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FAQ Known Ranges

eldartheldarth Member Posts: 4,494 Arc User
edited February 2014 in Foundry Mechanics & Questions
NOTE: Added all info to Neverwinter Wiki Advanced Foundry Topics
- This will no longer be updated



I looked in the various tips, faqs, and manuals and didn't see anything dealing with ranges.
So, hopefully, here's a topic people can post any specific ranges they've discovered in foundry/game.
Please try to use the format below and I'll try and cut-n-paste them into this first entry.

  • title: range - summary
    • [Detailed description only if necessary]

Known Ranges
  • Encounter Awareness: 256' - encounters won't "spawn" or be active unless PC is this close. They will however patrol beyond the 256' spawn range and back.
  • *Cave Room Death Plane: Y=-31' - PC/NPC falls/walks below this height is instant death
  • Portal Y offsets: ALWAYS relative to Terrain no matter what Relative to setting.
  • Audio: Radii are spherical - If it covers too much area you can try raising it above terrain to reduce the area of effect at terrain level.
  • Patrol Speed: 7.5fps is the current default (non-modifiable) patrol speed.
essenti wrote: »
*I think the death plane is at different levels for different cave rooms, I have seen it at -81, -61, and -31 depending on the room.

Falling Damage
Falling Damage is a percentage of full hit points.


Height
Falling Damage
[% of Full HP]
Damage@21
[4485hp]
Damage@33
[9317hp]


10
0%
0
0


20
0%
0
0


30
4.7%
209
435


40
10.0%
449
932


50
15.3%
688
1429


60
19.3%
867
1801


70
23.3%
1047
2174


80
26.0%
1166
2422


90
30.0%
1346
2795


100
32.7%
1465
3044


110
36.7%
1644
3416


120
39.3%
1764
3665


130
42.0%
1884
3913


140
44.7%
2003
4162


150
47.3%
2122
4410


160
50.0%
2243
4659


170
52.7%
2362
4907


180
55.3%
2482
5156


190
56.7%
2542
5280


200
59.3%
2661
5528



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Post edited by Unknown User on

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