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Best 60 Main Hand & Talisman for CW

johneco1johneco1 Member Posts: 42 Arc User
edited July 2013 in The Library
I did some searching but cannot find anything on the best gear aside from the sets. Specifically:

Main hand

Off hand

Neck

Rings

Waist

If you happen to know any or all of these, please make some suggestions. If it is build dependent, please mention your build and the candidate for the best weapon.
Post edited by johneco1 on

Comments

  • exarkun007exarkun007 Member, Neverwinter Beta Users Posts: 113 Bounty Hunter
    edited June 2013
    CN orb
    CN talisman
    One with an offense slot
    One with an offense slot
    One with an offense slot
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited June 2013
    I prefer ancient necromancer rings. All usefull stats and a little more HP from socket. BiS waists are blue ones w offense sockets.
  • johneco1johneco1 Member Posts: 42 Arc User
    edited June 2013
    exarkun007 wrote: »
    CN orb
    CN talisman
    One with an offense slot
    One with an offense slot
    One with an offense slot

    What is CN? I did see that the most expensive right now is the Ancient Court Magister's. Is that the one you are referencing?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited June 2013
    CN - Castle Never. An instance, where best "ancient" gear drops.
  • okaminosukeokaminosuke Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited June 2013
    I prefer ancient necromancer rings. All usefull stats and a little more HP from socket. BiS waists are blue ones w offense sockets.

    Recently I replaced my grand slavemaster rings with ancient necromancer ones /w arm pen enchants because I had very high recovery but no armor penetration at all. Necromancer rings and excorcist neck helped me achieve more balanced build and they were awesomely cheap as for benefits they offer.

    The most expensive things are not always the best. I think defense for CW is very underrated for most people. Many go full offense because they want to compete in dps table but for CW to do his job, being able to survive some hits is also very important. I'm looking forward to see some tanky master control wizard build, which stays alive no matter what is going on.
  • johneco1johneco1 Member Posts: 42 Arc User
    edited June 2013
    Recently I replaced my grand slavemaster rings with ancient necromancer ones /w arm pen enchants because I had very high recovery but no armor penetration at all. Necromancer rings and excorcist neck helped me achieve more balanced build and they were awesomely cheap as for benefits they offer.

    The most expensive things are not always the best. I think defense for CW is very underrated for most people. Many go full offense because they want to compete in dps table but for CW to do his job, being able to survive some hits is also very important. I'm looking forward to see some tanky master control wizard build, which stays alive no matter what is going on.

    Valid points. I am going for a more balanced build also and looking to raise defense, recovery and critical strike. Seems my biggest issue is power. I think the optimal power score is about 2000. I think I read that any more than that is negligible but it seems like all gear has power and I end up with much more than 2000. Maybe someone else can chime in regarding power.
  • cleanorcleanor Member Posts: 40
    edited June 2013
    Power does not appear to have diminishing returns, just doesn't do a whole lot compared to say increasing the raw damage of your weapon.
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    Best gear will vary from one CW to another, depending on the build and playstye. You first need to prioritize your stats, again based on your playstyle, then look for gear that would help you achieve the desired stats.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • okaminosukeokaminosuke Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited June 2013
    Power is never bad but it is better for classes like TR because its low damage weapons. Orbs or great swords have already high damage so bonus from power doesn't add much. Still it is present on many pieces of gear so there is no sense to avoid this stat, rather accept it along other stats.
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    exarkun007 wrote: »
    CN orb
    CN talisman
    One with an offense slot
    One with an offense slot
    One with an offense slot

    What about the second best orb and talisman for wizard ? Something that doesn't cost 1 mil AD on the AH but is second best to the Ancient weapon set ?
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • okaminosukeokaminosuke Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited June 2013
    What about the second best orb and talisman for wizard ? Something that doesn't cost 1 mil AD on the AH but is second best to the Ancient weapon set ?

    Overseer orb is 2nd best and it is a lot cheaper.
    As for talisman it is all about what stats you need most with your current gear config. I think Shadow Weaver talisman is nice, because it is the only one offering all three Power/Crit/Recovery stats.
  • cleanorcleanor Member Posts: 40
    edited June 2013
    Gaunt PVP t2 orb is nice as well.
  • okaminosukeokaminosuke Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited June 2013
    cleanor wrote: »
    Gaunt PVP t2 orb is nice as well.

    Ah yes, I forgot about this one. It is same tier as Overseer's, just takes some GG grind to get.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited June 2013
    cleanor wrote: »
    Power does not appear to have diminishing returns, just doesn't do a whole lot compared to say increasing the raw damage of your weapon.

    Power increases the raw damage of your weapon.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    ironzerg79 wrote: »
    Power increases the raw damage of your weapon.

    That still doesn't mean much. There is a damage coefficient to each specific Power. 500 point of Power may increase a Power's damage by 50damage, and another by 10damage. It is the reason why Power is my least favorite stat on ANY class I play. I never enchant Power. Hec I'd rather have an empty offensive slot and save for something worthwhile then to put in a Power enchant.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • norcaltmannorcaltman Member, Neverwinter Beta Users Posts: 13 Arc User
    edited June 2013
    johneco1 wrote: »
    I did some searching but cannot find anything on the best gear aside from the sets. Specifically:

    I've just spent over a week ready and thinking about what gear to shoot for. If you spend too long looking, you would have missed out on playing and actually earning gear.
    It really does vary based on your play style and current stats. There is not necessarily the Best, Second Best, Third Best...
    When I was looking, since actual weapon damage is important, I rated the Orbs as:
    Ancient Court Magister's Orb
    Orb of the Shadow Weaver
    Orb of the Arcane Overseer
    Drake's Orb of the High Vizier
    Burning Shard of Elemental Fire
    And then from there, it starts getting more towards your build. I still went in this order:
    Orb of the Fatebender
    Orb of the Archmage
    Orb of the Focal Magi
    Orb of the Spirit Cave
    Orb of the Gladiator

    Similarly with the Talismans, I went:
    Ancient Court Magister's Talisman
    Shadow Weaver's Talisman
    Magelord's Talisman
    High Vizier's Talisman
    Talisman of the Arcane Overseer's
    Fatebender's Focus
    Gladiator Mage's Talisman
    Archmage's Focus

    Its probably worth picking something up on the AH or for gold just to have something better than a lvl 58 green you go while questing/grinding. The best item you can get at that point is what you can afford or are willing to spend.
    Get good gear and then start running dungeons to get the gear you think you want.

    Good luck!
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    norcaltman wrote: »
    Ancient Court Magister's Orb
    Orb of the Shadow Weaver
    Orb of the Arcane Overseer
    Drake's Orb of the High Vizier
    Burning Shard of Elemental Fire
    And then from there, it starts getting more towards your build. I still went in this order:
    Orb of the Fatebender
    Orb of the Archmage
    Orb of the Focal Magi
    Orb of the Spirit Cave
    Orb of the Gladiator

    There is also the Illithid Psionic Crystals; pretty unique looking "orb"
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • threeravensthreeravens Member Posts: 50
    edited June 2013
    Probably the easiest to get decent MH weapon is the Gladiator orb.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited June 2013
    Burning shard is cheaper.
  • norcaltmannorcaltman Member, Neverwinter Beta Users Posts: 13 Arc User
    edited June 2013
    copticone wrote: »
    There is also the Illithid Psionic Crystals; pretty unique looking "orb"

    It didn't make my list since its base damage is 140 below the lowest one I listed... Although, still a nice weapon with stats suitable to a blue.
  • exarkun007exarkun007 Member, Neverwinter Beta Users Posts: 113 Bounty Hunter
    edited June 2013
    Don't forget you can pick up one of the cool looking lower level orbs, and reskin yours to look like it. Just costs some AD. So if you like the look of the Illithid orb, but want the stats of the GG pvp orb, it can be done. BTW if anyone comes across a pic of the nightmare orb from the bar vendor, I want to see what it looks like!
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    norcaltman wrote: »
    It didn't make my list since its base damage is 140 below the lowest one I listed... Although, still a nice weapon with stats suitable to a blue.

    LOL, no I think you are referring to the Illithid Psionic Shards (blue orb), NOT the Illithid Psionic Crystals (purple orb). It is very rare, I have one.
    Stats:
    641-784
    1344 Power
    248 Crit
    248 Recovery
    270 Armor Pen.

    It actually has much better offensive stats than Ancient, but the base damage is 33 less.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    Recently I replaced my grand slavemaster rings with ancient necromancer ones /w arm pen enchants because I had very high recovery but no armor penetration at all. Necromancer rings and excorcist neck helped me achieve more balanced build and they were awesomely cheap as for benefits they offer.

    The most expensive things are not always the best. I think defense for CW is very underrated for most people. Many go full offense because they want to compete in dps table but for CW to do his job, being able to survive some hits is also very important. I'm looking forward to see some tanky master control wizard build, which stays alive no matter what is going on.

    I use severe reaction which i think people under rate. Its very helpful in PVP and PWE where we have lots of adds pounding after DC threat nerf. There is no cap to it as well.
  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited June 2013
    Ancient Court Magister's Orb
    Ancient Court Magister's Talisman
    Ancient Slavemaster's Ring of Control x2
    Ancient Fugitive's Belt of Revolt (Piercing Berserker Belt on your pet, which is blue, the reason for using the Ancient Belt on yourself is that you can easily reach the armor pen soft cap without the offensive slot, which is all that really matters, so this belt nets you a lot of extra HP)
  • johneco1johneco1 Member Posts: 42 Arc User
    edited June 2013
    lupita170 wrote: »
    Ancient Court Magister's Orb
    Ancient Court Magister's Talisman
    Ancient Slavemaster's Ring of Control x2
    Ancient Fugitive's Belt of Revolt (Piercing Berserker Belt on your pet, which is blue, the reason for using the Ancient Belt on yourself is that you can easily reach the armor pen soft cap without the offensive slot, which is all that really matters, so this belt nets you a lot of extra HP)

    Just a tip. I was shopping for rings last night and was looking at that Ancient Slavemaster's Ring of Control and they wanted over 300k. I continued searching and found the little brother of that ring called the Grand Slavemaster's Ring of Control for 1/3 of the price. Almost identical with just 4 points missing from the 3 stats. 12 points is not worth 200k to me.
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    johneco1 wrote: »
    Just a tip. I was shopping for rings last night and was looking at that Ancient Slavemaster's Ring of Control and they wanted over 300k. I continued searching and found the little brother of that ring called the Grand Slavemaster's Ring of Control for 1/3 of the price. Almost identical with just 4 points missing from the 3 stats. 12 points is not worth 200k to me.

    To some people it's more for bragging rights :P
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited July 2013
    norcaltman wrote: »
    Orb of the Arcane Overseer
    Burning Shard of Elemental Fire
    Orb of the Spirit Cave

    Does anyone know on which boss we can loot these orbs? Thanks!
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