Can anyone explain why a 20v20 PvP end game match ends between 5-10minutes? The rewards are terrible, the queue is awful, the guild restriction just makes queues worse, and it's just a larger version of the 1 PvP mode we have.
I understand that Cryptic is having a hard time producing working PvP content, but how can they allow this major content to go so destroyed? It's bad enough everything about it feels broken, but the fact that it's over in a heart beat just feels like even more of a slap in the face.
I think it only lasts between 5 - 10 mins because that's when most people queue , at the end of the collection tasks when there's only 10 minutes left , if enough people queued up it could potentially last the full 30 minutes I think.
It can last almost 30 minutes if you queue early. First team to 3000 ends the match. If you queue early the match usually lasts about 22-27minutes. If you queue late, there is not enough time for one team to get to 3000.
Frequently starts earlier than 5 minutes.
Also depends on when people queue.
I often queue after I finish artifacts and feeding rather than at the beginning of the Phase.
I've queued right at the beginning and didn't get into the match until it's 1/2 over. The fact that this content only comes up for an hour every so often is another reason this just isn't fun or worth signing in anymore. If I wanted to run 5mans all day I would just find another game. Neverwinter has a ton of potential, but I just don't know how many more disappointments I can handle.
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Also depends on when people queue.
I often queue after I finish artifacts and feeding rather than at the beginning of the Phase.
But it is a bit annoying to wait when I do want to go into PvP earlier.