Over an hour and a half, and what do I have to show for it? Nothing. My eyes are bleeding, my backpack is empty, and I am seriously hacked off. The majority of the event is spent resource gathering. You know the collect ten items quest in every RPG ever? It’s that, for an hour. By the end I was so desperate for a change of scenery that I was welcoming the upcoming PvP with open arms, except… we didn’t get in that part. By the time the dungeon came along I was tired and in no mood. I wanted to quit then and there, but you know how it is – you don’t want to leave your party in a lurch, they’re counting on you. So we get to the end (without a single mini-boss on the way to drop extras) and fight the boss who has a fat sack of hitpoints and seems to bug out on us and regenerate everything instantly. That last part is barely worth mentioning by the way, because fixing it solves nothing. This whole thing is monotonous to the extreme.
Now if you'll excuse me, I have to consume my body weight in aspirin.
Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
Quest ID: NW-DPCZNUVQ7
Post edited by drakesigar on
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
Yeah, the only part I liked was the dungeon at the end, and that was only because it wasn't a 1 and a half hour trash mob filled slog like certain other dungeons I could mention. Wooo! 5 gant coins. Really worth it.
I'm gonna go ahead and pearoast my wall-o-text comment on the subject that I buried elsewhere:
I do agree that GG is clumsily wedged into the game. I don't know what the timer is like, when I attempted to play yesterday, the first opportunity that was up was too soon after I got home from work to play, the next one started at midnight my time- there is a huge gap between them. It should at the very least loop gaplessly on a 1.5 hour cycle, so people who only have a few hours at a stretch (which sane people might consider too much for a game, but eh) can actually play the feckin' thing without having to stay up until almost 2 am.
That said, I found the experience underwhelming anyway. The environments were as pretty as ever, sure, but it wasn't much fun to play. A mindless supermarket sweep mob zerg, followed by a large and unwieldy respin of the existing lazy and simplistic Domination PvP game really failed to grab me. A larger PvP battle should maybe have more to it- opposing faction bases with resources to attack, or similar, at a minimum- maybe with intermediate strategic resources to destroy/defend. Something a little more.. battley.
The last part would make a perfectly decent level 60 epic skirmish, mind. It was fun to play, and looked nice. More of this sort of thing, as well as epic versions of the existing (often quite fun) skirmishes would benefit the game somewhat.
I doubt that I will be going out of my way to play GG again, frankly. If it pops when I have time to spare, and I'm at a loose end, fair enough. However, it's certainly not worth losing any more sleep over- literally.
Yeah, the fast, neat, nice skyrmish like dungeons are by far the best of GG, seriously, even the final boss of Dwarf king is somewhat different and refreshing, there are adds, but not swarms of them, and the dynamic of the boss is different...
If you have played Guild Wars 2, that's what GG reminded me of, in terms of its
more of a zerg fest than any actual skill involved. Any time you do that, its more
about numbers than it is skill.
I'm gonna go ahead and pearoast my wall-o-text comment on the subject that I buried elsewhere:
A larger PvP battle should maybe have more to it- opposing faction bases with resources to attack, or similar, at a minimum- maybe with intermediate strategic resources to destroy/defend. Something a little more.. battley.
Sounds like the game your looking for is ESO , thats where a large number of other Neverwinter players that I know are going at the first opportunity.
Comments
I do agree that GG is clumsily wedged into the game. I don't know what the timer is like, when I attempted to play yesterday, the first opportunity that was up was too soon after I got home from work to play, the next one started at midnight my time- there is a huge gap between them. It should at the very least loop gaplessly on a 1.5 hour cycle, so people who only have a few hours at a stretch (which sane people might consider too much for a game, but eh) can actually play the feckin' thing without having to stay up until almost 2 am.
That said, I found the experience underwhelming anyway. The environments were as pretty as ever, sure, but it wasn't much fun to play. A mindless supermarket sweep mob zerg, followed by a large and unwieldy respin of the existing lazy and simplistic Domination PvP game really failed to grab me. A larger PvP battle should maybe have more to it- opposing faction bases with resources to attack, or similar, at a minimum- maybe with intermediate strategic resources to destroy/defend. Something a little more.. battley.
The last part would make a perfectly decent level 60 epic skirmish, mind. It was fun to play, and looked nice. More of this sort of thing, as well as epic versions of the existing (often quite fun) skirmishes would benefit the game somewhat.
I doubt that I will be going out of my way to play GG again, frankly. If it pops when I have time to spare, and I'm at a loose end, fair enough. However, it's certainly not worth losing any more sleep over- literally.
The real reason to win GG is to get into the t2 dungeon and farm ghosts.
more of a zerg fest than any actual skill involved. Any time you do that, its more
about numbers than it is skill.