(Why) - If we're using a non-flat map and duplicate a detail, if we failed to set that one to Y-relative Zero Altitude, we now need to change every single one manually.
Duplicate groups of details.
(Why) - Why not? Copy Paste does not preserve Y Coordinates.
Change values for details en masse.
(Why) - Why not? Changing 100 items to only be visible if players are holding an item (a la old illusion walls) is tedious.
Religion - 60 GF (15.3k GS)
The Seeker - 60 DC (11.5k GS)
Faithless - 60 CW (10k GS)
1) Re-work the difficulty scaling (difficulty sliders are not accurate and a waste of time).
2) Allow us to modify visibility of components, npcs, etc; depending on more than 1 variable (currently its either dialog prompt, objective compete, component complete,etc; it should be dialog prompt and/or component complete and/or objective complete, etc...).
3) Allow us to trigger something (component, encounter, etc) with a dialog prompt; but with the response as well.
The 1st point is a must and the second one will let us increase take the foundry to a next level!
[SIGPIC][/SIGPIC]
"The harder the game, the better."
I'll use this thread to add two suggestions:
2) Allow us to modify visibility of components, npcs, etc; depending on more than 1 variable (currently its either dialog prompt, objective compete, component complete,etc; it should be dialog prompt and/or component complete and/or objective complete, etc...).
they kind of have it where things should activate if this Or that happens via the same channel of event.
side note attempted to do this via chat, it does not work. I have triple-checked my stuff it is not an error on my judgment/settings it is a problem in the foundry I belive. would love for someone to proove me wrong on this point
they kind of have it where things should activate if this Or that happens via the same channel of event.
side note attempted to do this via chat, it does not work. I have triple-checked my stuff it is not an error on my judgment/settings it is a problem in the foundry I belive. would love for someone to proove me wrong on this point
I want something to be activated if this or that happens via different channels of event.
[SIGPIC][/SIGPIC]
"The harder the game, the better."
0
lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited June 2013
There is a sticky for this, place these suggestions there Atleast that's my suggestion seeing the devs read that one.
Comments
1) Re-work the difficulty scaling (difficulty sliders are not accurate and a waste of time).
2) Allow us to modify visibility of components, npcs, etc; depending on more than 1 variable (currently its either dialog prompt, objective compete, component complete,etc; it should be dialog prompt and/or component complete and/or objective complete, etc...).
3) Allow us to trigger something (component, encounter, etc) with a dialog prompt; but with the response as well.
The 1st point is a must and the second one will let us increase take the foundry to a next level!
"The harder the game, the better."
they kind of have it where things should activate if this Or that happens via the same channel of event.
side note attempted to do this via chat, it does not work. I have triple-checked my stuff it is not an error on my judgment/settings it is a problem in the foundry I belive. would love for someone to proove me wrong on this point
I want something to be activated if this or that happens via different channels of event.
"The harder the game, the better."
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash