The Wacky World of Neverenter by @SavaikunShort Code: NW-DIGBEK9RQ
Mission Type: Comical Adventure
Average Duration: 15 mins.
Amount of Combat: Contains SOLO, HARD and SOLO CLERIC modes. Ready for any adventurer!
Starts at: Varies based on character's current location. Any gate within the Protector's Enclave is fine.
Quest is currently available for daily foundry.Mission Summary: So, a young lad managed to get your attention...oh yes he did. Apparently he sees dead people and wants share with you how he does it. So he sends you off on an adventure you never expected. A realm full of wacky, crazy and silly things that almost make no sense in your mind. But there's more...you need to be initiated as a recruit into the Neverenter Fellowship to become a full pledged member, but that isn't so easy. A twisting plot with an almost unexpected ending will leave you feeling either astray or betrayed. The decision is up to you.
Savaikun's tips/hints: If you are seeking a
serious storyline then this is not the quest for you. If you had a long day at work because the boss wouldn't stop reaching down your throat and feel the need to relax, play Neverwinter, have a beer, and enjoy a nice comical storyline with a twisting plot - then hey, The Wacky World of Neverenter is definitely for you!
Who will greet you on the other side of this wall?
UPDATES
ALOT of graphics reduced at end boss.
Added CLERIC SOLO mode to the storyline - it was just a tad too hard for those poor guys.
Dialogues refined.
Choice to start a fight at the very end is now within dialogue options.
Thanks for all the support,
Savai,