So after countless (and I literally mean that) hours of work and dedication, I am finally able to release, in alpha, The Rose of Immortality. I will be trading reviews for the next 2 weeks.
Thanks so much for all your time and keep up the great work Authors!
Campaign: The Tale of Two Moons The Rose of Immortality
Short Code: NW-DK382HU25
VERSION: Alpha (revisions may and will be necessary)
TYPE: Strong roleplaying adventure as an option. Environments highly detailed. Every decision you make in the story will change the outcome of something.
DURATION: 20-45 mins depending on the adventurer.
You've travelled many days to reach the Island of Tema'ro. A deserted island that promises to bring a rich and rewarding environment with an unfolding prologue to the Tales of the Two Moons. It's time for you to experience and uncover the first chapter of this four part series by taking part in an adventure to bequeath the Rose of Immortality, for every decision you make will reward you with a different outcome.
You have volunteered to capture the rose of immortality to help save the life of an dying young boy. But you are not the only one after this rose, for Rathalda and Vladmir are already divising experiments to reach it. Can you free your mind and experience an ending you will never forget?
A video Review from visigoth18 you can watch it HERE Of Pt1: The Wishing Ceremony.
Pt1: The Wishing Ceremony is eligible for the Daily Foundry, Avg 27 mins.
-=- Sacred Heart is eligible for the Daily Foundry, Avg 16mins.
0
lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
First thing I noticed, when I found my bearings. Was the white text, always a good thing to keep that seperated with OOC when you describe something, perhaps add a yellow mission colour to certain words. Just a nitpick though.
- Sidenote, this reminds me heavily of a movie called Brothers Grimm
I have massive fps drops in the second area, probobly due to the fog, and with what you have there in the beginning it made it very clunky to jump between rocks, since fps drops affect my controls terrible. But I died maybe five times, and I usually don't have any problems with jumping puzzles.
(Also had some fps drops in the first area, but since there wasn't any combat it wasn't disruptive at all.)
If you want to make something difficult a slider would be a great addition, I think I burnt over 35 pots something during the gauntlet, not sure this is intended or not but Clerics might get really frustrated :P
Moonshadow? Well the dark woman, didn't vanish when she said that she would scout ahead.
Part 3, No potions left. lol
The fps seems more stable here for me though, and things look awesome!
A green brazier is floating just slightly, just another nitpick.
To me this was way to hard, and I like hard. I used up about 50 pots as a 55 GWF, and 10 injury kits. So I would merely sugest that you add a slider to this and it's a clear five, though I gave it a five anyway.
All in all I had a blast, and it was great fun, awesome eviroments! (Also final area after completion has a "Go to next map")
First thing I noticed, when I found my bearings. Was the white text, always a good thing to keep that seperated with OOC when you describe something, perhaps add a yellow mission colour to certain words. Just a nitpick though.
- Sidenote, this reminds me heavily of a movie called Brothers Grimm
I have massive fps drops in the second area, probobly due to the fog, and with what you have there in the beginning it made it very clunky to jump between rocks, since fps drops affect my controls terrible. But I died maybe five times, and I usually don't have any problems with jumping puzzles.
(Also had some fps drops in the first area, but since there wasn't any combat it wasn't disruptive at all.)
If you want to make something difficult a slider would be a great addition, I think I burnt over 35 pots something during the gauntlet, not sure this is intended or not but Clerics might get really frustrated :P
Moonshadow? Well the dark woman, didn't vanish when she said that she would scout ahead.
Part 3, No potions left. lol
The fps seems more stable here for me though, and things look awesome!
A green brazier is floating just slightly, just another nitpick.
To me this was way to hard, and I like hard. I used up about 50 pots as a 55 GWF, and 10 injury kits. So I would merely sugest that you add a slider to this and it's a clear five, though I gave it a five anyway.
All in all I had a blast, and it was great fun, awesome eviroments! (Also final area after completion has a "Go to next map")
Hey lol, thanks for the input - it's greatly appreciated. I have toned done immensely on the environments on the 2nd part because of the fps drop, so I'll see what I can do about removing some more effects. The gauntlet is hard, yes but there's a big invis wall that says "hey this HAMSTER is hard, so why don't you go back and save the girl who will help you along the way through this." I have no issues with a 60 TR going through that along side with Liona and we are squishier than GWFs. I somewhat added a difficulty slider *but in another means* through the optional sidequests - if you rescue the girl, you get help LOL.
But thanks again for the input - I'm going to see what I can do. Oh also: clerics already have a difficulty slider option in there, you just couldn't see it cause it's visible true if cleric only. haha.
0
lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
Thing is, as a TR I breeze through anything. It's about the class balancing where sliders come into it.
And LOL, that's epic love for clerics!
(Also I didn't want to rescue her, I was playing my GWF Drow :P But it was harsch! Remember GWF can't dodge, only speed run.)
Yah good point, I'll add a slider. I was trying to stay away from sliders like I did on wacky world...but I will just have to go with your suggestions...thanks so much - you are awesome
0
lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
Just don't want your quest to be downrated by people who downrate difficulty, or just challenging quests. :P
Alright - difficulty slider added - fixed all dialogue to OOC when it's deemed necessary. Removed all fog in 2nd part to avoid lowering players FPS *although I've never had that issue and I'm on a laptop lol* Thanks for the input again!
0
saerraelMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Stunning work, Savai. 5/5 from me. Especially impressed by the environments, lighting and use (modifications) of the maps.
The only thing I have for feedback would be the last map transition. I do see you plan to have this quest flow into another, but it may be a good idea to have some or the other there to prevent the dreaded floating 'F to Next Map'. (Even if it's just a clickable.)
Ran on a level 60 CW and his levelling floaty sword Callandor (rank 7).
Stunning work, Savai. 5/5 from me. Especially impressed by the environments, lighting and use (modifications) of the maps.
The only thing I have for feedback would be the last map transition. I do see you plan to have this quest flow into another, but it may be a good idea to have some or the other there to prevent the dreaded floating 'F to Next Map'. (Even if it's just a clickable.)
Ran on a level 60 CW and his levelling floaty sword Callandor (rank 7).
LOL - How did I even forget about that part! O.O - thanks so much Saerrael! I appreciate everything. Which quest would you like me to run of yours? Is it the one in your signature?
0
saerraelMember, Neverwinter Beta UsersPosts: 0Arc User
LOL - How did I even forget about that part! O.O - thanks so much Saerrael! I appreciate everything. Which quest would you like me to run of yours? Is it the one in your signature?
Most welcome *flourishes*
Yes, 'Tribulations', if you please. And due to the twists in the story, would you be so kind as to send me a PM with things you have noticed? I rather not have it spoilered.
Yes, 'Tribulations', if you please. And due to the twists in the story, would you be so kind as to send me a PM with things you have noticed? I rather not have it spoilered.
Yes, 'Tribulations', if you please. And due to the twists in the story, would you be so kind as to send me a PM with things you have noticed? I rather not have it spoilered.
Rated, reviewed, message sent via PM. Awesome work! Thanks so much!
0
saerraelMember, Neverwinter Beta UsersPosts: 0Arc User
I love the title. That alone makes me want to play this quest, so it is added to my list.
Just popped in now to say the lag on Beholder has been atrocious since the patch earlier and seems to be getting worse. I had to log from game an hour ago as I was dying to weak skellies and spiderlings of all things. Just saying, that could be the reason lolsorhand was having issues and it was just an unfortunate coincidence he happened to be playing your quest at the time.
0
runis12Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Heard some people raving about this. Will try it later tonight.
I love the title. That alone makes me want to play this quest, so it is added to my list.
Just popped in now to say the lag on Beholder has been atrocious since the patch earlier and seems to be getting worse. I had to log from game an hour ago as I was dying to weak skellies and spiderlings of all things. Just saying, that could be the reason lolsorhand was having issues and it was just an unfortunate coincidence he happened to be playing your quest at the time.
Well - I removed the fog entirely from that single portion of the room to help alleviate the fps issues - he's not the only one having that issue, but what's odd is it runs perfectly fine on my laptop LOL
Ah well, can't have it all.
Well - I removed the fog entirely from that single portion of the room to help alleviate the fps issues - he's not the only one having that issue, but what's odd is it runs perfectly fine on my laptop LOL
Ah well, can't have it all.
Were there more than one FX - Fog effects in place.
I've found that in testing 2 or even 3 overlapping fogs work fine.
But go live and more than one causes severe frame-rate loss.
There were 4 overlapping effects but that was to compensate for the space that the fog needed to take up. Sadly the rolling fog *even within it's largest* can only spread such a distance. Not enough to cover the area I was intending.
Well I've pretty much *idiot-proofed* the last mystical bridge, apparently because that person didn't follow the very obvious fog path and fell off, it deserved a 2 star. So hopefully I can avoid those 2 ratings because of a simple design flaw that clearly states the map is in alpha phase, shame on me for not being perfect. Sorry! NO SPARKLY LINE FOR YOUUUUUU! haha! But all jokes aside, if you feel it's a 2 then that is fine but please explain in your reviews so I can go in and fix whatever it is that's wrong. Who knows, maybe you'll give it a 3 this time haha
Thanks again guys, still doing review trading if anyone is interested.
Do this quest, and then rate it a 5/5 as it deserves.
I believe 99% here will give it a five , or have given it a five. - It's unique and looks great, even with things that are bound to come with making the map as such. Glitches etc., this one was fun to explore around in. Will probobly replay it at later stages to see what's improved further
runis12Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Cool quest Savaikun! I'll play it again for the side quests and to read the dialogue more carefully. Pulled an all-nighter so I missed a few things. I've always wanted to pull off the ethereal-looking trees but didn't know how. My sleep brain made note of only four things:
1) A silly thing - Water levels weren't halfling friendly. I was underwater through the whole dungeon, due to being halfing, heheheh!
2) The invisible wall for the Gauntlet menu can be walked around.
3) Saw some reviews disliking the narrow passages -- I thought they were all okay for the most part, except for the Vladimir lab area where it was a pain to fight anything due to small spaces.
4) After traveling through the waterfall - I seemed to have aggro'd everything in that room. Barely survived! I had this problem in my one quest. Monsters act so weird in water planes of a published quest.
Thanks you gave me some ideas! Awesome job on the (purty) quest !
Played through the adventure this morning, and took a few notes along the way:
Interesting storyline. It might be helpful to have a "the story thus far..." moment at the beginning to recap what's already happened when this quest begins. Unless I'm mistaken, this adventure is intended as a prologue, though I felt like I was entering the middle of a story. Perhaps beginning the adventure in a library or something, learning about the Two Moons tale? Then taking a book to somewhere, only to end up shipwrecked on the island? Hmmm... Just a thought.
Attractive environments, but definitely claustrophobic. (Which I liked, by the way.) However, sometimes mobs would get stuck in the geometry, making it difficult to fight. (All of the spawns right after the "chicken" fell into a little crack on the floor behind a jagged rock, and I had a dickens of a time positioning myself so that I could target them. Same thing in the bloody waters while stopping the ritual; the uneven floor beneath the water level caused mobs and guards to get stuck in odd places. And, sadly, Rathalda got stuck in the geometry of a rock where she spawned and couldn't figure out how to climb down and fight me. The guards couldn't figure out how to reach Rathalda, either. So I just stood there and casually blasted away until the boss was dead.)
LOVED climbing down into the tight cave! I know how challenging it can be to create a space like that. Well done.
I appreciated the encouragement to explore the maps a bit. Thanks for tucking details "off the beaten path." Vlad was a creepy surprise.
I noticed a few typos along the way (i.e., it's "atrocities," not "atrosciousities"), but I'm afraid I wasn't keeping a list. The NPCs' dialogues are also interrupted by the occasional colloquialism, which sort of breaks the mood (i.e., "Boy is he powerful now"). And phrases like "try to grasp yourself" may invoke a response other than what you intended.
I'll be interested to revisit the adventure as you continue to tune-it!
Cool quest Savaikun! I'll play it again for the side quests and to read the dialogue more carefully. Pulled an all-nighter so I missed a few things. I've always wanted to pull off the ethereal-looking trees but didn't know how. My sleep brain made note of only four things:
1) A silly thing - Water levels weren't halfling friendly. I was underwater through the whole dungeon, due to being halfing, heheheh!
2) The invisible wall for the Gauntlet menu can be walked around.
3) Saw some reviews disliking the narrow passages -- I thought they were all okay for the most part, except for the Vladimir lab area where it was a pain to fight anything due to small spaces.
4) After traveling through the waterfall - I seemed to have aggro'd everything in that room. Barely survived! I had this problem in my one quest. Monsters act so weird in water planes of a published quest.
Thanks you gave me some ideas! Awesome job on the (purty) quest !
Hey thanks for taking the time to run it runis. The feedback is appreciated a lot!
Okay so here goes.
I played with water levels as much as I could to help balance it between short and high heights. Sadly I've experimented the levels this morning and it's not what I was wanting so I need to keep it where it is *for now anyway.* I guess the Halfling's literally get the "short" end of the stick? LOL - okay that was cheesy but funny in my mind right now.
The invisible wall is puporsefully done that way to give the player the option of suspense. "What is to come?" sort of thing. Some people don't like to "HAVE" to make choices, so I left that as an option by allowing the wall to be passable, but **** good eye! haha.
The only thing I can suggest in regards to Vladmir's lab is maybe making the mobs easier to kill *lower hps/easier encounters,* I can't touch my poor frail Vladmir's lab - he's too happy there lol
In regards to the waterfall part - help me out here, if you can. I'm trying to recreate what happened with you but I cannot...at all. There are no encounters for quite awhile after you go under the waterfall. What exactly was attack you? I've tried to recreate this on 4 separate occasions/characters with no luck.
Thanks again for your time. I consider all feedback as a constructive component to my quest so I am listening to you guys and trying my best to accommodate.
Comments
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Great thanks lolsor! I had intentions of running your next part anyway. But great!
Done and reviewed!
If you could review Sacred Heart Short Code: NW-DECMTQMEA any notes you have post HERE
And Sacred Heart Short Code: NW-DECMTQMEA
A video Review from visigoth18 you can watch it HERE Of Pt1: The Wishing Ceremony.
Pt1: The Wishing Ceremony is eligible for the Daily Foundry, Avg 27 mins.
-=-
Sacred Heart is eligible for the Daily Foundry, Avg 16mins.
- Sidenote, this reminds me heavily of a movie called Brothers Grimm
I have massive fps drops in the second area, probobly due to the fog, and with what you have there in the beginning it made it very clunky to jump between rocks, since fps drops affect my controls terrible. But I died maybe five times, and I usually don't have any problems with jumping puzzles.
(Also had some fps drops in the first area, but since there wasn't any combat it wasn't disruptive at all.)
If you want to make something difficult a slider would be a great addition, I think I burnt over 35 pots something during the gauntlet, not sure this is intended or not but Clerics might get really frustrated :P
Moonshadow? Well the dark woman, didn't vanish when she said that she would scout ahead.
Part 3, No potions left. lol
The fps seems more stable here for me though, and things look awesome!
A green brazier is floating just slightly, just another nitpick.
To me this was way to hard, and I like hard. I used up about 50 pots as a 55 GWF, and 10 injury kits. So I would merely sugest that you add a slider to this and it's a clear five, though I gave it a five anyway.
All in all I had a blast, and it was great fun, awesome eviroments! (Also final area after completion has a "Go to next map")
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Hey lol, thanks for the input - it's greatly appreciated. I have toned done immensely on the environments on the 2nd part because of the fps drop, so I'll see what I can do about removing some more effects. The gauntlet is hard, yes but there's a big invis wall that says "hey this HAMSTER is hard, so why don't you go back and save the girl who will help you along the way through this." I have no issues with a 60 TR going through that along side with Liona and we are squishier than GWFs. I somewhat added a difficulty slider *but in another means* through the optional sidequests - if you rescue the girl, you get help LOL.
But thanks again for the input - I'm going to see what I can do. Oh also: clerics already have a difficulty slider option in there, you just couldn't see it cause it's visible true if cleric only. haha.
And LOL, that's epic love for clerics!
(Also I didn't want to rescue her, I was playing my GWF Drow :P But it was harsch! Remember GWF can't dodge, only speed run.)
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The only thing I have for feedback would be the last map transition. I do see you plan to have this quest flow into another, but it may be a good idea to have some or the other there to prevent the dreaded floating 'F to Next Map'. (Even if it's just a clickable.)
Ran on a level 60 CW and his levelling floaty sword Callandor (rank 7).
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
LOL - How did I even forget about that part! O.O - thanks so much Saerrael! I appreciate everything. Which quest would you like me to run of yours? Is it the one in your signature?
Most welcome *flourishes*
Yes, 'Tribulations', if you please. And due to the twists in the story, would you be so kind as to send me a PM with things you have noticed? I rather not have it spoilered.
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Absolutely! I'll get onto it now
Rated, reviewed, message sent via PM. Awesome work! Thanks so much!
Thank you and you're welcome. *chuckles*
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Just popped in now to say the lag on Beholder has been atrocious since the patch earlier and seems to be getting worse. I had to log from game an hour ago as I was dying to weak skellies and spiderlings of all things. Just saying, that could be the reason lolsorhand was having issues and it was just an unfortunate coincidence he happened to be playing your quest at the time.
Thank you Ruins, which quest of yours can I reciprocate and take the pleasure of running?
Well - I removed the fog entirely from that single portion of the room to help alleviate the fps issues - he's not the only one having that issue, but what's odd is it runs perfectly fine on my laptop LOL
Ah well, can't have it all.
Were there more than one FX - Fog effects in place.
I've found that in testing 2 or even 3 overlapping fogs work fine.
But go live and more than one causes severe frame-rate loss.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
Thanks again guys, still doing review trading if anyone is interested.
Savai,
Fallow farrow, Ash and Oak, bide and borrow, chimney smoke.
Barrel barley, stone and stave, wind and water, misbehave.
I believe 99% here will give it a five
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
1) A silly thing - Water levels weren't halfling friendly. I was underwater through the whole dungeon, due to being halfing, heheheh!
2) The invisible wall for the Gauntlet menu can be walked around.
3) Saw some reviews disliking the narrow passages -- I thought they were all okay for the most part, except for the Vladimir lab area where it was a pain to fight anything due to small spaces.
4) After traveling through the waterfall - I seemed to have aggro'd everything in that room. Barely survived! I had this problem in my one quest. Monsters act so weird in water planes of a published quest.
Thanks you gave me some ideas! Awesome job on the (purty) quest !
Interesting storyline. It might be helpful to have a "the story thus far..." moment at the beginning to recap what's already happened when this quest begins. Unless I'm mistaken, this adventure is intended as a prologue, though I felt like I was entering the middle of a story. Perhaps beginning the adventure in a library or something, learning about the Two Moons tale? Then taking a book to somewhere, only to end up shipwrecked on the island? Hmmm... Just a thought.
Attractive environments, but definitely claustrophobic. (Which I liked, by the way.) However, sometimes mobs would get stuck in the geometry, making it difficult to fight. (All of the spawns right after the "chicken" fell into a little crack on the floor behind a jagged rock, and I had a dickens of a time positioning myself so that I could target them. Same thing in the bloody waters while stopping the ritual; the uneven floor beneath the water level caused mobs and guards to get stuck in odd places. And, sadly, Rathalda got stuck in the geometry of a rock where she spawned and couldn't figure out how to climb down and fight me. The guards couldn't figure out how to reach Rathalda, either. So I just stood there and casually blasted away until the boss was dead.)
LOVED climbing down into the tight cave! I know how challenging it can be to create a space like that. Well done.
I appreciated the encouragement to explore the maps a bit. Thanks for tucking details "off the beaten path." Vlad was a creepy surprise.
I noticed a few typos along the way (i.e., it's "atrocities," not "atrosciousities"), but I'm afraid I wasn't keeping a list. The NPCs' dialogues are also interrupted by the occasional colloquialism, which sort of breaks the mood (i.e., "Boy is he powerful now"). And phrases like "try to grasp yourself" may invoke a response other than what you intended.
I'll be interested to revisit the adventure as you continue to tune-it!
Hey thanks for taking the time to run it runis. The feedback is appreciated a lot!
Okay so here goes.
I played with water levels as much as I could to help balance it between short and high heights. Sadly I've experimented the levels this morning and it's not what I was wanting so I need to keep it where it is *for now anyway.* I guess the Halfling's literally get the "short" end of the stick? LOL - okay that was cheesy but funny in my mind right now.
The invisible wall is puporsefully done that way to give the player the option of suspense. "What is to come?" sort of thing. Some people don't like to "HAVE" to make choices, so I left that as an option by allowing the wall to be passable, but **** good eye! haha.
The only thing I can suggest in regards to Vladmir's lab is maybe making the mobs easier to kill *lower hps/easier encounters,* I can't touch my poor frail Vladmir's lab - he's too happy there lol
In regards to the waterfall part - help me out here, if you can. I'm trying to recreate what happened with you but I cannot...at all. There are no encounters for quite awhile after you go under the waterfall. What exactly was attack you? I've tried to recreate this on 4 separate occasions/characters with no luck.
Thanks again for your time. I consider all feedback as a constructive component to my quest so I am listening to you guys and trying my best to accommodate.