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NW.3.20130701a.0 Patch Notes

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Audio
  • Winterforge Goblins and Trolls now have updated grunts and wails of pain
  • Wolves now yelp when hit
  • Cult of the Dragon Initiates and Hexers now grunt and wail in pain
  • Abberant Plaguechanged Reavers and Raiders now grunt and wail in pain
  • Additional Voice Over for Italian, Polish and Turkish tutorials.


End Game Balance Changes
  • Difficulty at level 55-60 has been mildly reduced for solo content, this affects:
    • Solo quest instances
    • Adventure Zone exteriors
    • Foundry quests
  • Difficulty at level 55-60 has been slightly reduced for team content, this affects:
    • Skirmishes
    • Regular (non-epic) dungeons
  • Epic dungeon difficulty has been VERY slightly decreased, but should remain largely the same
  • This should be a scaling reduction affecting level 60 the most and trailing down to level 55.


Systems and Items
  • Bosses and Critters
    • Fixed an issue where the proper effects were not playing when the Cleric of Asmodeus was dismounted.
    • Fixed an issue where the epic dungeon minibosses were not receiving the right amount of HP.
    • Minibosses should have improved leashing behavior if lured away from their respective lairs
    • Fixed an issue where the Greenscale Trapper's Net attack was larger than the ground effect.
  • Professions
    • Chests and barrels awarded from Leadership will now stack VERY high.
    • A recent influx of Adventurers has enabled craftsman to spend long days gathering raw materials safely. Look for mass gathering tasks for all armor making Professions.
    • The first few Alchemy tasks now award solvent to reduce the need to visit the crafting store immediately
    • Platesmithing tasks has updated icons
  • Companions
    • Ioun Stone Companions should no longer cast shadows of mysterious men
    • Fixed issues that were causing companions to take too much damage from critter Splats.
    • The Dancing Jagged Blade, Dancing Shield, and Honey Badger companions should now be more responsive in combat.
    • Companions that provided passive buffs that were dutifully standing by your side for extensive periods of time should no longer expire those buffs
  • General Items
    • All Arcane Overseer pieces should now have the set name.
    • House Xorlarrin Bracers stats have been increased appropriately for their level.
    • Frost Enchantment: The descriptions now correctly state how much Recovery the target will lose instead of listing 0%."
  • Devoted Cleric
    • Feat - Rising Hope: Now buffs stats correctly, rather than Power increasing Recovery etc.
    • Feat - Healing Action: Now can also affects Heal over time effects.
    • Daunting Light: Now shows estimated damage as Radiant.
    • Flame Strike: Now shows estimated damage as fire.
    • Miracle Healer's Set: Description changed to be "Your encounter powers cause a nearby ally to be healed for 5% of your maximum HP." This now correctly reflects the effect of the power. This is only a tooltip change.
    • Divine Emissary's Set: This set will no longer incorrectly reduce the Gearscore of nearby allies.
  • Guardian Fighter
    • Knight's Challenge: You may no longer challenge a target already challenged by another Guardian.
    • Shield Master: Description no logner mentions any relation to the Shield Talent class feature.
    • Older Knight Captain's items are now named Antiquated Knight Captain's items to clearly indicate they are not part of the Knight Captain's set, and that these two sets are not interchangeable.
  • Greatweapon Fighter
    • Valiant Duelist's Set: This set no longer stacks more than intended when multiple Greatweapon Fighters use it.
  • Trickster Rogue
    • Rogue PVP sets will no longer give slightly too much Max stealth meter in rare circumstances
    • Trickster Rogue Lurkers Assault animations have been updated
  • Control Wizard
    • Gladiator Mage's Set: The 4 piece set bonus now has a clearer description of what this bonus does. This is a tooltip change only.
    • Ray of Frost will now target the chest of opponents when viewed by other players.
  • Fixed a delay of some powers that granted temporary health actually granting that health.
  • Teammates now have to roll for shards dropped by dungeon bosses, Bosses will no longer scatter their loot everywhere on death to reduce the chance of it falling off a cliff.



Content and Environment
  • Drow Slave Camp cages is now much more easy to interact with.
  • Can no longer take Calling All Guilds while Finding Gauntlgrym is in progress


User Interface
  • Queue Window
    • New queue type icons!
    • Queue list now has Level Range and Minimum Gear Score columns
  • Login screen now always saves your username, associated checkbox removed.
  • Text entry fields now have a text entry cursor to go along with them
  • Nail length is no longer unintentionally a Character Creation option (existing characters will remain unaffected)
  • When a Profession task finishes you will now hear a sound instead of only when the window is open
  • Guild Window now has an Online column.
  • Various team loot window quality of life improvements
  • Party member buff icons will now only reach a maximum of 8 icons before making a new row to prevent them stretching into the middle of the screen
  • HUD Self Status various layout and unification fixes to be more similar to other related UI elements
  • Better error for the Invocation store on mouseover state when your bags are full
  • Companion window various quality of life and layout fixes
  • Zen Market preview images that were incorrect have been updated on some of the Horses
Post edited by panderus on
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Comments

  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited July 2013
    Some good changes. Hopefully this will mean the healer companion doesn't die with 1 hit in Foundry missions at 60.
    panderus wrote: »
    • Wolves now yelp when hit

    Aww. That's going to make me sad.
  • gyridhgyridh Member Posts: 34
    edited July 2013
    panderus wrote: »
    [*]Guardian Fighter
    • Older Knight Captain's items are now named Antiquated Knight Captain's items to clearly indicate they are not part of the Knight Captain's set, and that these two sets are not interchangeable.
    I'm kind of disappointed by this. This looks like a lazy fix.
  • ceryndrionceryndrion Member Posts: 0 Arc User
    edited July 2013
    panderus wrote: »
    • Older Knight Captain's items are now named Antiquated Knight Captain's items to clearly indicate they are not part of the Knight Captain's set, and that these two sets are not interchangeable.

    I foresee this as being not particularly popular amongst some of the population. (as posted above it would seem)
    I reject your reality and I substitute my own!

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  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited July 2013
    gyridh wrote: »
    I'm kind of disappointed by this. This looks like a lazy fix.

    It has actually been like that for some time now, it is just named to be more clear now.
  • matii1509matii1509 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Corrections in translation (polish) which was made in last patch now removed.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited July 2013
    Wolves now yelp when hit

    Are you serious? I already think that i'm kicking my dog's *** when i hear the sound of a dying wolf and now you add this? :(
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited July 2013
    matii1509 wrote: »
    Corrections in translation (polish) which was made in last patch now removed.

    Yea, there are a few fixes that were made on live that this build has not yet picked up yet. It is on my list to get them in.
  • kallethenkallethen Member Posts: 133 Arc User
    edited July 2013
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited July 2013
    Omg are u guys allergic to Control Wizard feat/race fixes?....

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited July 2013
    I think there is room in the cleric notes to squeeze in

    • Bastion of health now has a 20s base value cooldown.

    Don't you? I know you do, go on just put it in there. You really want too.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • therealgravecardtherealgravecard Member, Neverwinter Beta Users Posts: 49
    edited July 2013
    ejziponken wrote: »
    Omg are u guys allergic to Control Wizard feat/race fixes?....

    Sadly but i have to agree with this. The rest is good, some good changes overall.
    Gauntlgrym Best Score - 21/2/48
  • toughguyloltoughguylol Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    wow instead of fixing gf item sets you take the lazy way out. dont even mention stalwart
  • mylandreamylandrea Member, Neverwinter Beta Users Posts: 7 Arc User
    edited July 2013
    panderus wrote: »
    [*]Wolves now yelp when hit

    Aww, I agree with rapticor - that's going to make me sad too.
  • kinglordcatzkinglordcatz Member Posts: 1 Arc User
    edited July 2013
    again only useless fixes instead of fixing all the cw feat bugs ect. u guys make me proud. i guess we can buy 10 more different mounts and companions in the store befor they will fix all the races and class bugs that exist for like 2 month now.
  • bekey2ndbekey2nd Member, Neverwinter Beta Users Posts: 20 Arc User
    edited July 2013
    Okaaaayy... What about a proper patch, say, a patch where Alchemy is actually fixed.

    I don't even want to know what game breaking bugs there are in other specialties like foundry and what not. But all I know is that Alchemy is completely ruined and you're just really good at ignoring it.
  • tapp3rtapp3r Member Posts: 46
    edited July 2013
    This was underwhelming to say the least. Was hoping that you by reading the Temple (Cleric) forums you would understand how many of us are unhappy about the Cleric class. Oh well, I'll keep playing on my GWF instead and faceroll everything. You need to be ballsier, don't be afraid to do big changes to the classes.
  • alagos77alagos77 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 33
    edited July 2013
    Still no Alchemy fix? It's been over 2 weeks now..

    In case you aren't even aware of it: http://nw-forum.perfectworld.com/showthread.php?365422-Gateway-Alchemy-Bug
  • scozzersscozzers Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited July 2013
    Did you accidentally miss this from the Cleric changes notes or was it some kind of ninja fix?
  • saku1115saku1115 Member Posts: 0 Arc User
    edited July 2013
    but seriously, savage enchantment fixed yet?
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    panderus wrote: »
    [*]Devoted Cleric
    • Feat - Healing Action: Now can also affects Heal over time effects.

    My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?
  • rannox1rannox1 Member, Neverwinter Beta Users Posts: 15 Arc User
    edited July 2013
    U has raids yet?!?!
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    xhrit wrote: »
    My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?

    Nope we won't D:
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Nope we won't D:

    That would be a shame. She is already raging pretty hard at the game as it is...
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited July 2013
    xhrit wrote: »
    My girlfriend used her free respec token to spec out of Healing Action because it no longer worked with Astral Shield. Now that the skills have changed again, will we be getting another free respec?

    Astral shield should be regeneration and not heal over time. So it should still not work.
    [SIGPIC][/SIGPIC]
  • fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
    edited July 2013
    xiphenon wrote: »
    Astral shield should be regeneration and not heal over time. So it should still not work.

    I though they specifically changed it to be HoT rather than regeneration?
  • regolith13regolith13 Member Posts: 0 Arc User
    edited July 2013
    alagos77 wrote: »
    Still no Alchemy fix? It's been over 2 weeks now..

    In case you aren't even aware of it: http://nw-forum.perfectworld.com/showthread.php?365422-Gateway-Alchemy-Bug


    Yep Alchemy is STUCK When is that going to get fixed!!


    I know it works if you collect your experience in game VS the gateway but what about my Characters that have been stuck for almost 2 WEEKS........

    Also note no Double Astral Diamonds when collecting from the Gateway, wonder how they could miss coding that??
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited July 2013
    While you're working on set items, can you make the DC T1 Greaves of the High Prophet no longer bind on Pickup? You fixed 2 sets but left out one. And rename one of the High Prophet's Helm to Helm of the Miracle Healer?
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  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    regolith13 wrote: »
    Also note no Double Astral Diamonds when collecting from the Gateway, wonder how they could miss coding that??

    That is intentional, they want people to log in.
  • sogronnwosogronnwo Member, Neverwinter Beta Users Posts: 96
    edited July 2013
    Is the Miracle Healer set head item still named High Prophet?
    Is the Miracle Healer set 4 peace bonus heal still prioritizing the DC instead of the lowest HP party member?
    Can Astral Shield crit as any heal over time spell should?
    Is the cooldown on Prophecy of Doom correctly resetting?
    Do all our feats that state they proc on heals really do proc on ALL heals?

    And these are only the things that need fixing, visit the Temple for a list of things that should be changed and balanced.
  • ltdansotltdansot Member Posts: 56
    edited July 2013
    posted in wrong forum, please ignore
This discussion has been closed.