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Is there a way to hide the yellow "Objective Complete" text altogether?

pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
edited July 2013 in The Foundry
Hi guys,

So I was trying to help people navigate my maps by adding extra reach markers to keep the quest trail from running through impassible objects, but I hate that every couple of minutes it says in huge yellow letters "Objective Complete". Does anyone know a way to make that stop? I know that you can add your own text to that, but I can't seem to figure out how to take it away.
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Post edited by pris23 on

Comments

  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited July 2013
    I don't think you can make it stop. But, you may not have to add the extra markers. The pathing isn't calculated until you publish, so it will almost certainly be smarter in the published version. If you still find it going through impassible objects, add some invisible walls.
    DM's Studio - NW-DHZ5DAV4R
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  • krisrmurraykrisrmurray Member Posts: 37
    edited July 2013
    Another option would be to actually have some kind of story element there where you have the objective. For example, if they're trying to track down some big boss. Leave different clues for the player to find. This way you can use it as an excuse to put more story elements into what normally might be a dry section of an adventure.
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  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited July 2013
    Hey thanks for the suggestions guys. These are all good ideas. :) I'll see about that.
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
    Part 1 - Paradise Lost? NW-DDMMIKYTB
    Part 2 - Into the Mist NW-DIJXRI4NT
    Part 3 - Wind of The North NW-DFB9K8KWH

    Leave feedback for The Secret to Paradise
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