    • At least two Assassins now teleport to the front room in callisters shop when you make a commotion in the back rooms.

    Next Chapter is almost complete.
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • ardeceanardecean Member Posts: 36 Arc User
    edited February 2014
    Been a little while since my last update.
    For some reason my view count dropped and this mission is back to 1 review.. need a few more reviews in game to get it back up and running.

    Recent fixes:
    • Fixed issue in Callister's shop where mobs would mesh upwards.
    • The shop now ports any wondering mobs to the front, if they disappear on you in Callisters shop.
    • Added a few equalizing factors on the main path portion of the mission in the open field area.
    • Added a few more props in main field battle area.
    • Blues seem to drop now inside foundry.
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • stevedestinystevedestiny Member Posts: 69 Arc User
    edited February 2014
    I'm looking for reviews for...

    Blutsauger Cathedral (Trading Reviews)

    The Mayor of Ash Grove is requesting help from adventurers to investigate recent disappearances', murders, and rumors of vampires. Worst of all, the Mayors own daughter has been kidnapped. Can you help fight against the vile creatures of the night?

    [NW-DBCMMYX9M] (Under Review Tab)

    If you like gothic horror and vampires...this is the quest for you. Features rich and detailed custom maps, custom costumes/creatures, a decent (but short) story line, scripted boss battle, and scripted NPC's. Also, contains some lore regarding vampires and their kin. Herein this adventure, you will explore the quaint hamlet of Ash Grove, an old cemetery crawling with undead, a crypt infested with bloodsuckers, catacombs where vampires dwell, and a haunted cathedral magically sealed by a wandering mage.
  • stevedestinystevedestiny Member Posts: 69 Arc User
    edited February 2014
    I wanted to trade reviews, but I cant finish your mission. After 8 repair kits and being logged out for inactivity...I just cant find the motivation to go back and try and clear out those goblin camps. I guess this quest is not friendly for a solo 33 Trickster Rogue. I can do a review here though. Everything looks good. Locations are done well and encounters are challenging.
  • ardeceanardecean Member Posts: 36 Arc User
    edited February 2014
    ardecean wrote: »
    Author tips/hints:
    • Play smart, and kite if you have to.
    • Use terrain to your advantage especially in the caves.
    • Be prepared to get knocked down and pushed back.
    • Bring healing potions and at least one repair kit just in case.
    • 1 person can carefully solo this however, recommended 2-3 players.
    • Its recommended to follow your troops as they march to the objectives during the open field battle area. (especially if soloing).

    @Stevedestiny,
    Sorry you died so much. Yes it is tricky to get through them without kiting to the guards for help if you are solo.
    and I will check yours out soon.
    If you don't mind, It doesn't matter.
    TAW CC
    Shadows From Within Campaign
    Recruitment Forum
    The Art of Warfare
  • stevedestinystevedestiny Member Posts: 69 Arc User
    edited February 2014
    Haha! Its okay. I did not think about kiting to the guards. All I know is the soldiers and fighters who come along get killed off pretty quickly and I kept charging in like a banshee. I will change my strategy and try again.
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