So I was trying to help people navigate my maps by adding extra reach markers to keep the quest trail from running through impassible objects, but I hate that every couple of minutes it says in huge yellow letters "Objective Complete". Does anyone know a way to make that stop? I know that you can add your own text to that, but I can't seem to figure out how to take it away.
The Secret to Paradise: NWS-DCV313OOCFOUNDRY DAILY Part 1 - Paradise Lost? NW-DDMMIKYTB Part 2 - Into the Mist NW-DIJXRI4NT Part 3 - Wind of The North NW-DFB9K8KWH
I don't think you can make it stop. But, you may not have to add the extra markers. The pathing isn't calculated until you publish, so it will almost certainly be smarter in the published version. If you still find it going through impassible objects, add some invisible walls.
Another option would be to actually have some kind of story element there where you have the objective. For example, if they're trying to track down some big boss. Leave different clues for the player to find. This way you can use it as an excuse to put more story elements into what normally might be a dry section of an adventure.
Forgotten Treasure Campaign Part 1: Remembrance : NW-DDTLPFIKS (need 7 more plays)
Part 2: Treasured Sin: Not yet published
Hey thanks for the suggestions guys. These are all good ideas. I'll see about that.
The Secret to Paradise: NWS-DCV313OOCFOUNDRY DAILY Part 1 - Paradise Lost? NW-DDMMIKYTB Part 2 - Into the Mist NW-DIJXRI4NT Part 3 - Wind of The North NW-DFB9K8KWH
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The Cursed Emerald:
Part 1: Remembrance : NW-DDTLPFIKS (need 7 more plays)
Part 2: Treasured Sin: Not yet published
Part 1 - Paradise Lost? NW-DDMMIKYTB
Part 2 - Into the Mist NW-DIJXRI4NT
Part 3 - Wind of The North NW-DFB9K8KWH
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