Winterforge Goblins and Trolls now have updated grunts and wails of pain
Wolves now yelp when hit
Cult of the Dragon Initiates and Hexers now grunt and wail in pain
Abberant Plaguechanged Reavers and Raiders now grunt and wail in pain
Additional Voice Over for Italian, Polish and Turkish tutorials.
End Game Balance Changes
Difficulty at level 55-60 has been mildly reduced for solo content, this affects:
Solo quest instances
Adventure Zone exteriors
Foundry quests
Difficulty at level 55-60 has been slightly reduced for team content, this affects:
Skirmishes
Regular (non-epic) dungeons
Epic dungeon difficulty has been VERY slightly decreased, but should remain largely the same
This should be a scaling reduction affecting level 60 the most and trailing down to level 55.
Systems and Items
Bosses and Critters
Fixed an issue where the proper effects were not playing when the Cleric of Asmodeus was dismounted.
Fixed an issue where the epic dungeon minibosses were not receiving the right amount of HP.
Minibosses should have improved leashing behavior if lured away from their respective lairs
Fixed an issue where the Greenscale Trapper's Net attack was larger than the ground effect.
Professions
Chests and barrels awarded from Leadership will now stack VERY high.
A recent influx of Adventurers has enabled craftsman to spend long days gathering raw materials safely. Look for mass gathering tasks for all armor making Professions.
The first few Alchemy tasks now award solvent to reduce the need to visit the crafting store immediately
Platesmithing tasks has updated icons
Companions
Ioun Stone Companions should no longer cast shadows of mysterious men
Fixed issues that were causing companions to take too much damage from critter Splats.
The Dancing Jagged Blade, Dancing Shield, and Honey Badger companions should now be more responsive in combat.
Companions that provided passive buffs that were dutifully standing by your side for extensive periods of time should no longer expire those buffs
General Items
All Arcane Overseer pieces should now have the set name.
House Xorlarrin Bracers stats have been increased appropriately for their level.
Frost Enchantment: The descriptions now correctly state how much Recovery the target will lose instead of listing 0%."
Devoted Cleric
Feat - Rising Hope: Now buffs stats correctly, rather than Power increasing Recovery etc.
Feat - Healing Action: Now can also affects Heal over time effects.
Daunting Light: Now shows estimated damage as Radiant.
Flame Strike: Now shows estimated damage as fire.
Miracle Healer's Set: Description changed to be "Your encounter powers cause a nearby ally to be healed for 5% of your maximum HP." This now correctly reflects the effect of the power. This is only a tooltip change.
Divine Emissary's Set: This set will no longer incorrectly reduce the Gearscore of nearby allies.
Guardian Fighter
Knight's Challenge: You may no longer challenge a target already challenged by another Guardian.
Shield Master: Description no logner mentions any relation to the Shield Talent class feature.
Older Knight Captain's items are now named Antiquated Knight Captain's items to clearly indicate they are not part of the Knight Captain's set, and that these two sets are not interchangeable.
Greatweapon Fighter
Valiant Duelist's Set: This set no longer stacks more than intended when multiple Greatweapon Fighters use it.
Trickster Rogue
Rogue PVP sets will no longer give slightly too much Max stealth meter in rare circumstances
Trickster Rogue Lurkers Assault animations have been updated
Control Wizard
Gladiator Mage's Set: The 4 piece set bonus now has a clearer description of what this bonus does. This is a tooltip change only.
Ray of Frost will now target the chest of opponents when viewed by other players.
Fixed a delay of some powers that granted temporary health actually granting that health.
Teammates now have to roll for shards dropped by dungeon bosses, Bosses will no longer scatter their loot everywhere on death to reduce the chance of it falling off a cliff.
Content and Environment
Drow Slave Camp cages is now much more easy to interact with.
Can no longer take Calling All Guilds while Finding Gauntlgrym is in progress
User Interface
Queue Window
New queue type icons!
Queue list now has Level Range and Minimum Gear Score columns
Login screen now always saves your username, associated checkbox removed.
Text entry fields now have a text entry cursor to go along with them
Nail length is no longer unintentionally a Character Creation option (existing characters will remain unaffected)
When a Profession task finishes you will now hear a sound instead of only when the window is open
Guild Window now has an Online column.
Various team loot window quality of life improvements
Party member buff icons will now only reach a maximum of 8 icons before making a new row to prevent them stretching into the middle of the screen
HUD Self Status various layout and unification fixes to be more similar to other related UI elements
Better error for the Invocation store on mouseover state when your bags are full
Companion window various quality of life and layout fixes
Zen Market preview images that were incorrect have been updated on some of the Horses
Older Knight Captain's items are now named Antiquated Knight Captain's items to clearly indicate they are not part of the Knight Captain's set, and that these two sets are not interchangeable.
I'm kind of disappointed by this. This looks like a lazy fix.
Older Knight Captain's items are now named Antiquated Knight Captain's items to clearly indicate they are not part of the Knight Captain's set, and that these two sets are not interchangeable.
I foresee this as being not particularly popular amongst some of the population. (as posted above it would seem)
again only useless fixes instead of fixing all the cw feat bugs ect. u guys make me proud. i guess we can buy 10 more different mounts and companions in the store befor they will fix all the races and class bugs that exist for like 2 month now.
0
bekey2ndMember, Neverwinter Beta UsersPosts: 20Arc User
edited July 2013
Okaaaayy... What about a proper patch, say, a patch where Alchemy is actually fixed.
I don't even want to know what game breaking bugs there are in other specialties like foundry and what not. But all I know is that Alchemy is completely ruined and you're just really good at ignoring it.
This was underwhelming to say the least. Was hoping that you by reading the Temple (Cleric) forums you would understand how many of us are unhappy about the Cleric class. Oh well, I'll keep playing on my GWF instead and faceroll everything. You need to be ballsier, don't be afraid to do big changes to the classes.
Feat - Healing Action: Now can also affects Heal over time effects.
My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?
My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?
Nope we won't
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
0
xhritMember, Neverwinter Beta UsersPosts: 0Arc User
My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?
Astral shield should be regeneration and not heal over time. So it should still not work.
While you're working on set items, can you make the DC T1 Greaves of the High Prophet no longer bind on Pickup? You fixed 2 sets but left out one. And rename one of the High Prophet's Helm to Helm of the Miracle Healer?
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
0
xhritMember, Neverwinter Beta UsersPosts: 0Arc User
Is the Miracle Healer set head item still named High Prophet?
Is the Miracle Healer set 4 peace bonus heal still prioritizing the DC instead of the lowest HP party member?
Can Astral Shield crit as any heal over time spell should?
Is the cooldown on Prophecy of Doom correctly resetting?
Do all our feats that state they proc on heals really do proc on ALL heals?
And these are only the things that need fixing, visit the Temple for a list of things that should be changed and balanced.
Comments
Aww. That's going to make me sad.
I foresee this as being not particularly popular amongst some of the population. (as posted above it would seem)
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It has actually been like that for some time now, it is just named to be more clear now.
Are you serious? I already think that i'm kicking my dog's *** when i hear the sound of a dying wolf and now you add this?
Yea, there are a few fixes that were made on live that this build has not yet picked up yet. It is on my list to get them in.
http://nw-forum.perfectworld.com/showthread.php?385571-Character-History-bugs-after-patch-on-2013-07-03
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Don't you? I know you do, go on just put it in there. You really want too.
Sadly but i have to agree with this. The rest is good, some good changes overall.
Aww, I agree with rapticor - that's going to make me sad too.
I don't even want to know what game breaking bugs there are in other specialties like foundry and what not. But all I know is that Alchemy is completely ruined and you're just really good at ignoring it.
In case you aren't even aware of it: http://nw-forum.perfectworld.com/showthread.php?365422-Gateway-Alchemy-Bug
My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Nope we won't
That would be a shame. She is already raging pretty hard at the game as it is...
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Astral shield should be regeneration and not heal over time. So it should still not work.
I though they specifically changed it to be HoT rather than regeneration?
Yep Alchemy is STUCK When is that going to get fixed!!
I know it works if you collect your experience in game VS the gateway but what about my Characters that have been stuck for almost 2 WEEKS........
Also note no Double Astral Diamonds when collecting from the Gateway, wonder how they could miss coding that??
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
That is intentional, they want people to log in.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Is the Miracle Healer set 4 peace bonus heal still prioritizing the DC instead of the lowest HP party member?
Can Astral Shield crit as any heal over time spell should?
Is the cooldown on Prophecy of Doom correctly resetting?
Do all our feats that state they proc on heals really do proc on ALL heals?
And these are only the things that need fixing, visit the Temple for a list of things that should be changed and balanced.