It's called "sustainable content", and it's what most MMOs to date have lacked. You keep players with fresh content, and they don't have enough devs to make new content. So, you sublet to a few great designers in your community. It's what kept NWN a well-played game for about, oh, 12 years. That wasn't monetized like this game is.
Problem is, it's a side-bar because most players won't play content that doesn't offer competitive rewards.
The Foundry, with a few patches, could place NWO into a "new model", where players themselves generate the content which is lacking, thus preventing the bleeding of players to other games. Sadly, they won't put the work into balancing the content so it can offer competitive rewards and not be able to be exploited.
That model, probably the one thing which might "revolutionize MMOs today", is pretty much gathering dust.
And that kids, is the basis of the story I created here. No way in hell I support PWE's business model. Its disgusting. However, they own the rights to Neverwinter at the moment, and they refuse to invest in the Foundry. PWE's business model is: Large Transactions Under Impulse Pressure, and they have vehemently stuck by it for years, and been successful.
We we all know of the Foundry's potential for this MMO and its ability to bring the newest benchmark to MMOs in general. Everythign is a WoW-clone, but in reality; Blizzard set a market standard that everyone expects to see in the next game, or its just not adequate enough. The Foundry can set a benchmark for all other MMOs if PWE uses it correctly. Which they are not.
Using the Foundry correctly could put PWE's name on the map as a competetive MMO company, not just a gouging MMO company. The ONLY reason 95% of people play Neverwinter is because of the franchise name not because of PWE. Every MMO player that has at some point played a PWE game has immediately noticed their constant "on the fence" tactics between Pay to Play and Pay to Win (or in their case, pay to Advance).
As long as PWE remains in control of the direction of Neverwinter it will remain within their business model. The Foundry was nerfed majorly in its rewards. It gives XP, but that doesn't mean anything. They have willingly let tons of AD exploiters free to wreck the game's economy. Allowed exploits to remain within the dungeons allowing easy completions and gear farming via that method. The few theories are simply that it doesnt' generate money, so PWE doesn't tell Cryptic to use it. It isn't integrated into the linear gear/item/inventory/profession treadmill that always leads back to the Zen Store and AD Exchange Market.
Again, I bring back the same message I keep typing. A lot of you who are " OH MY GOD NOHS! THIS IS DEPLORABLE!" are missing the point of the original post, still. Im not suggesting this in reality, monetizing the Foundry IS deplorable. I thought I was leading people's thought process to realize the truth of the matter. The reason the Foundry is listed as "NO SUPPORT for Foundry Related Issues" in the support section is because it gets none. Its the ONE aspect of this game that can outshine the fact that the same bugs from closed beta, and open beta, now plauge Live. And that 80% of the content that came with the LIVE update has been offline due to massive bugs. Pets can't lvl past 15, but every week you can buy a new one from the store...
Until PWE notices the potential in the Foundry, it will remain a mini-game of Neverwinter. Lacking the rewarding nature of linear "go there and kill/collect/return" quests found throughout the ONE STORYLINE this game offers. Foundry can fix the fact that they have ONE STORYLINE for players to engage in. Foundry doesn't fill your bags with junk items, so never do you yearn for more bags and use the Zen store. Never does the Foundry drop an item that has slots, so you won't yearn for a better enchant and open the Zen Store...etc...etc... But Foundry doesn't make the Publisher (the boardroom exutives who want their investment back) any money. So why do they care to push it. They don't care about gaming, they care about profits.
Me pointing out that the non-money-making-foundry is the reason for its obscurity, and if it made money, it would be all the better....its to point out the truth of the matter for all aspects of this game. If people continue to purchase bullcrap from the Zen Store at bullcrap prices. They will continue to line it with bullcrap, because its selling like hotcakes. As the collective purchases, the store adapts. Need to collectively want the Foundry to have focus, if its to get any. And the only focus PWE sees is dollars.
But I love the Foundry so much, I would accept its monetization. Because its the ONLY part of Neverwinter I could actually, maybe, possiblly, bring myeself to feel comfortable with having my $. Because I enjoy it that much.
0
bushy808Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Players are players - they need rewards. They are extremely reluctant. Any player is extremely reluctant to play any piece of content in an MMO that does not give comparable rewards to any other content. If players think that this sort of questing is going to give them better XP than this questing then they're never going to player this, they will rarely ever play this content. The UGC rewards structure needs to be at least attractive as your core game content or nobody is going to play it.
In neverwinter we plan on rewarding players in the exact same manner as core quest content. From the enemies encounters that you see you will get the same XP drops and currencies that you do in the core game. At the end of the mission you will get the same XP and item resources that you do in the core Neverwinter game.
-Craig Zinkievich COO Cryptic Studios
He knows where the power of the Foundry lies. I can only hope in time Cryptic can convince PWE of the same and get some chance to make it a reality. Rather than be forced to pump out content that always leads back to the Zen Store.
Basically what you've said is you hate PWE's "gouging pay to advance" business model, but you wish they'd apply it to the Foundry.
That makes no sense.
All The Best
I didn't wish anything of the sort.
Basically, what I said was. I hate PWE's "gouging pay to advance" business model and highlighted that the Foundry doesn't get its day in the sun for not being a part of that model.
Some of ya'll just wanna flame rather than discuss the issue at hand. Why the Foundy is lacking.
Basically, what I said was. I hate PWE's "gouging pay to advance" business model and highlighted that the Foundry doesn't get its day in the sun for not being a part of that model.
Some of ya'll just wanna flame rather than discuss the issue at hand. Why the Foundy is lacking.
They are increasing Foundry functionality - so your argument that they won't support the Foundry is false.
Every week they do a Foundry Spotlight, and plaster it all over the game's main web-page - so your argument about the Foundry not getting its day in the sun is also false.
I'm not flaming you, I am explaining a) why your argument is flawed, and b) why your argument (hating "pay to advance" but wanting "pay to advance in the foundry") is incoherent.
That you can't see the obviousness of what I have explained doesn't mean I am flaming.
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
0
bushy808Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
If putting up a screenshot of a Foundry is your idea of support....then we are all just fine.
The fact that for 3 days Publishing hasn't worked, and there hasn't been a single word from a CSR. Go post to twitter/Facebook about the Foundry and watch yourself get ignored. Actions speak louder than words. A screenshot someone else took and they pulled out of a hat. Real in depth Foundry support there.
Give me details on this increase of functionality and i'll believe it then. There are 5 clases in this game, each with just ONE paragon path. The game is so linear in its current state, i highly doubt we will see anything of value from the Foundry any time soon. We need to see Gauntlgrym working, we need to see Module 1, we still need to see Drow and a new Class. We still need to see Paragon paths. Foundry is given a back burner schedule and a small staff compared to the rest of the game. The Foundry is an afterthought at best, in its current state.
and for the last time. Read thorougly. I am not advocating monetization of the Foundry. I used the statement and the argument to get people to NOTICE the reality of the Foundry's situation.
0
kerlaaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Sounds like a good idea
Maybe
$5-10 for tile sets (10-20 different themed tiles/pillars/stones ie terrain stuff)
$15-20 for monster packs (themed monster, undead pack, construct pack, vermin pack, outsider pack)
$2-3 for unique buildings/items
Maybe if they saw that the foundry could make them money they might show it alittle more love.
0
cipher9nemoMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
HECK NO! :mad:
If I'm making free content for Cryptic in a F2P game I shouldn't have to pay to unlock additional tools or resources for it.
Horrible, horrible idea. I'm sorry, I understand the OP's intention to get Cryptic to give more attention to the Foundry, but completely disagree with this one. The second they start offering additional packs of Foundry content is the second they'll lose another Foundry author, me.
They should be making plenty off of the regular players considering how expensive everything is in-game.
In all honesty, we're not that far away from just installing the Unity engine and building our own run-of-the-mill knock off game. And best of all an engine would be running on our system, our time, without worrying about the server lag, server downtime, etc.
Me pointing out that the non-money-making-foundry is the reason for its obscurity, and if it made money, it would be all the better....
But I love the Foundry so much, I would accept its monetization. Because its the ONLY part of Neverwinter I could actually, maybe, possiblly, bring myeself to feel comfortable with having my $. Because I enjoy it that much.
"non-money-making-foundry"? I'll try not to insult you, as you seem like an intelligent person, but this sort of statement really gets me steamed. And no offense meant. What do you think keeps paying players here playing Neverwinter? Content. As Foundry authors we are giving Cryptic free content for them to use. That's helping them make money. We are part of the content creation process. So why on earth would you suggest we pay in money when we're already paying them with free work?
bushy808Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
"non-money-making-foundry"? I'll try not to insult you, as you seem like an intelligent person, but this sort of statement really gets me steamed. And no offense meant. What do you think keeps paying players here playing Neverwinter? Content. As Foundry authors we are giving Cryptic free content for them to use. That's helping them make money. We are part of the content creation process. So why on earth would you suggest we pay in money when we're already paying them with free work?
Only reason why the Foundry is probably given 1 or 2 devs a few days a week to work on something. Because its slightly free content. But by PWE's request, the foundry has been nerfed to the point to where most players don't use it because if it doesn't offer a reward, they don't want it. Why in the world would PWE consider this money generating content when they have made it to the point where most players don't utilize but the quick 15min speedy quests.
And by PWE's business model, the Foundry is an afterthought for profits. They aren't looking for MORE players beacause its MORE in the store. PWE's tactic is to get people in, and burn them out in the story w/ high priced item. Then turn and burn for a new customer to sucker in. Always has been.
Only reason why the Foundry is probably given 1 or 2 devs a few days a week to work on something. Because its slightly free content. But by PWE's request, the foundry has been nerfed to the point to where most players don't use it because if it doesn't offer a reward, they don't want it. Why in the world would PWE consider this money generating content when they have made it to the point where most players don't utilize but the quick 15min speedy quests.
You're making a big assumption there. One of my guildmates' quests which isn't really that populate anyways except among my guild has thousands of plays and growing. Where do you have any sort of evidence that the Foundry quests are not popular or enjoyed among a possibly good chunk of Neverwinter players? You don't, and neither do I. It's all assumption based on our own observations. So this pretense of UGC being unpopular in Neverwinter is just an assumption.
And by PWE's business model, the Foundry is an afterthought for profits. They aren't looking for MORE players beacause its MORE in the store. PWE's tactic is to get people in, and burn them out in the story w/ high priced item. Then turn and burn for a new customer to sucker in. Always has been.
Foundry an afterthought? Do you not know where the Foundry originated? It started with STO and Cryptic's modified Hero engine from CO, etc. One of the big marketing points at all of the gaming conventions for Cryptic/PWE was Neverwinter with the Foundry. It does a disservice to the entire Foundry author community to try to call the Foundry an afterthought.
Now, I'll certainly agree with you that the Foundry needs a lot of work. Tons of bugs, lots of missing functionality, etc. But it's no afterthought and you'll see authors flee Neverwinter if we have to start paying for Foundry content packs. That's just an idea to doom the game for me and an untold number of others.
Comments
And that kids, is the basis of the story I created here. No way in hell I support PWE's business model. Its disgusting. However, they own the rights to Neverwinter at the moment, and they refuse to invest in the Foundry. PWE's business model is: Large Transactions Under Impulse Pressure, and they have vehemently stuck by it for years, and been successful.
We we all know of the Foundry's potential for this MMO and its ability to bring the newest benchmark to MMOs in general. Everythign is a WoW-clone, but in reality; Blizzard set a market standard that everyone expects to see in the next game, or its just not adequate enough. The Foundry can set a benchmark for all other MMOs if PWE uses it correctly. Which they are not.
Using the Foundry correctly could put PWE's name on the map as a competetive MMO company, not just a gouging MMO company. The ONLY reason 95% of people play Neverwinter is because of the franchise name not because of PWE. Every MMO player that has at some point played a PWE game has immediately noticed their constant "on the fence" tactics between Pay to Play and Pay to Win (or in their case, pay to Advance).
As long as PWE remains in control of the direction of Neverwinter it will remain within their business model. The Foundry was nerfed majorly in its rewards. It gives XP, but that doesn't mean anything. They have willingly let tons of AD exploiters free to wreck the game's economy. Allowed exploits to remain within the dungeons allowing easy completions and gear farming via that method. The few theories are simply that it doesnt' generate money, so PWE doesn't tell Cryptic to use it. It isn't integrated into the linear gear/item/inventory/profession treadmill that always leads back to the Zen Store and AD Exchange Market.
Again, I bring back the same message I keep typing. A lot of you who are " OH MY GOD NOHS! THIS IS DEPLORABLE!" are missing the point of the original post, still. Im not suggesting this in reality, monetizing the Foundry IS deplorable. I thought I was leading people's thought process to realize the truth of the matter. The reason the Foundry is listed as "NO SUPPORT for Foundry Related Issues" in the support section is because it gets none. Its the ONE aspect of this game that can outshine the fact that the same bugs from closed beta, and open beta, now plauge Live. And that 80% of the content that came with the LIVE update has been offline due to massive bugs. Pets can't lvl past 15, but every week you can buy a new one from the store...
Until PWE notices the potential in the Foundry, it will remain a mini-game of Neverwinter. Lacking the rewarding nature of linear "go there and kill/collect/return" quests found throughout the ONE STORYLINE this game offers. Foundry can fix the fact that they have ONE STORYLINE for players to engage in. Foundry doesn't fill your bags with junk items, so never do you yearn for more bags and use the Zen store. Never does the Foundry drop an item that has slots, so you won't yearn for a better enchant and open the Zen Store...etc...etc... But Foundry doesn't make the Publisher (the boardroom exutives who want their investment back) any money. So why do they care to push it. They don't care about gaming, they care about profits.
Me pointing out that the non-money-making-foundry is the reason for its obscurity, and if it made money, it would be all the better....its to point out the truth of the matter for all aspects of this game. If people continue to purchase bullcrap from the Zen Store at bullcrap prices. They will continue to line it with bullcrap, because its selling like hotcakes. As the collective purchases, the store adapts. Need to collectively want the Foundry to have focus, if its to get any. And the only focus PWE sees is dollars.
But I love the Foundry so much, I would accept its monetization. Because its the ONLY part of Neverwinter I could actually, maybe, possiblly, bring myeself to feel comfortable with having my $. Because I enjoy it that much.
He knows where the power of the Foundry lies. I can only hope in time Cryptic can convince PWE of the same and get some chance to make it a reality. Rather than be forced to pump out content that always leads back to the Zen Store.
That makes no sense.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
I didn't wish anything of the sort.
Basically, what I said was. I hate PWE's "gouging pay to advance" business model and highlighted that the Foundry doesn't get its day in the sun for not being a part of that model.
Some of ya'll just wanna flame rather than discuss the issue at hand. Why the Foundy is lacking.
They are increasing Foundry functionality - so your argument that they won't support the Foundry is false.
Every week they do a Foundry Spotlight, and plaster it all over the game's main web-page - so your argument about the Foundry not getting its day in the sun is also false.
I'm not flaming you, I am explaining a) why your argument is flawed, and b) why your argument (hating "pay to advance" but wanting "pay to advance in the foundry") is incoherent.
That you can't see the obviousness of what I have explained doesn't mean I am flaming.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
The fact that for 3 days Publishing hasn't worked, and there hasn't been a single word from a CSR. Go post to twitter/Facebook about the Foundry and watch yourself get ignored. Actions speak louder than words. A screenshot someone else took and they pulled out of a hat. Real in depth Foundry support there.
Give me details on this increase of functionality and i'll believe it then. There are 5 clases in this game, each with just ONE paragon path. The game is so linear in its current state, i highly doubt we will see anything of value from the Foundry any time soon. We need to see Gauntlgrym working, we need to see Module 1, we still need to see Drow and a new Class. We still need to see Paragon paths. Foundry is given a back burner schedule and a small staff compared to the rest of the game. The Foundry is an afterthought at best, in its current state.
and for the last time. Read thorougly. I am not advocating monetization of the Foundry. I used the statement and the argument to get people to NOTICE the reality of the Foundry's situation.
Maybe
$5-10 for tile sets (10-20 different themed tiles/pillars/stones ie terrain stuff)
$15-20 for monster packs (themed monster, undead pack, construct pack, vermin pack, outsider pack)
$2-3 for unique buildings/items
Maybe if they saw that the foundry could make them money they might show it alittle more love.
If I'm making free content for Cryptic in a F2P game I shouldn't have to pay to unlock additional tools or resources for it.
Horrible, horrible idea. I'm sorry, I understand the OP's intention to get Cryptic to give more attention to the Foundry, but completely disagree with this one. The second they start offering additional packs of Foundry content is the second they'll lose another Foundry author, me.
They should be making plenty off of the regular players considering how expensive everything is in-game.
In all honesty, we're not that far away from just installing the Unity engine and building our own run-of-the-mill knock off game. And best of all an engine would be running on our system, our time, without worrying about the server lag, server downtime, etc.
"non-money-making-foundry"? I'll try not to insult you, as you seem like an intelligent person, but this sort of statement really gets me steamed. And no offense meant. What do you think keeps paying players here playing Neverwinter? Content. As Foundry authors we are giving Cryptic free content for them to use. That's helping them make money. We are part of the content creation process. So why on earth would you suggest we pay in money when we're already paying them with free work?
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
Only reason why the Foundry is probably given 1 or 2 devs a few days a week to work on something. Because its slightly free content. But by PWE's request, the foundry has been nerfed to the point to where most players don't use it because if it doesn't offer a reward, they don't want it. Why in the world would PWE consider this money generating content when they have made it to the point where most players don't utilize but the quick 15min speedy quests.
And by PWE's business model, the Foundry is an afterthought for profits. They aren't looking for MORE players beacause its MORE in the store. PWE's tactic is to get people in, and burn them out in the story w/ high priced item. Then turn and burn for a new customer to sucker in. Always has been.
When?
I published just fine yesterday. In fact I did so twice.
Haven't trued yet today, doubt I'll need to - its not ready yet.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
You're making a big assumption there. One of my guildmates' quests which isn't really that populate anyways except among my guild has thousands of plays and growing. Where do you have any sort of evidence that the Foundry quests are not popular or enjoyed among a possibly good chunk of Neverwinter players? You don't, and neither do I. It's all assumption based on our own observations. So this pretense of UGC being unpopular in Neverwinter is just an assumption.
Foundry an afterthought? Do you not know where the Foundry originated? It started with STO and Cryptic's modified Hero engine from CO, etc. One of the big marketing points at all of the gaming conventions for Cryptic/PWE was Neverwinter with the Foundry. It does a disservice to the entire Foundry author community to try to call the Foundry an afterthought.
Now, I'll certainly agree with you that the Foundry needs a lot of work. Tons of bugs, lots of missing functionality, etc. But it's no afterthought and you'll see authors flee Neverwinter if we have to start paying for Foundry content packs. That's just an idea to doom the game for me and an untold number of others.
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD