Alas these days in Protectors Enclave watching zone chat proves the cult of middle management has its evil tendrels everywhere.
Seeing people recruiting for a group, its almost like we're at the point where you'll have to submit a resume/cv, along with a full medical report (so we know you'll not be afk for any reason). You will (of course) have run the dungeon multiple times and know how to make a beeline for the boss without attempting to explore outside of the mandated "route of optimum efficiency". Your gear "score" is all important, and do not attempt any "small talk" or any attempt at communication and these are all key presses which don't deliver "loot".
Its the same with the AH, put your stuff in there and then come up with a snappy "jingle" and make sure your advertising and marketting scheme is fully operational by informing the masses out there "why" they should drop everything they were doing and run to immediate bid on a auction that due to close in 5 days (you may need to repeat that message at least once a minute in case someone looked away from the screen for a minute). Think more like its an episode of "The Apprentice" and you should be in the right mindset (Still have the mental image of Lord Sugar saying "So how to you intend to sell me these Vorpal Shards").
Whatever happened to MMOs. Once upon a time we just played. We messed up (and would make jokes about it). We would even communicate by typing things (like showing a new player how to play againt a certain boss).
Alas these things are removed from play (by the playerbase), long live "Middle Management" and all praise the Holy Spreadsheet.
....I play games to get away from this mindset.
Post edited by drquinch on
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jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
Elitism at it's ugliest.
I laugh when I get turned down for groups because my gs isn't 12k. I know I top damage lists, unless the cw is tossing from cliffs, and I know how to run the dungeons. Yet, I get turned away like I have the plague. I just hope karma kicks in for these people.
People go with what has worked for them best in the past. If someone is asking for 12k gs, then they are probably trying to mitigate failure. They have probably experienced a high rate of success with 12k gs as the threshold.
Gear can make up for less than stellar performance. Of course nothing mitigates a bad player, and good players can overcome poor gear with raw talent, but when you are going into a dungeon ignorant of a players skill level, gs is a buffer.
Your gear "score" is all important, and do not attempt any "small talk" or any attempt at communication and these are all key presses which don't deliver "loot".
I had a long essay wrote in response to your elitism argument, but I doubt anyone wants to read all that. skalt112 explained it well enough, anyway. Instead, I'm going to (mostly) address what I've quoted.
If you want conversation in a dungeon, best to find some friends and group with them. Do you really want someone who you'll probably never see again sitting in the corner typing up small talk while you're out there fighting for your life? Maybe you'll save it for moments where you're not fighting, but again it's someone you'll likely never see again, is it really worth making the dungeon take even longer than it already does to hear some random dude's life story?
I know that sounds anti-social and even snobbish, but it is what it is. We're culturally different than we were years ago. Back when MMOs were a new thing, we usually didn't have anything better to do with our time. Now there's so many things competing for our attention, we've grown to be more efficient (and cold and unfeeling) in our tasks. And actually, this partially explains the elitism you see as well. I hate the direction things are going too, but I can't say I'm not guilty of being an uncaring **** either.
I understand your point, but it's a case of "what can you do?"
There are many companies who makes their business a game but this is what happens when your game is a business.
The game runs like a business and can have financial rewards just like a business. You can get diamonds to turn into zen to turn into money, you can turn diamonds into money but that’s just the big bulk exploits. The game itself is just the barest bones of a game, the vaguest hints of a path from one to sixty dropped haphazardly around a set of cash making schemes. Clearly the development went into making the games cash grab dynamics first and foremost. It oozed from beta into launch missing most everything else. But when the make-da-money systems were in place surely it was ready for paying customers right? Building the toll booths before you build the roads.
Humans are pattern recognizing animals. It’s a thing we do really well even without realizing it. We react to a situation based on the patterns we see there. If people are treating this game like nothing more than a resource grab there might be a reason for it. Doubtless better trained psychologists might have more to offer in the way of analogy and reason, but I say that the game play is a reflection of the game.
This is why suits should stay out of game design, set the leashes down and let the developers and coders do their jobs. The profit will come when the game is good although this model seems to be “The profit will come if you can get enough suckers to do what they are told.”
Alas these days in Protectors Enclave watching zone chat proves the cult of middle management has its evil tendrels everywhere.
Seeing people recruiting for a group, its almost like we're at the point where you'll have to submit a resume/cv, along with a full medical report (so we know you'll not be afk for any reason). You will (of course) have run the dungeon multiple times and know how to make a beeline for the boss without attempting to explore outside of the mandated "route of optimum efficiency". Your gear "score" is all important, and do not attempt any "small talk" or any attempt at communication and these are all key presses which don't deliver "loot".
Its the same with the AH, put your stuff in there and then come up with a snappy "jingle" and make sure your advertising and marketting scheme is fully operational by informing the masses out there "why" they should drop everything they were doing and run to immediate bid on a auction that due to close in 5 days (you may need to repeat that message at least once a minute in case someone looked away from the screen for a minute). Think more like its an episode of "The Apprentice" and you should be in the right mindset (Still have the mental image of Lord Sugar saying "So how to you intend to sell me these Vorpal Shards").
Whatever happened to MMOs. Once upon a time we just played. We messed up (and would make jokes about it). We would even communicate by typing things (like showing a new player how to play againt a certain boss).
Alas these things are removed from play (by the playerbase), long live "Middle Management" and all praise the Holy Spreadsheet.
....I play games to get away from this mindset.
If you want to run a group taking the detour route around the zone etc why not start your own group instead of criticizing those who want to play the game differently? You are free to build a guild full of players with a similar mindset so that you all can come together under whatever criteria you desire.
Complaining about something you see as an issue on the forums and then reminiscing about the "old days" is not very constructive.
Am I the only one that sees the benefits of these classes in PvE Value?
For the Guardian Fighter who takes up so many hits while in guard. That's a good thing **** it. Some of these dungeons can be a pain and if your Guardian Fighter is taking Aggro and keeping his guard up, that means he's doing something right because everyone is on him, he's surviving, and everyone else is safer.
For the Rogue, extended stealth has helped the team dramatically in multiple occasions. One time in the Wolf Dungeon everyone died and it was just me, I was able to finish off the **** boss because of stealth. Another time was defending the Bridge. The team was occupying one of the Giants while I was at another giant. It made things easier. In PvP it's a whole new ballgame because people learn your patterns and learn where people tend to be normally so eternal stealth isn't as awesome as it sounds >.>.
So you want to nerf classes for PvP purposes at the cost of PvE. Ya, that's an idea <.<
pernally I run even i i d not know what to do with random group or people asking is being fine so far , guildies also help a lot and well i do normal and fast run depending on the grouop don't care really i just want to play
Everything works out in the end . If it hasn't worked out yet, it isn't the end...
Alas these days in Protectors Enclave watching zone chat proves the cult of middle management has its evil tendrels everywhere.
Seeing people recruiting for a group, its almost like we're at the point where you'll have to submit a resume/cv, along with a full medical report (so we know you'll not be afk for any reason). You will (of course) have run the dungeon multiple times and know how to make a beeline for the boss without attempting to explore outside of the mandated "route of optimum efficiency". Your gear "score" is all important, and do not attempt any "small talk" or any attempt at communication and these are all key presses which don't deliver "loot".
Its the same with the AH, put your stuff in there and then come up with a snappy "jingle" and make sure your advertising and marketting scheme is fully operational by informing the masses out there "why" they should drop everything they were doing and run to immediate bid on a auction that due to close in 5 days (you may need to repeat that message at least once a minute in case someone looked away from the screen for a minute). Think more like its an episode of "The Apprentice" and you should be in the right mindset (Still have the mental image of Lord Sugar saying "So how to you intend to sell me these Vorpal Shards").
Whatever happened to MMOs. Once upon a time we just played. We messed up (and would make jokes about it). We would even communicate by typing things (like showing a new player how to play againt a certain boss).
Alas these things are removed from play (by the playerbase), long live "Middle Management" and all praise the Holy Spreadsheet.
....I play games to get away from this mindset.
This is a F2P game that went live less than 3 weeks ago, which means it is currently infested with the locusts. Who are the locusts? I'm glad you asked.
The locusts are kiddies of varying chronological ages who infest any new MMO, play it for min/max lawls for a few weeks to a couple of months, wreak havoc on the developing in-game economy, and in all manner give the game's player base a thoroughly bad reputation. The locusts have no interest or intention of playing the game any longer than it takes for another MMO to come to market. They play only to stroke their epeens.
The sad truth is that for some reason that defies any logic, MMO publishers are more than happy to have their new games destroyed by the locusts.
Alas these days in Protectors Enclave watching zone chat proves the cult of middle management has its evil tendrels everywhere.
Seeing people recruiting for a group, its almost like we're at the point where you'll have to submit a resume/cv, along with a full medical report (so we know you'll not be afk for any reason). You will (of course) have run the dungeon multiple times and know how to make a beeline for the boss without attempting to explore outside of the mandated "route of optimum efficiency". Your gear "score" is all important, and do not attempt any "small talk" or any attempt at communication and these are all key presses which don't deliver "loot".
Its the same with the AH, put your stuff in there and then come up with a snappy "jingle" and make sure your advertising and marketting scheme is fully operational by informing the masses out there "why" they should drop everything they were doing and run to immediate bid on a auction that due to close in 5 days (you may need to repeat that message at least once a minute in case someone looked away from the screen for a minute). Think more like its an episode of "The Apprentice" and you should be in the right mindset (Still have the mental image of Lord Sugar saying "So how to you intend to sell me these Vorpal Shards").
Whatever happened to MMOs. Once upon a time we just played. We messed up (and would make jokes about it). We would even communicate by typing things (like showing a new player how to play againt a certain boss).
Alas these things are removed from play (by the playerbase), long live "Middle Management" and all praise the Holy Spreadsheet.
....I play games to get away from this mindset.
This, sadly is something you will find in any online game you play, not just Neverwinter. It's a pretty vicious cycle that's started and maintained by the player. When I look back on my (soon too be 9 years in November) of playing World of Warcraft, from launch to what we have now looks just just like Neverwinters chat. Players looking for specifics in order for you to do anything you feel like your applying for a job.
When a game first launches and things are new, people have nothing to refer too when playing the game. To me, that's the best time to play an Online game. Right when it launches, it's new and everyone is still in that learning phase which makes for an awesome gaming experience. That all changes once the games been out for a while, the simplicity of the game changes for better or worse depending on your point of view.
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem
People go with what has worked for them best in the past. If someone is asking for 12k gs, then they are probably trying to mitigate failure. They have probably experienced a high rate of success with 12k gs as the threshold.
Gear can make up for less than stellar performance. Of course nothing mitigates a bad player, and good players can overcome poor gear with raw talent, but when you are going into a dungeon ignorant of a players skill level, gs is a buffer.
Comments
I laugh when I get turned down for groups because my gs isn't 12k. I know I top damage lists, unless the cw is tossing from cliffs, and I know how to run the dungeons. Yet, I get turned away like I have the plague. I just hope karma kicks in for these people.
hehehe, just kidding
Gear can make up for less than stellar performance. Of course nothing mitigates a bad player, and good players can overcome poor gear with raw talent, but when you are going into a dungeon ignorant of a players skill level, gs is a buffer.
How's that for management
I had a long essay wrote in response to your elitism argument, but I doubt anyone wants to read all that. skalt112 explained it well enough, anyway. Instead, I'm going to (mostly) address what I've quoted.
If you want conversation in a dungeon, best to find some friends and group with them. Do you really want someone who you'll probably never see again sitting in the corner typing up small talk while you're out there fighting for your life? Maybe you'll save it for moments where you're not fighting, but again it's someone you'll likely never see again, is it really worth making the dungeon take even longer than it already does to hear some random dude's life story?
I know that sounds anti-social and even snobbish, but it is what it is. We're culturally different than we were years ago. Back when MMOs were a new thing, we usually didn't have anything better to do with our time. Now there's so many things competing for our attention, we've grown to be more efficient (and cold and unfeeling) in our tasks. And actually, this partially explains the elitism you see as well. I hate the direction things are going too, but I can't say I'm not guilty of being an uncaring **** either.
I understand your point, but it's a case of "what can you do?"
The game runs like a business and can have financial rewards just like a business. You can get diamonds to turn into zen to turn into money, you can turn diamonds into money but that’s just the big bulk exploits. The game itself is just the barest bones of a game, the vaguest hints of a path from one to sixty dropped haphazardly around a set of cash making schemes. Clearly the development went into making the games cash grab dynamics first and foremost. It oozed from beta into launch missing most everything else. But when the make-da-money systems were in place surely it was ready for paying customers right? Building the toll booths before you build the roads.
Humans are pattern recognizing animals. It’s a thing we do really well even without realizing it. We react to a situation based on the patterns we see there. If people are treating this game like nothing more than a resource grab there might be a reason for it. Doubtless better trained psychologists might have more to offer in the way of analogy and reason, but I say that the game play is a reflection of the game.
This is why suits should stay out of game design, set the leashes down and let the developers and coders do their jobs. The profit will come when the game is good although this model seems to be “The profit will come if you can get enough suckers to do what they are told.”
Unfortunately familiar, art imitates life.
If you want to run a group taking the detour route around the zone etc why not start your own group instead of criticizing those who want to play the game differently? You are free to build a guild full of players with a similar mindset so that you all can come together under whatever criteria you desire.
Complaining about something you see as an issue on the forums and then reminiscing about the "old days" is not very constructive.
For the Guardian Fighter who takes up so many hits while in guard. That's a good thing **** it. Some of these dungeons can be a pain and if your Guardian Fighter is taking Aggro and keeping his guard up, that means he's doing something right because everyone is on him, he's surviving, and everyone else is safer.
For the Rogue, extended stealth has helped the team dramatically in multiple occasions. One time in the Wolf Dungeon everyone died and it was just me, I was able to finish off the **** boss because of stealth. Another time was defending the Bridge. The team was occupying one of the Giants while I was at another giant. It made things easier. In PvP it's a whole new ballgame because people learn your patterns and learn where people tend to be normally so eternal stealth isn't as awesome as it sounds >.>.
So you want to nerf classes for PvP purposes at the cost of PvE. Ya, that's an idea <.<
The locusts are kiddies of varying chronological ages who infest any new MMO, play it for min/max lawls for a few weeks to a couple of months, wreak havoc on the developing in-game economy, and in all manner give the game's player base a thoroughly bad reputation. The locusts have no interest or intention of playing the game any longer than it takes for another MMO to come to market. They play only to stroke their epeens.
The sad truth is that for some reason that defies any logic, MMO publishers are more than happy to have their new games destroyed by the locusts.
This, sadly is something you will find in any online game you play, not just Neverwinter. It's a pretty vicious cycle that's started and maintained by the player. When I look back on my (soon too be 9 years in November) of playing World of Warcraft, from launch to what we have now looks just just like Neverwinters chat. Players looking for specifics in order for you to do anything you feel like your applying for a job.
When a game first launches and things are new, people have nothing to refer too when playing the game. To me, that's the best time to play an Online game. Right when it launches, it's new and everyone is still in that learning phase which makes for an awesome gaming experience. That all changes once the games been out for a while, the simplicity of the game changes for better or worse depending on your point of view.
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem
Go for the eyes, Boo!
Yep, or the throat
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem