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The typical reviews I get..

wuhsinwuhsin Banned Users Posts: 0 Arc User
edited July 2013 in The Foundry
Reviewer 1 wrote:
2 easy lol - 5 Stars
Reviewer 2 wrote:
Horrible waste of time. I kept falling and dying. There is no campfire. - 1 Star
Reviewer 3 wrote:
Way too difficult and frustrating. - 1 Star
Reviewer 4 wrote:
Toughest Foundry mission I've played! - 5 Stars
Reviewer 5 wrote:
Easy mode is too easy. - 1 Star

These aren't word for word, and no one has been named, but these are typically the reviews I get on a day to day basis on both the quests in my campaign. I hardly get any comments on the Greyhawk and Forgotten Realms graphic novels characters I used. It's always about the difficulty, despite the fact I give more difficulty options than most Foundry authors.
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Post edited by wuhsin on
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  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Same here. People either love it, or hate it when it comes to combat. Nothing you can do about it past having a difficulty option.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    zovya wrote: »
    Same here. People either love it, or hate it when it comes to combat. Nothing you can do about it past having a difficulty option.

    It makes me want to have absolutely no combat in my next map. lol
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  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    wuhsin wrote: »
    It makes me want to have absolutely no combat in my next map. lol

    Having played far too many foundries to remember them all, and having read a good proportion of the comments left to those foundries the thing I notice about comments regarding combat is that players are turned off by combat for which there is no obvious reason, and so will complain about it being too hard or too easy when often what they mean is "too pointless".

    Which is why I always try to limit myself to a maximum of three (preferably two) combats between story elements (pay offs). I've had one complaint that my combat is too hard (Water Elemental combat in Hidden Valley) and one that the combat was not "tactical enough" (as the player did not offer any other comment or insight I am unsure what specifically is meant by that).

    I thought the combat is Pirate City was brilliantly paced, and my thoughts on Zigby's have been PM'd to Wuhisn already.

    All The Best
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  • raath13raath13 Member Posts: 230 Arc User
    edited July 2013
    On the other hand, I gave your quests 5 stars, and a good part of that was because they were set in Greyhawk & The Forgotten Realms.....despite the difficulties I was having.

    I hate to break it to you, but the majority of players that are doing your quests are not professional reviewers. If the average player is having difficulties with your quest, then they are not sitting around thinking about how great the setting is, they are trying to figure out how to survive.

    And then there are the stereotypical internet trolls, who don't even deserve a mention.

    FWIW....seeing authors complain (or brag) about their reviews is a big turn off for even wanting to do that persons quest. It's something that the authors may want to keep in mind. (This isn't meant for Wuhsin alone, but all the authors out there.)
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    I thought the combat is Pirate City was brilliantly paced
    All The Best

    Sweet, thanks!
  • apocrs1980apocrs1980 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited July 2013
    By now I am almost 100% positive that most of these are bot accounts set up to give an automatic review and star rating so they can farm the AD, the reason being I see multiple comments typed out exactly the same word for word across multiple foundry quests from the same user.
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  • zagnar1zagnar1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 46
    edited July 2013
    The problem is that the higher level the player, the harder the foundry quests get. Level 60's have a hard time with quests that level 10's can breeze through. This "uneven" scaling is probably why people are giving you down ratings on the combat. I wouldn't be surprised if the down ratings are from level 60's. Your positive reviews may be from 1-59 characters and 60's who are better geared.

    I just got my first random 1 star review. Everyone who bothers to write something about my quest has given me 4 or 5 stars. Amazingly, someone played through the whole thing (30 minutes) just to down rate it. I'm wondering if they died a few times on my encounters. My quests are generally combat oriented, and I do tend to encounter stack. Both of my quests, however, have either difficulty sliders and/or optional allies to make combat a bit more easy for high level characters.


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  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    Wushin, your quests are chalk and cheese. Certainly for my L60 CW, one is easy and one is definitely as hardcore as you could make combat be in a Foundry quest.

    As zagnar said, the scaling of missions to levels is not at all well-balanced and even at cap not all L60s are equal. We are a mix of levels, gear, skill and taste in quests. All of you here know this, so why you insist on talking about trolls or bot accounts (both of which could be used as equally to 5* quests as 1* them) is really stretching. Make the quests you enjoy making for the players who enjoy the type of quests you make.

    Sure, some people who won't like your style will wander in accidentally and one star you. It's unavoidable so stop trying to avoid it by making your quests be a one-size fits all (I'm talking in general here, not to any one author). You can of course decrease the chance of accidents happening by making it clear in your overview what the player can expect inside. Something you have obviously decided against doing Wuhsin and that's fair enough, your decision.

    Going slightly off-topic, but it is in a similar vein. I've read so many comments disparaging the player base - we don't read, we're morons, we have no appreciation for your craft etc. - and yet when one guy puts up a thread asking for recommendations for quests that would make a good daily, authors of long quests which didn't meet his criteria were quite happy to push their own quests under the proviso he "skips dialogue", 'doesn't explore", "don't take side quests", one even suggested he skip the reading!

    I also made a thread 12 hours ago, giving you all an opportunity to say something nice about each other's work. Hopefully mrthebozer won't be the only contributor, because it would be really nice to see you all focus on the good stuff and the good reviews and the good players instead of focussing on everything bad all the time.
  • duurduur Member, NW M9 Playtest Posts: 112 Arc User
    edited July 2013
    also the class you play, makes a BIG difference, what's extremely easy on my Wiz is almost undo-able on my cleric. or my GF struggles where my cleric has a breeze.

    I think that showing class and level (when the foundry was done) would be a good and maybe helpful add on for the reviews
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  • fallensbanefallensbane Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 118 Bounty Hunter
    edited July 2013
    wuhsin wrote: »
    These aren't word for word, and no one has been named, but these are typically the reviews I get on a day to day basis on both the quests in my campaign. I hardly get any comments on the Greyhawk and Forgotten Realms graphic novels characters I used. It's always about the difficulty, despite the fact I give more difficulty options than most Foundry authors.

    Only a fraction of my reviews are ever like that. I get more "love the map and great story". Then the occasional "loot sucks" lol
  • delthanindelthanin Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 188 Bounty Hunter
    edited July 2013
    I once got an "On easy difficulty, boss is too easy" or something to that effect. :p
  • runebanerunebane Member Posts: 0 Arc User
    edited July 2013
    zagnar1 wrote: »
    I just got my first random 1 star review. Everyone who bothers to write something about my quest has given me 4 or 5 stars. Amazingly, someone played through the whole thing (30 minutes) just to down rate it.

    Just ran and rated both of your quests today. I didn't one star either of them though. Sending you a PM about a bug that can make one of them unable to be finished.
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  • lonnehartlonnehart Member Posts: 846 Arc User
    edited July 2013
    Just one fact we all have to live with. There will always be at least ONE person who will never be satisfied with anything. If an all powerful diety came to the Foundry and created a quest so flawless that everyone is happy to play it, this one person will complain that there's nothing to complain about...
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    edited July 2013
    Thankfully, most of my quest reviews have been pretty good with 4 or 5 stars ... that's cool. But I do have a special place in my heart for the review given for my very first quest. I should note that it clearly states that it was my first work, and that it was not ready but was posted for playtesting... still, that guy really felt the need to play the quest, rate it with 2 stars, and then say how the quest seemed unfinished. Duh. Now... no matter how many good reviews I get .. it's always gonna get pulled down by that one review... at least for a while.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    Ratings are funny, i've gotten. So many "Loot sucks - 5 stars" as well as "Loot sucks - 2-3 stars", and also a couple of three stars. Just gives me a chuckle to read reviews.
    I like turtles.

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  • quachiluttasquachiluttas Member Posts: 4 Arc User
    edited July 2013
    Listen to your peers, listen to your editor, but never, never listen to your critics.
  • dimm1v1dimm1v1 Member Posts: 14 Arc User
    edited July 2013
    I'm not going to lie, the only thing I want out of foundry quest is the fastest possible way to get the daily done. Don't play video games to be lost in the great lore you guys provide. I would rather pick up a book. Sorry for the negative feedback but it's the truth from my pov. I do respect the creativity and hrs put into the quest provided by the Authors.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    Listen to your peers, listen to your editor, but never, never listen to your critics.

    Thing is, sometimes critics speak truths, or some truths. It can be hard to differentiate sometimes.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    Yeah, as much as I really appreciate the feedback, I've found comments to range from:

    (1) Encouraging (i.e., "Loved it. Great story. Creepy setting. Really enjoyed such-and-such. Looking forward to more." And that sort of thing.)

    (2) Really helpful suggestions (i.e., "I noticed that a chair or whatever was kind of floating a bit in the third map," or "I found a little typo," or whatever.

    (3) Simply uninformed comments (i.e., "Loot sucks" because the player thinks we can control it. Basically the kind of stuff that indicates the player has no idea of the features or abilities of the Foundry editor.)

    (4) Really absurd randomness (i.e., My favorite one so far complained that it was hard to see through the fog in my quest and he couldn't see the monsters in the distance. Um, yeah. That's kind of the point of an adventure with "fog" in the title. But there are also things like, "your portrayal of women is disgusting" or "I thought he Halfling was fun" even though there isn't a Halfling anywhere in the adventure.)

    (5) Mean-spirited people who obviously had a bad day, had a rage-moment in the adventure, and are just dumping (i.e., I had one review that said "bite me.")

    Of course, the overall consensus after hitting that 1000-plays mark is still really positive, so I feel encouraged. And for every odd comment or complaint there are a handful of encouraging notes (Ooo! And even some tips! So cool!).

    I guess it just goes to show that large groups of people are actually large collections of highly-subjective and radically-differentiated expectations. Oh well... :) I'll just keep working on my next two quests in the series and hope that people have as much fun playing them as I'm having building them.
  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    dimm1v1 wrote: »
    I'm not going to lie, the only thing I want out of foundry quest is the fastest possible way to get the daily done. Don't play video games to be lost in the great lore you guys provide. I would rather pick up a book. Sorry for the negative feedback but it's the truth from my pov. I do respect the creativity and hrs put into the quest provided by the Authors.


    You are one of the reasons why there needs to be a better search function. So that you don't end up in those ridiculous "don't you people realize this is a video game?" quests that you just disrespected while claiming to respect them.
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  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    dimm1v1 wrote: »
    The only thing I want out of foundry quest is the fastest possible way to get the daily done...

    I think that's a totally valid expectation of the Foundry, and Cryptic has encouraged that with their current setup of requiring four quick adventures. It's the reason I'm designing and refining things to time out at a 15-minute average so that more players can enjoy them. (It's also why I think a lot of the longer quests in the Foundry would be better off breaking up into multiple "chapters" with a story thread instead of that wearisome 45-60 minute average playing time.)

    Who knows? Perhaps Cryptic will change things up one day so that you can complete a Foundry daily by 4 15-minute runs OR 2 30-minute runs OR 1 60-minute run, so that players can benefit from running some of those longer adventures. It would encourage more diversity in the published content.
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    My absolutely favorite review for one of my missions is a 1 star 'sucks when drunk.'

    That's just ... awesome. Heh.

    As for timing, yeah... I've been honing my ability to regulate pacing of a mission. Part of the challenge is getting a story mission that doesn't vary too much with people who rush through. I could force people to read, but I'd rather not.

    The challenge is making a mission that takes at least 15 minutes to play rushing through, but doesn't murder someone who actually bothers to read with a 3 hour epic.

    What I'm going to try in my next mission is separate modes in each map -- combat or dialog/non-combat tasks, and try to get each to run at about the same amount of time. Separating them this way SHOULD give me the freedom to tweak either side to get them aligned.
    The biggest remaining problem is how unpredictable combat length can be, given different levels and classes.
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  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    dimm1v1 wrote: »
    I'm not going to lie, the only thing I want out of foundry quest is the fastest possible way to get the daily done. Don't play video games to be lost in the great lore you guys provide. I would rather pick up a book. Sorry for the negative feedback but it's the truth from my pov. I do respect the creativity and hrs put into the quest provided by the Authors.

    I think this is a perfectly valid reason to play Foundry quests. It's not the audience I target, but that's why we have variety. We have pop music and rock music and classical music and hip-hop and rap and country and all these different musical genres. We have bands that cross over between genres and bands that are hard to nail down because they sit in the grey area between styles.

    There's no right way to make (or play) Foundry quests, just like there's no one right style in which to make music.

    dimm1v1 (I hope) will never ever play my Foundry quests, because he'll absolutely hate them. But that doesn't mean he shouldn't have Foundry quests to his taste that are available for him to play.
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  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    "Wearisome 45-60 minute" quests? :(

    I really hope comments like this do not deter authors from creating longer quests if the story demands it. I have spent most of my play time this weekend inside Nyghoma's creations - min 2 hours inside each quest - and have never been more immersed. I do take your point about chapters, but in my experience (as a player) this only works well when each chapter has been designed as a stand-alone in any case.
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    karitr wrote: »
    "Wearisome 45-60 minute" quests? :(

    I really hope comments like this do not deter authors from creating longer quests if the story demands it. I have spent most of my play time this weekend inside Nyghoma's creations - min 2 hours inside each quest - and have never been more immersed. I do take your point about chapters, but in my experience (as a player) this only works well when each chapter has been designed as a stand-alone in any case.

    The only authors who get deterred by comments like that are ones looking for mass-market appeal. There's nothing wrong with that. Popular is a perfectly valid goal to strive for.

    But trust me, we're not all like that.
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  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    Edited spoilerish info, as Raphael deleted it
    *drools a little bit* Sorry about that.
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    Haha. Sorry. Feel free to PM me for details if you're interested though. My stuff targets a pretty specific niche audience (which I'm well aware is NOT the majority of Neverwinter players, and I'm okay with that :) )
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  • runebanerunebane Member Posts: 0 Arc User
    edited July 2013
    docsc00ter wrote: »
    (5) Mean-spirited people who obviously had a bad day, had a rage-moment in the adventure, and are just dumping (i.e., I had one review that said "bite me.").

    Haha... Kind of funny timing. I got one that said "bite me" just yesterday (or maybe the day before). It was tacked on at the end of a rant about loot and some other stuff that didn't make sense.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    Sorry. Didn't mean the "wearisome" as indicating that I think longer quests are wearisome. I meant it as indicating the perspective of those who want really quick adventures.

    As lots of people around here know, I enjoy both short and long Foundry adventures, and have tried to offer an abundance of reviews, feedback, etc. for quests of all lengths.

    Sorry for the confusion. :)
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited July 2013
    I think my favorite 2 reviews were from a pair of friends playing together, they simply said:

    Player 1: "Horse"

    Player 2: "Balls"
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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