- UGC Catalog now has support for Italy, Turkey, and Poland.
Content and Environments
* You may now not target from or into starting respawn areas to help prevent fights from occurring in a desired safe area
Tell that to the foundry wise guy that placed 3 mobs just in the respawn area. Have you never thought that in pvp someone could camp just outside the respawn area so he could "target" (that is put the bullseye on you) you safely while you respawn and strike you the istant that you come out?
Why there is no spanish translation ? It's one of the most spoken languages in the world and there are a lot of spanish people playing.
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neutron101Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited July 2013
The event is cool and thank you for it. The updates are nice too and i am looking forward to more of them. Obviously it is impossible to fix everything at one time but your efforts are appreciated by many of us.
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pujimsMember, Neverwinter Beta UsersPosts: 10Arc User
edited July 2013
I have 2 different systems(different PC configurations and video cards) that have had "rubberbanding" issues and ungodly lag since the start of the new event. Is this normal? I never had anything like this until the patch that started the event. Can this be fixed this game is now unplayable
It is odd how after a patch some people start having "lag" issues, but it doesn't affect the community at large, however I think at this point many people have suffered this at least once. In the General Discussion section there is a sticky regarding rubberbanding and lag, read through that and see if any of it applies to you.
I didn t know were to post this so here it goes. Why is there are level cap for story missions!? Doing dailies (a lot considering the x2 of latest event) i overleveled; not a lot, 5 levels or so; and i lost part of the story, the achievements, the titles and the rewards of the quests! Is kind of a let down.
Also i would like to repost that unstoppable bugs occur during pvp, a lot.
The reason the stories level cap is because the monsters in them do not scale to your level. It would just a walk in the park for higher level characters, there would be no challenge. The reason they don't scale is because they don't want character that are to low in level going in certain areas.
Edit: You could have put this post under either the General or Gameplay discussions.
well i don t care if is a walk in the park, at least i should have he option to play it or not. That means i lost all the quests, dungeons, characters, dialog, etc from the hole area! And if i go to the next area start the quests level up again and then it will just stop! it s ridiculous
well i don t care if is a walk in the park, at least i should have he option to play it or not. That means i lost all the quests, dungeons, characters, dialog, etc from the hole area! And if i go to the next area start the quests level up again and then it will just stop! it s ridiculous
Absolutely.
It isn't about the mission being too easy -- so what? The storyline is fairly decent and I want to be able to experience it instead of being "locked out", just because my character leveled past it doing things you're encouraged to do -- and not even overdoing them. If you do the daily foundry quests, dungeons, PVP and skirmishes you *will* outlevel most content geared at your current area, meaning you lose a huge swath of the quests -- and that's terrible.
It isn't about the mission being too easy -- so what? The storyline is fairly decent and I want to be able to experience it instead of being "locked out", just because my character leveled past it doing things you're encouraged to do -- and not even overdoing them. If you do the daily foundry quests, dungeons, PVP and skirmishes you *will* outlevel most content geared at your current area, meaning you lose a huge swath of the quests -- and that's terrible.
I think your overlooking the point that they don't want you to do everything with one character. They want you to make multiple characters, with each one going down a different leveling path.
[SIGPIC][/SIGPIC]
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retrom4nMember, Neverwinter Beta UsersPosts: 8Arc User
edited July 2013
I disagree. i really like cleric. i can do anything with it.. dps heal. i barely use any companion because he is pratically always training..
Honestly i was hoping that the classes would be more D&D, but i really liked their job making it so D&D fans and ppl that never even smelled D&D could play. Also.. if you dislike cleric, try another class. take care
How about fixing Alchemy Advancement
Then I will celebrate
Fireworks are nice but I spent a lot of time trying to level Alchemy and have been stuck for over a week now!
Most of my chars are stuck at full exp points bar but won't go to next level[/QUOTE
I've been locked on progression for over 3 weeks - its not only been broken a long time, and they havent fixed affected characters - but they apparently behaven't fixed the bug CAUSING it yet either, so people still get affected. I wont be playing new content until they start fixing support issues instead of blindly closing tickets to reduce customer service load.
Comments
It's like he is in the "caught me if you can" power all time. Maybe he used it in the fire at the beginning
Encounter Matrix | Advanced Foundry Topics
while the whole file/folder is 7gig, youre not actually patching those 7gig, you only patch what needs patching
Why there is no spanish translation ? It's one of the most spoken languages in the world and there are a lot of spanish people playing.
Any chance if next time this happens you can get a screenshot of his stats / gears?
Also i would like to repost that unstoppable bugs occur during pvp, a lot.
Edit: You could have put this post under either the General or Gameplay discussions.
Absolutely.
It isn't about the mission being too easy -- so what? The storyline is fairly decent and I want to be able to experience it instead of being "locked out", just because my character leveled past it doing things you're encouraged to do -- and not even overdoing them. If you do the daily foundry quests, dungeons, PVP and skirmishes you *will* outlevel most content geared at your current area, meaning you lose a huge swath of the quests -- and that's terrible.
This is very annoying.
Honestly i was hoping that the classes would be more D&D, but i really liked their job making it so D&D fans and ppl that never even smelled D&D could play. Also.. if you dislike cleric, try another class. take care