Everyone knows it's out of control. Shoulders floating way off the actual shoulder. "belt" portions of armor floating like half a foot out around the waist of a player, cloaks that animate poorly and clip with everything. Great Sword clipping with legs and also having excessive "sway" animations...
This is 2013 Cryptic, a modern game should probably have less clipping issues than titles 8 years old.
Here is a crazy idea... Take all those artists feeding you needless mount models and reassign them to player art polish...
Post edited by andotaco on
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gornonthecobMember, NW M9 PlaytestPosts: 421Arc User
edited July 2013
Agreed. I have NEVER played a game where my cape cuts my character in two. That's just unheard of. How did they get it right in STO, but not here?
Bump, would be nice to at the very least get some kind of statement out of craptic and pwe about the extremely sub par nature of their in game art assets.
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gornonthecobMember, NW M9 PlaytestPosts: 421Arc User
edited July 2013
I'm sure they have their hands full after the 7/18 patch
I've noticed my female TR's Courtesan's fashion has been clipping WAY more then normal since the last patch, the front part of the cloth that drapes down CONSTANTLY gets stuck and caught like a cape does when it clips through the legs. Seriously, what ever they did to break it someone fix it for the love of god, it's driving me crazy x.x
The problem is that they fixed cape physics by making floppy clothing tend to be pushed behind a character, which keeps capes from clipping through characters' stomachs -- this is good. The bad part is that now the front portion of split-type skirts is also forced backward now by the same physics, so it clips through characters' backs. I figure a male model was used to test the new cape physics, otherwise they should have noticed this seeing as split-type skirts are extremely common for females.
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