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Why can't we invite new people to dungon runs?

gamespeakgamespeak Member, Neverwinter Beta Users Posts: 0 Arc User
edited July 2013 in General Discussion (PC)
This is the dumbest thing I have ever seen make a game with dungeons that take 1 hour+ (when done right) some one leaves due to Link-dead or just because there a jerk and you CAN'T invite a new person??? You can't even reque you all the to leave and make a new group... It's obvious this game was made for grouping not PvP and not Raids so why was this more basic of feature not thought of? Did the game designed really think no one would ever leave a group, where they all thinking "hum, no body would just leave a group in the middle of a dungeon". I mean I understand that PVP was a afterthought but some one must have thought "People might need to rebuild there group because people have RL things".

/endrant
Boss = 60 Guardian
Mad Hatter = 60 Rogue
Foundry "Zombie Survival - Nightmare" NW-DRBK6WNML
Post edited by gamespeak on

Comments

  • allaerraallaerra Member, Neverwinter Beta Users Posts: 838 Bounty Hunter
    edited July 2013
    It WAS thought of. It used to be that way. Several patches ago was supposed to fix it so it worked that way again. Apparently said patch was completely ineffective.
  • eazydzzzeazydzzz Member, Neverwinter Beta Users Posts: 65
    edited July 2013
    Agreed. It completely sucks when someone ditches mid-dungeon and then you're team is pretty much screwed.
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