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5-man quest in need of testers (incomplete)

adran07adran07 Member Posts: 51 Arc User
edited July 2013 in The Foundry
EDIT: I've just run a test with some other players I met in game. Turns out the quest isn't hard enough to be a 5-man. As such, I'm gonna take it down for now, and will put it back up after some bug fixes and a complete rework of the difficulty. Still looking for future testers though.

So, I've been working on this quest for a while, but it's in serious need of a few tests to see if the difficulty and mechanics work like they're suppose to. A lot of the dialog is replaced with placeholders right now. And the first and third maps haven't been fully scaled up to 5-man content yet, and are still scaled for 1-man more than anything, from when i was testing it. If you're interested in testing it, it is currently published under the short-code NW-DUE2OKAVP.

Important things to note!
  • The quest is primarily scaled as a level 30-ish quest, since that's what I can test it as. Being lower level will mean the quest is NOT playing as intended, as the main boss won't be able to summon the minions she's suppose to.
  • The second map is potentially unbalanced, and may be too difficult (this is one that I really need a 5-man team to test if it's balanced right) due to the multiple waves of enemies that attack as part of the quest.
  • The third map has a simple jumping challenge. However, if you fall, there are portals that will take you back to the beginning of the jumping platforms, which can be found at the 2 most likely fall points. In testing, there are also 5 enemies which SHOULD be on the platforms, but for some reason they always seem to fall through to the ground. Still working on fixing this.
  • The 5th map is skipping over several maps which will be placed before it. It also has the beginning of most of my unique mechanics that will be part of the missing maps as well. This map is designed to split up the 5 man team and put pressure on each player as they come across some powerful monsters, probably while not all together. There are unique elements already added for Clerics, Warriors, and Rogues, with content for the Wizards in the works for a later time. The maze is largely incomplete though, so you can bypass a lot of it. Please actually explore the maze though, so I can get feedback on it, even though you can fairly easily bypass it.
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