I love, it is really well thought out and contains some interesting inversions.
At one point I was fighting a boss slaver and in an awesome inversion, I had a whole bunch of adds while he was alone.
In another I stumbled across a secret area with a balanced party of adventurer undead (priest, wizard, rogue, and warrior).
Wow did they kick my behind, I was level 55, they were level 52... I was chugging my best potions non stop, the wizard just kept on laying on the damage with magic missile and occasionally stun locked me with steal time. while the cleric healed the fighter faster then I could kill him. I had to keep dodging the fighter and rogue too so I couldn't cast as often as I wanted to.
I switched from failing to kill the fighter to taking out the cleric and was at ~1%%HP before he fell (seriously I was amazed I didn't die)... then I was able to keep the wizard stun locked long enough and dodge the fighter and rogue long enough to prevail.
So, thank you to whomever came up with that area.
Post edited by taltamir on
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
Yes, I quite liked Rothe Valley as well. Not so much the spiders, but the quests seemed really nicely done.
PWI does need to keep their paying customers happy.... only their paying customers, it seems. >.>
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bobmdqMember, Neverwinter Beta UsersPosts: 20Arc User
edited August 2013
That's one of my favorite areas too, after the mindflayer area, the whole mechanic of playing there is very different than any other area and quite challenging
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