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Invisible walls and 3d editing

thalazar1thalazar1 Member Posts: 163 Bounty Hunter
edited July 2013 in The Foundry
Did a quick search and could not see this mentioned...

Could we have invisible walls, boxes, objects etc. (all invisible resources) turn 50% opacity steel blue once moused over like other assets so that it is easier to see and move them in 3d editing. Or even have them full red as shown on the assets page while in the editor and turn invisible in play test and actual publish.

It is currently a huge pain to move them blindly, finish 3d, test its collision then adjust blindly again.

If this is a duplicate post, sorry.
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