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Diminshing return needed against 5 man point capture

allocaterallocater Member Posts: 5 Arc User
edited June 2013 in PvE Discussion
Seems to me that the zerg tactic is unbeatable. 5 players always stay in 1 mob and go from point to point, killing everyone there within seconds and conquering the point within seconds. Theoretically the counter to this should be, that the other team always runs away from them and takes the other 2 points, but this is not possible, since they are too fast. So a diminishing return is needed for 5 people to conquer a point, so that the spread out tactic team can get an advantage against the 5mob zerg team. Something like that:

1 person at point = conquer speed 100% (+100%)
2 person at point = conquer speed 180% (+80%)
3 person at point = conquer speed 240% (+60%)
4 person at point = conquer speed 280% (+40%)
5 person at point = conquer speed 300% (+20%)
Post edited by allocater on

Comments

  • masu84masu84 Member Posts: 134 Bounty Hunter
    edited June 2013
    allocater wrote: »
    ...

    100% Agree :) Thumbs up!
    No leaver penality in PvP!

    And here is the reason:
    ghostravyn wrote: »
    If you want people to stay for the match end even when you're sitting on a 600-10 score and you've decided to be ***-hats and spawn-camp, you need to give them a reason. Punishing them is not the answer. That's just pouring salt-acid into an already bleeding wound.
  • rangarosrangaros Member Posts: 0 Arc User
    edited June 2013
    "Since they are too fast"? Why would they be faster than the other team? Is their full team using faster mounts or something? Cause if it is then it's a whole different matter altogether that needs tweaking.
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