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Corpse and Robbers - NW-DF5HN8XPG

hadleycthadleyct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 8 Arc User
edited July 2013 in Foundry Quest Database
Corpse and Robbers by @Oversyde

Short Code: NW-DF5HN8XPG
Mission Type: Quest
Average Duration: 30 -45 min
Amount of Combat: Medium to Heavy
Starts at: Protector's Enclave

Mission Summary:

Players are summoned to aid Nobleman Burkhard in Protector's Enclave. While visiting his family crypt at Everhill cemetery on the anniversary of his parents' death, he encountered grave robbers and seeks help dispatching of them and preventing his family crypt from being ransacked. The problem is there might be more going on there than anyone bargained for.


Author tips/hints:


- A companion would be helpful in the final battles--or extra health potions

Any feedback is greatly appreciated!
Post edited by hadleyct on

Comments

  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    Had a little issue outside the crypt when you get ambushed by a group of three. I used a knockback and one of the robbers got stuck inside the door and I was unable to target him. I spent a few minutes there casting an AoE to try and entice him out and just when I had given up ad was going to exit the map, he walked out of his own accord. I was able to continue after that but it may be something you want to look into...or it could be a one-off fluke.

    I had the Cryptic bug that can affect quests starting and ending in the Enclave, but a simple re-log enabled me to complete.

    Only one suggestion - when characters are searching rubble or examining graves etc. give the player some feedback when they find nothing. Though kudos for turning the sparkly off once something had been rummaged through :)

    All in all, I enjoyed it. Thanks.
  • hadleycthadleyct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 8 Arc User
    edited July 2013
    karitr wrote: »
    Had a little issue outside the crypt when you get ambushed by a group of three. I used a knockback and one of the robbers got stuck inside the door and I was unable to target him.

    I hadn't had that issue before. I'll look into that.
    karitr wrote: »
    Only one suggestion - when characters are searching rubble or examining graves etc. give the player some feedback when they find nothing.

    I will do that. Great suggestion.
    karitr wrote: »
    All in all, I enjoyed it. Thanks.

    Thanks for the ffedback! It's very helpful. I'm glad you enjoyed it!
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