I play a TR primarily and have noticed in PVP: Domination getting hit by pommel strike even if text alerts me to having dodged it. I also get hit by flourish when it's activated, no matter on my positioning (90 degrees, and sometimes even behind the GWF)
Would you say this is latency? A bug? or are these abilities actually hitting in a cone or have an "undodgable" feature?
No complaint. Just curious.
EDIT:
And what is the range on the GF's bull rush? I think it's called bullrush. the flashy shield that sends anyone within, what seems to be, 50 feet flying, then prone, then latency-effed.
I think you mean Takedown, where the GWF knocks you prone, right?
It's iffy and extremely lag-sensitive. I've had it miss on people standing right in front of me, walking away from me and dodging it. And I've had it hit on people standing right in front of me, walking away from me and dodging it.
Flourish has a kind of auto-targeting and is very hard to dodge.
Bull Rush I'm not so sure, but I believe it was melee range.
And what is the range on the GF's bull rush? I think it's called bullrush. the flashy shield that sends anyone within, what seems to be, 50 feet flying, then prone, then latency-effed.
bulls rush has got a short range, if i had to describe it for a TR, i'd say it maybe has little longer range then lashing blade (u dont have to hug an enemy to hit lashing, tho it has very short range)
Not sure how GFs are sending groups of us flying from extremely long distances. must be latency issues on the servers. I was pretty sure it was pommel strike that sent you prone. Eh. I've had the same "missing" problem with Lashing Blade too. That answers my question about Flourish. Thank you.
Not sure how GFs are sending groups of us flying from extremely long distances. must be latency issues on the servers. I was pretty sure it was pommel strike that sent you prone. Eh. I've had the same "missing" problem with Lashing Blade too. That answers my question about Flourish. Thank you.
you described a "flashy shield" animation now i see reading again, might confuse bulls rush with frontline surge which is an AoE Knockdown, and got a longer range then bullsrush (i think target cap of 3, the animation of bullsrush is - u don't say- a big bull that charges you)
Takedown is easy to miss with, you have to be pretty close and ready to use it. Flourish actually targets the opponent, so even if they run away a little or move to the side, it still hits, as it should. Shouldn't be straight-on, because it's a targeting attack that attacks from multiple angles technically. I can get you with it in perma stealth if I'm good enough at guessing where you're going to move, which is generally behind me.
Comments
It's iffy and extremely lag-sensitive. I've had it miss on people standing right in front of me, walking away from me and dodging it. And I've had it hit on people standing right in front of me, walking away from me and dodging it.
Flourish has a kind of auto-targeting and is very hard to dodge.
Bull Rush I'm not so sure, but I believe it was melee range.
bulls rush has got a short range, if i had to describe it for a TR, i'd say it maybe has little longer range then lashing blade (u dont have to hug an enemy to hit lashing, tho it has very short range)
you described a "flashy shield" animation now i see reading again, might confuse bulls rush with frontline surge which is an AoE Knockdown, and got a longer range then bullsrush (i think target cap of 3, the animation of bullsrush is - u don't say- a big bull that charges you)