Hi guys!. I just wanted to let you know that I have posted Part 3. I am especially interested in what you guys think of the mountain environment.
Happy questing and I can't wait to see yours as well. Info is in my signature.
Part - 3: NW-DFB9K8KWH
Also, I did add a fast travel, but for those of you who just want more stuff to kill or to explore for more story elements you do not have to use the fast travel. I just didn't want anyone to think that was a specific story objective and you are all totally welcome to check out my extra map stuff.
Comments
Oooooooohhhhhhhhhhhhhhhhhhh I haights yous!!!!!
LOL
I was about to settle in for the evening tweaking my Pt.3, and here you do this - a follow up to what is still my favourite foundry.
See, now I NEED to go play this, and my Foundry will wither and die...
LOL
All The Best
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Not much to say here really.
Loved the story, totally brilliant.
Great environments - loved looking down on the village from the mountain top - must've taken hours and hours to build that map.
Not going to say much beyond that as I don't want to drop any spoilers for people yet to play.
Have sent a PM with more feedback, and a couple of "glitches" you may want to look at.
If you get chance a play and feedback for my Part 3, details in thread linked in sig, would be much appreciated; its still in a late Beta stage, I'm still working on a couple of side-quest dialogues (for the 2 unfinished books in the library).
Interested in how you find the combat.
All The Best
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Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
There are two Hyoga standing on one another :P
A Rimfire golem is off it's Y axis and stands on a very wierd place, hard for melee to get there without dying.
Nice touch with the viewpoint over the village, I approve
Final Area fountain has a 01 in the name.
I liked this one more than the first I think, and I come to like the crazy "Doctor" more and more lol. I can tell you have improved as well, keep up the good work!
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
I know that it shows two of Hyuga in the first area. There really is only one and I am not sure why it does that. I will continue working on that until I discover why it is doing that.
There is a rimfire golem? Where was that? There isn't supposed to be one.
Thanks very much. I did spend hours on that map in general. I literally started with an ocean plane and built the entire mountain top from scratch.
Also, thanks for noticing the 01 in the objects. I hate that as it is so easy to forget, especially when you go through and make several changes at once. I'll check out your foundry soon, promise!
P.S. I am on mindflayer. My name is Lucinda@pris23. I would love to run it with you sometime.
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Hey thanks Red. I would love to check out Part 3 of yours. I will keep the "Beta stage" in mind. I always rate based on enjoyment more than foundry editor errors/glitches as I know how it can be. I'll pm ya once I have had a chance. I am building a playhouse for my daughter for her birthday so it might take me a couple of days before I can review it, but I promise to do it.
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I have some extra time later tonight to play so I will play through your campaign.
The same goes for lolsorhand (I already played Part 1 and 2). I'll play through Part 3 tonight.
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Sorry to be annoying and bump this, but I really need some feedback if possible. I will keep reviewing other Author's quests and of course will trade if you review this one. Thank you.
Happy Questing/Building!
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I just played your quest last night. I really loved the details in your environments. It fit the theme of your story perfectly. I haven't played your previous quests so don't know the back story, but still enjoyed the quest.
I happen to be playing on a computer with no graphics card this week, so I had to run it on the lowest graphics setting. So this might be a new perspective
[SPOILERS in review]
I really loved the lab. It had the spooky mad scientist feel to it.
In the explore the camp scene, there was the fishing rod, Speedy, and bedding. On low graphics the first thing that was visible was Speedy, so I clicked on that and ended up back in the village. If Speedy does not need to transport on that quest, maybe it should be disabled so the accidental transport doesn't occur?
On the mountain, the ropes are a neat idea to guide the player around the mountain, but I still had trouble finding the paths because the ropes are flat decals. Maybe something on the ground level, and then one more marker on the next step of the path?
The jumping platforms are neat, but the last platform was a little awkward and hard to get up to the ground level.
I really liked the God scene lending his back to help get you up the mountain. I'm not sure if it is possible to put an invisible platform over the God's back so that you can literally walk on top of him before click on transition?
Excellent work on your quest. I look forward to playing your other quests sometime :cool:
Thanks, the atmosphere of the lab changes from quest to quest to reflect his experiments.
Unfortunately, that particular asset does not allow you to disable it. It is a teleporter and the author can only control where it goes on the map. I'll try to name it something more suitable to let the player know what it does.
I agree with this and will look into it. This wasn't that strange for my half-orc, but my for my halfling it was too high almost.
I had not considered that last part. Good idea. I might play around with that and see if I can make it work out.
Thanks again for playing it for me. I enjoyed your quest as well and I will always trade you reviews when needed.
Cheers!
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Just played part1... I am someone who couldn't possibly just play 3.. I need the whole picture
I loved part one, it flowed flawlessly, and played just as well. I think your story, environs, and encounters were set just right, and I'm looking forward to part 2 later tonight
I return your thanks for the fun... Lovin it
Oh PS.. you said you'd PM me regarding my latest beta, but I never received one? No real problem, but thought you should know.
Thanks again
Art (aka Casek)
Part 1: A Mysterious Portal: - NW-DIKGSOTWT
Part 2: Into the forest: Out now - NW DAVOJC8N7
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Part 4: Lvl 113
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Thanks. It seems that Part 2 is the favorite of the three so far. As for your PM, that really sucks that you didn't get it. I swear I sent one....I hope that my notes are still lying around. If not I will re-run your quest and send you my notes again.
I sent you another PM with the notes. Let me know if you do not receive it so I can figure out what is going on here.
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Just finished playing. Left a review and tip in-game.
Simply put, it's a great adventure. The lab motif works so well for multiple quests, and the characters are developed nicely. The frosty environments were superb, and the FX made me actually chilly. Combat was well-paced and appropriate -- fun and a little challenging without being wearisome or overwhelming. I appreciated the shortcuts, but enjoyed the opportunity to explore" off the beaten path" even more. Being woken up and watching a certain someone transform (spoilers!) were great surprises. AWESOME QUEST!
Hey, thanks! I am glad you liked the transformation of you know who. That was fun to come up with.
I just finished reviewing your quest. I look forward to more adventures in Dumedalot.
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Pris - I love the story line you have going. I have played and reviewed all three in this saga and honestly cannot wait for continued chapters. Action and story are very well balanced. I utterly love your maps and have stated that in the reviews I did for all of them.
SPOILERS!
I thought the idea of Speedy was a good idea. Like others have stated maybe a slight tweaking to his name/label might be helpful. Other than that it isn't a big deal since you can click on him and go right back.
I think the poster that mentioned tweaking the "shoulder" scene was right. Loved the idea and your implementation was fairly well done I thought. I also liked the easy jumping puzzle/pathway and thought the ropes were a good addition. Needed them in one part when I wasn't sure which way to go.
The main reason I logged on was to write this: About the additional map area around the village Hi. I think maybe you shouldn't allow pathing all the way into the mountains. There is nothing up there and it is possible to see to the edge of your map in a couple of spots. I am one of those people who loves to open up all available map when possible and since you make such wonderful maps I couldn't stop. ;-) I think you did a great job on the village and with this weekend's event going on I was able to harvest a few giftboxes off of the additional mobs there.
Again looking forward to more chapters ( I really like your character development and humor). Thank you for all of the time and effort you put into this.
Was this the first instance of that map or the return map that allowed you to go to the top?
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I was too interested in the story to go too far with the first instance so I only unlocked all of the map on return. I didn't see too awful much while exploring the first instance. I want to say I did see one area in the mountains that I saw the edge but I didn't consider it a big deal. I go looking for this stuff. You should see what the Devs did to the backside of some of the mountains in the Icespire Peak area.
I really liked the trek through the snowy wilderness at sunset back to the village at the end there.
Anomalous readings NW-DT25L46HY
The Banished Realm NW-DBPX6X9JV
Very good quest. loved the environments. looking forward to more of the story as it unfolds.
I couldn't see anything out of place or notice any typos with one exception. in the cave at the end before returning to the village one of the scouts has a 5 in their name, the female one. very fun quest to run!
Feel free to try out my newest one the ruined temple.
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I have taken steps to address this. Unfortunately, it is a foundry limitation. No matter what I name the teleporters it just says press F to interact. In either case I added a character that stands next to your first interaction with speedy to explain this to players.
I'll have to check out those bears that you are talking about. Generally, yes I meant for the Mother to be the strongest. Thanks for playing and for your feedback.
Cheers!
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Hey thx for pointing out the scout with the number in her name. I thought I got all of those, but hey you know how it can be spawning and despawning people to create a specific scene. Sometimes 3 and 4 spawns later they get messed up. I have tried to get better about renaming my customizations so this doesn't happen, but sometimes I forget still.
Happy questing/building!
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These fixes mostly include spelling/grammatical errors, floating items, and such. I do want to ask you guys though...
The last couple of quests had more combat than this one did really. Should I add some more encounters throughout the map? Should this be done with a difficulty slider or just as part of normal mode? I have noticed in my reviews that people have mentioned that the story is good and fun, but that the combat was a little lacking. This is excluding the last fight. I have only had 1-2 people say that they thought the last fight was too easy. What are your thoughts on this?
Thanks again for your time and I am looking forward to exchanging more reviews. Cheers!
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Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
You had me confused at first. Thinking whats wrong I am standing here and I can't talk to him. Nice misdirection
When reading the book at the camp eachother needs a space. Love the idea of speedy.
Have they changed the size we can make npc's now? Musashi seems much bigger than I have been able to make my witch in earlier builds.
Overall great quest. Well done. Might have been a couple more small details but I didn't even see them because I was enjoying the quest.
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Musashi was smoke and mirrors my friend. A Giant that I made as short as possible and then put back into normal size mode. I wish I could have made another race. You could always try modifying the giants (it would take some serious time if you needed a female, bit other than that). I am glad that you enjoyed this. I need to check out part 3 of your quest. Ill get around to it tomorrow or tuesday for sure. This week is a big week for me at work so I am not able to review as fast as I usually can. I will check it out for sure though.
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And I couldn't help but notice the Japanese sounding names.
Yeah the names were definitely Japanese. Part 2 I used Old Norse as a theme and for Part 3 had a Japanese theme. I haven't quite decided on what Part 4 is yet.
I am glad that you enjoyed it. Happy questing/building and thanks for your review.
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