I am not a pro player, but I am a skilled TR I believe and I only played 2 classes to lvl 60 so not sure if I have the full right to post guides here about PvP I am asking for ppl who r very experience in PvP to post guides here.
Please give these ppl a guide on how to deal with each classes in 1v1. Post your guides on how to deal with each classes in a 1v1. Because I'm tired of seeing threads about nerfing these class and that class especially TR who gets so much nerf already yet ppl r still whining when get killed. My opinion these classes r the only class who needs a nerf. Yes, TR's perma stealth must be nerf but after that, that's it no more nerfing for TR srsly. Some ppl aren't only asking for perma stealth nerf but also their damage simply they want TR to be useless in PvE.-_- GF needs to get a damage nerf because their damage is not normal for a tank. Not sure if GWF needs a nerf because they can carry their entire team in a PvP when they attack the top tower and takes 2-4 ppl to kill them.
And some ppl r complaining about how OP an X class simply because they don't know how to deal with them. Feel free to post ur 1v1 guides here pls. Thank you!
Since when Conqueror is a tank? Attack from flank, and see how fast feated in that way gw looses his hp or when he looses his guard. Ineligenlty use tools given by ur class and ur good to go. Sorry but most of u cant even change toon in middle of pvp because u encounter some1 who outthinks you exacly knowing your skills and patern u using. And for god sake its team based pvp... use that
These thread is going nowhere -_- enough with the argument abt nerfing its just my opinion that GF who's role in these game is to be a tank doesn't have a normal damage.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
These thread is going nowhere -_- enough with the argument abt nerfing its just my opinion that GF who's role in these game is to be a tank doesn't have a normal damage.
See, most classes have different builds available, GF included. As mentioned, Conqueror tree is DPS-focused, not defense-focused, so it's WAI. Demanding to change the classes according to a very narrow view of how they *should* be played while the devs are listening is what kills the fun in games like these.
There should be build variety, esp. considering that DPS-focused fighter builds are typical in PnP D&D, so that option should be there. The game doesn't follow the "holy trinity" to the T, deal with it.
To keep this on topic: 1v1 guides are a bit silly tbh, there is a reason why we only have team PvP, it's because it's balanced for groups not for single classes. It'd be boring if everyone could just fight 1v1. Teamwork means more than anything here.
Kills don't mean much either. It's a domination-type game, holding points and team coordination is worth more than kills. I've had numerous games where one team was wiping the floor with the other in terms of k/d but still lost because they couldn't control the nodes. People gotta get over measuring their e-peen by k/d, this isn't CoD.
These thread is going nowhere -_- enough with the argument abt nerfing its just my opinion that GF who's role in these game is to be a tank doesn't have a normal damage.
Yes, everyone agrees TR, CW, GWF and GF deal too much dmg and should be nerfed (except the people who play said classes).
Also nearly everyone agrees that DC's are a joke now.
So u have no knowlage about this class and u dont know how hard is make a toon with high dmg. Mine has 3-4k dmg from all encounters (i dont use knight chalange), they are circumstances that i can do more (opponent under control power) then i can do 7-8k with crit (10%). But i outthink my oponents. Waiting for openings, looking for weak link in opositiv team, disrupt there actions. Im smart, thats all.
I can help u, its all about timing when fighting gw. When u evade 1 encounter gw cant do much. Learn pattern what oponent are using. Gosh, its basics. U never got to real fight with tough opponent?
And i disagree with DC. They are extreamly hard too kill when equiped. They dont fight 1vs1, they are team dependant. U never encountered 2 DC even after the patch, still imposible to win with that team. How u suggest to change DC so 2 DC party would be winable?
I agree 1v1 guides is a bit silly but ppl who are complaining abt OP classes r the ppl who gets beaten in 1v1 fight. For example you fought with a GWF and because they always succeed on killing you, you'll go on forums then say GWF is so OP. But some ppl cant win to GWF because they don't know strategy like some ppl would continue attacking the GWF when it uses its unstoppable then go to forums and whine, but no idea what to do if the GWF uses its unstoppable. U simply have to disengage then return when a GWF uses it right? So that's why I am asking for a 1v1 guides. Btw I am a TR not a GWF.
So u have no knowlage about this class and u dont know how hard is make a toon with high dmg. Mine has 3-4k dmg from all encounters (i dont use knight chalange), they are circumstances that i can do more (opponent under control power) then i can do 7-8k with crit (10%). But i outthink my oponents. Waiting for openings, looking for weak link in opositiv team, disrupt there actions. Im smart, thats all.
I can help u, its all about timing when fighting gw. When u evade 1 encounter gw cant do much. Learn pattern what oponent are using. Gosh, its basics. U never got to real fight with tough opponent?
And i disagree with DC. They are extreamly hard too kill when equiped. They dont fight 1vs1, they are team dependant. U never encountered 2 DC even after the patch, still imposible to win with that team. How u suggest to change DC so 2 DC party would be winable?
This is such a joke... 2 DC = autoloss in most cases. And you as GF with the proper (OP) build with proper (OP) enchants kill those 2 DC's in 5secs both. Just because you're bad at class doesn't mean it's not op.
There is no thinking required if you can kick someone for half HP while he's in like 80 % DR (AS + def + class feature) and that someone is knocked onto floor and needs several seconds to get up(equals never, equals dead).
You are right some GF's are just fine, but it's only because they aren't built the right way for pvp (yet) or are undergeared/new lvl 60s.
wow u ment 2 undergeared dc. 5 sec 2 DC healing each other? rly? Im 13k GS and pvp build. And utend to generalize, maybe those DC u met were poorly build? Bad gear? **** im sure u know all internet...
Please give these ppl a guide on how to deal with each classes in 1v1. Post your guides on how to deal with each classes in a 1v1.
I would LOVE to see a guide on how a level 60 DC can kill 1v1 a level 60 (insert class here) with equal gear score. I doubt one exists though because the only way it can be done is if the (insert class here) player is completely clueless...
Well for staters some classes are not made for 1v1, sure you can build a 1v1 optimized build for any class but why. Domination is a team based game, people forgetting that. You shouldn't really be solo capturing points on domination in the first place unless you're a GWF or GF since they can hold it. Squishy DPS character tend not to go solo unless the team say's it's clear for you to go capture it.
You play Rogue, one of the biggest mistakes I see rogues do in Domination is solo capture. That's not your role, if a GF or GWF comes along they'll just roll you. Reason why tank character are aloud to solo capture is because it takes two people to kill one, two enemy players are getting distracted trying to take the tank down which gives your main party that advantage to push into another point. At high level play it's usually an endless battle against tank vs tank for that solo capture point. The 1v1 fight is never ending until someone in the team has the opportunity to go help.
Instead you should be together with the main party, either pushing into a point with lots of defending opposing players or defending middle point. Middle domination is really important as it's the hardest point to hold, having it is an advantage. So as a rogue, your ultimate role is to kill their cleric, and finish off the rest. Secondary role is to help your cleric survive if struggling with pressure, so go help. If the cleric dies you have no choice but to back away or get in as much damage before you die.
You should be learning about your role in the team, not how to beat 1vs1 encounters.
I would LOVE to see a guide on how a level 60 DC can kill 1v1 a level 60 (insert class here) with equal gear score. I doubt one exists though because the only way it can be done is if the (insert class here) player is completely clueless...
First of all, it's getting old.... you keep on trolling with posts how you want your DC to be some killing machine. Then when people remind you that you are basically a healer, not a killer, you just spam "but why is there a dps tree for DC?"... rinse and repeat, several posts long.
That's not an argument, that's annoying.
Secondly, any DC has 4 ultimate weapons; 4 TEAM mates. And that's why it just doesn't matter how 'lame' you feel your DC is 1v1, because there is no 1v1.
First of all, it's getting old.... you keep on trolling with posts how you want your DC to be some killing machine. Then when people remind you that you are basically a healer, not a killer, you just spam "but why is there a dps tree for DC?"... rinse and repeat, several posts long.
That's not an argument, that's annoying.
Secondly, any DC has 4 ultimate weapons; 4 TEAM mates. And that's why it just doesn't matter how 'lame' you feel your DC is 1v1, because there is no 1v1.
The OP asked, "Please give these ppl a guide on how to deal with each classes in 1v1. Post your guides on how to deal with each classes in a 1v1." I was responding to him, you are the only one trolling here.
It seems different people have different expectations of PVP here. Perhaps we should offer our individual ideas about what PVP should entail from a very high level rather than swinging at the Schrodinger’s horse of 1v1.
I think PVP should give everyone something to do besides being farmed. Everyone should have an active role other than target dummy. If the classes just can’t be balanced, consider adding usable items. The DC just gets shredded before they can hit a button, let them go get on the mounted trebuchet and fling red ground target template bolts at the opposition and feel useful.
I think PVP should become more dynamic with engagement and keep getting more dynamic until the engagement is resolved. So add ancillary and triggered effects that affect the battlefield and the participants until the engagement is over. Raise the tension and excitement over the course of the whole event. Do enough healing and you could trigger a temporary healing spirit that follows your team around for a while. Do enough DPS in a short enough time and trigger a “blood lust” buff for a time. Respawn enough times and get a chance to trigger a wave of minor mobs from your side that attacks the opposing team.
I think PVP should not make defeat or victory immediately evident. Fill the experience with variables and unknowns such that simply showing up with a certain composition doesn’t equate to defeat before a single button is pushed.
PVP should reward skill and also increased challenge by the same amount. If you manage to get a small aoe power to hit the entire team at once, you can get a bonus. If you kill the same person three times in a row they get a bonus. If you heal someone from under 25% three times in a row you get a bonus. Overhealing gives the opponents a chance for a bonus. Things like that will make the battlefield dynamic and help the balance of power shift. Defeat is not entirely predictable and victory can slip away without skill and focus.
DC should stuck defence, deflection and recovery (it usualy comes with power). It has to stay alive not to kill. Hes role in pvp are to help stay alive others buffing them and debuffing opponents team. If u want something else then find other class. With spell forge to kill DC we needed 3 guys because he had good recovery and healed himself up. If u fing 2 such a DC in oponent team mid is untakable because they dont have weakened heal for healing other. If u guys playing DC differently ur doing something wrong...
Main : GF - Lord Kruk Steel and Magic
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sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
edited June 2013
Or maybe you should play differently and kill DC's with ease like everyone else does. The best direct self heal DC has heals for 3k over 10secs and does not stack. It can lucky crit and heal instantly for each pip of divinity(1sec cooldown between, cleric has 3 or 4 pips which he builds slowly by doing dmg), but why do you let DC build divinity or walk around not on his ***. l2p
As a GF ill tell you something about 1on1 tactics of TR and CW:
TR 1on1 vs ANY class:
stealth->ranged at will
end of stealth->impossible to catch->normal at will
end of impossible to catch->smokebomb->normal at will
end of smokebomb->dazing strike->normal at will
end of dazing strike->stealth->ranged at will
Win!
CW 1on1 vs GF:
Dodging his lunging strike (its pretty easy!) using at will skills.
Keeping him on distance by using repel / entangle
Kill him while he is running after you.
Win
CW vs GWF:
nearly same as GF but just run/dodge away while unstoppable is active. keep him under control all the time.
Win
Well yesterday id reroll as TR for PvP, ill restart using my GF after next balance patch!
If you want people to stay for the match end even when you're sitting on a 600-10 score and you've decided to be ***-hats and spawn-camp, you need to give them a reason. Punishing them is not the answer. That's just pouring salt-acid into an already bleeding wound.
I would LOVE to see a guide on how a level 60 DC can kill 1v1 a level 60 (insert class here) with equal gear score. I doubt one exists though because the only way it can be done is if the (insert class here) player is completely clueless...
My DC with deflection and defense stacked can defeat TR 1v1 most often. TR's are the easiest class to fight as a cleric because they have no good CC's. The TR must be able to either burst me down or whittle me down. Now, whittling doesn't work very well since healing from AS and FF is high enough to get me back up during one or two dodges. So he has to burst me down, but the combination of high deflection and soul-forged enchant makes this quite difficult. He needs to score some lucky crits including his daily to finish me off, but he usually cant get it done before he dies. Meanwhile, the rogue can't really heal the (pathetic) damage I am doing to him with FF and at wills; but once my daily HoF procs he is doomed since it does crazy damage vs rogues.
Next, I have some chance versus CW simply because they are so squishy even my bad damage combined HoF can often get them.
DCvsGF and DCvsDC battles go on a long time, some times to stale-mate.
My DC destroys a bad GWF. They can't hurt me and I can hurt them, so down they go. However decent GWF suddenly become absolutely impossible. They heal through any damage I do in a second--including Hof-- yet they have CC's that hold me long enough to be hurt very badly and I eventually just run out of divine power and hit points.
Comments
Says who? well many ppl said it these thread explains how a Tank's damage is not normal.
http://nw-forum.perfectworld.com/showthread.php?369511-Rogues-tearing-up-about-GF-s-in-pvp/page2
Credits to the one who posted the picture
Steel and Magic
See, most classes have different builds available, GF included. As mentioned, Conqueror tree is DPS-focused, not defense-focused, so it's WAI. Demanding to change the classes according to a very narrow view of how they *should* be played while the devs are listening is what kills the fun in games like these.
There should be build variety, esp. considering that DPS-focused fighter builds are typical in PnP D&D, so that option should be there. The game doesn't follow the "holy trinity" to the T, deal with it.
To keep this on topic: 1v1 guides are a bit silly tbh, there is a reason why we only have team PvP, it's because it's balanced for groups not for single classes. It'd be boring if everyone could just fight 1v1. Teamwork means more than anything here.
Kills don't mean much either. It's a domination-type game, holding points and team coordination is worth more than kills. I've had numerous games where one team was wiping the floor with the other in terms of k/d but still lost because they couldn't control the nodes. People gotta get over measuring their e-peen by k/d, this isn't CoD.
Yes, everyone agrees TR, CW, GWF and GF deal too much dmg and should be nerfed (except the people who play said classes).
Also nearly everyone agrees that DC's are a joke now.
I can help u, its all about timing when fighting gw. When u evade 1 encounter gw cant do much. Learn pattern what oponent are using. Gosh, its basics. U never got to real fight with tough opponent?
And i disagree with DC. They are extreamly hard too kill when equiped. They dont fight 1vs1, they are team dependant. U never encountered 2 DC even after the patch, still imposible to win with that team. How u suggest to change DC so 2 DC party would be winable?
Steel and Magic
You just have to ignore the whiners who would rather make up stories and rage against anything they don't want to know.
After that link I can't say anything else then l2p, im sry but thats the truth.
This is such a joke... 2 DC = autoloss in most cases. And you as GF with the proper (OP) build with proper (OP) enchants kill those 2 DC's in 5secs both. Just because you're bad at class doesn't mean it's not op.
There is no thinking required if you can kick someone for half HP while he's in like 80 % DR (AS + def + class feature) and that someone is knocked onto floor and needs several seconds to get up(equals never, equals dead).
You are right some GF's are just fine, but it's only because they aren't built the right way for pvp (yet) or are undergeared/new lvl 60s.
Steel and Magic
I would LOVE to see a guide on how a level 60 DC can kill 1v1 a level 60 (insert class here) with equal gear score. I doubt one exists though because the only way it can be done is if the (insert class here) player is completely clueless...
You play Rogue, one of the biggest mistakes I see rogues do in Domination is solo capture. That's not your role, if a GF or GWF comes along they'll just roll you. Reason why tank character are aloud to solo capture is because it takes two people to kill one, two enemy players are getting distracted trying to take the tank down which gives your main party that advantage to push into another point. At high level play it's usually an endless battle against tank vs tank for that solo capture point. The 1v1 fight is never ending until someone in the team has the opportunity to go help.
Instead you should be together with the main party, either pushing into a point with lots of defending opposing players or defending middle point. Middle domination is really important as it's the hardest point to hold, having it is an advantage. So as a rogue, your ultimate role is to kill their cleric, and finish off the rest. Secondary role is to help your cleric survive if struggling with pressure, so go help. If the cleric dies you have no choice but to back away or get in as much damage before you die.
You should be learning about your role in the team, not how to beat 1vs1 encounters.
First of all, it's getting old.... you keep on trolling with posts how you want your DC to be some killing machine. Then when people remind you that you are basically a healer, not a killer, you just spam "but why is there a dps tree for DC?"... rinse and repeat, several posts long.
That's not an argument, that's annoying.
Secondly, any DC has 4 ultimate weapons; 4 TEAM mates. And that's why it just doesn't matter how 'lame' you feel your DC is 1v1, because there is no 1v1.
The OP asked, "Please give these ppl a guide on how to deal with each classes in 1v1. Post your guides on how to deal with each classes in a 1v1." I was responding to him, you are the only one trolling here.
I think PVP should give everyone something to do besides being farmed. Everyone should have an active role other than target dummy. If the classes just can’t be balanced, consider adding usable items. The DC just gets shredded before they can hit a button, let them go get on the mounted trebuchet and fling red ground target template bolts at the opposition and feel useful.
I think PVP should become more dynamic with engagement and keep getting more dynamic until the engagement is resolved. So add ancillary and triggered effects that affect the battlefield and the participants until the engagement is over. Raise the tension and excitement over the course of the whole event. Do enough healing and you could trigger a temporary healing spirit that follows your team around for a while. Do enough DPS in a short enough time and trigger a “blood lust” buff for a time. Respawn enough times and get a chance to trigger a wave of minor mobs from your side that attacks the opposing team.
I think PVP should not make defeat or victory immediately evident. Fill the experience with variables and unknowns such that simply showing up with a certain composition doesn’t equate to defeat before a single button is pushed.
PVP should reward skill and also increased challenge by the same amount. If you manage to get a small aoe power to hit the entire team at once, you can get a bonus. If you kill the same person three times in a row they get a bonus. If you heal someone from under 25% three times in a row you get a bonus. Overhealing gives the opponents a chance for a bonus. Things like that will make the battlefield dynamic and help the balance of power shift. Defeat is not entirely predictable and victory can slip away without skill and focus.
Steel and Magic
TR 1on1 vs ANY class:
stealth->ranged at will
end of stealth->impossible to catch->normal at will
end of impossible to catch->smokebomb->normal at will
end of smokebomb->dazing strike->normal at will
end of dazing strike->stealth->ranged at will
Win!
CW 1on1 vs GF:
Dodging his lunging strike (its pretty easy!) using at will skills.
Keeping him on distance by using repel / entangle
Kill him while he is running after you.
Win
CW vs GWF:
nearly same as GF but just run/dodge away while unstoppable is active. keep him under control all the time.
Win
Well yesterday id reroll as TR for PvP, ill restart using my GF after next balance patch!
And here is the reason:
Next, I have some chance versus CW simply because they are so squishy even my bad damage combined HoF can often get them.
DCvsGF and DCvsDC battles go on a long time, some times to stale-mate.
My DC destroys a bad GWF. They can't hurt me and I can hurt them, so down they go. However decent GWF suddenly become absolutely impossible. They heal through any damage I do in a second--including Hof-- yet they have CC's that hold me long enough to be hurt very badly and I eventually just run out of divine power and hit points.