I posted this over in the gameplay section, but no one had replied.
I'm trying to do the Scalefather quest, key word here is trying. So far I have died 4 times and it's driving me crazy I'm a level 41 GWF, so far the best I've done is to get him nearly dead along with his other mini boss, before the mini boss takes me out.
So, my question is sould a 41 GWF be able to solo him?
MOST Solo instance bosses need to be Toned-the-fark-down throughout the game.
When it takes 10 minutes to defeat a Boss (any boss) in a solo quest, then something's just not right. I'm not even referring to the difficulty factor, yet. I'm not sure exactly which boss you're referring to. I've only just completed the Skyhold zone a little while ago as a Cleric. I can say this: the only farking way I've been able to continue my solo game in neverwinter was to spend a truckload of AD on Blue Quality gear - and I mean *everything* from head to toe.
I know for a fact I'd have just given up on the game even before Skyhold had I not beaten the solo-quest bosses, and I know for a fact it would have taken too many tries to beat these bosses without the high-end gear.
@Cryptic: let's talk "balancing issues" again, but forget each class and Player versus Player nonsense. You have a LOT of player uninterested in PvP and *hate* Group play through PUGs (and joining a Guild doesn't help much for many real life reasons). There IS still a "balancing issue" and it has to do with end-quest bosses in solo-based play content.
HEL-LO?
As for all the "l2p" boneheaded: go jump in the lake. I *know how to play*. The *problem* is when "play" becomes *work*. When it's not fun any more, why the fark would I continue? I've gone back to spending most of my time in STO because even THAT game had balancing issues fixed for the most part within a couple months after "soft-launch".
We are now at that same timeline with Neverwinter where the balancing issues should become 90% solved within the next couple weeks. But I have rarely (if ever) seen the question of balance with solo-quest Bosses.
I posted this over in the gameplay section, but no one had replied.
I'm trying to do the Scalefather quest, key word here is trying. So far I have died 4 times and it's driving me crazy I'm a level 41 GWF, so far the best I've done is to get him nearly dead along with his other mini boss, before the mini boss takes me out.
So, my question is sould a 41 GWF be able to solo him?
I soled him on both my GWFs, one before and one after the GWF buff. The second was much easier but the first was done in greens so it is definitely doable. If you are having trouble I would suggest either trying to level a bit using Foundry and getting some better weapons either from the Weapon Vendor in the Market in Protector's Enclave or some cheap ones on the AH.
Well they are not supposed to be easy, and if you think those are bad, though I think your going to be worse and have more problems with the rime hound, and his adds, these bosses are not suppose to be easy nor are they suppose to be speed demon take downs. I can't wait for you to do the Dread Vault 5 man or the Mad dragon 5 man. The boss fights alone in those can take a very very long time.
I love the fact these are not speed demon take downs of bosses. It means we actually have to think and not just thug through things.
I am not saying you don't use all your abilities, but sprint is basically your boss killer move. As a GWF in dungeon scenarios, you will need to learn to use sprint. I find the solo boss mobs in this game are quite sneakily (is that a word lol) preparing you for the dungeons to come.
You can buff yourself with 4 pots that drop off random mobs. Gives you Crit/recovery/Power/Deflection. Also sub in Bravery for boss fights. Takedown is king. If you keep rotating around the boss, the non-range ads will quite often not hit you.
0
quadespressoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Pirate's skyhold's appropriate level range is 42-45ish. At level 41, it is understandable that you're having problems.
Once I hit mid 40s on my characters (DC and TR), I had some issues with the end-of-zone solo bosses (Captain Kayliss in Pirate's, the Rime Wolf in Icespire, etc.). What I do is just go on to the next zone or do some foundry missions until I gain a couple levels, then finish off the zone with which I was having trouble. If/when you're a bit over-levelled for the zone you're in, the foundry missions provide a great source of equipment drops because the items that drop are matched to your level rather than a zone's level.
MOST Solo instance bosses need to be Toned-the-fark-down throughout the game.
When it takes 10 minutes to defeat a Boss (any boss) in a solo quest, then something's just not right. I'm not even referring to the difficulty factor, yet. I'm not sure exactly which boss you're referring to. I've only just completed the Skyhold zone a little while ago as a Cleric. I can say this: the only farking way I've been able to continue my solo game in neverwinter was to spend a truckload of AD on Blue Quality gear - and I mean *everything* from head to toe.
I know for a fact I'd have just given up on the game even before Skyhold had I not beaten the solo-quest bosses, and I know for a fact it would have taken too many tries to beat these bosses without the high-end gear.
@Cryptic: let's talk "balancing issues" again, but forget each class and Player versus Player nonsense. You have a LOT of player uninterested in PvP and *hate* Group play through PUGs (and joining a Guild doesn't help much for many real life reasons). There IS still a "balancing issue" and it has to do with end-quest bosses in solo-based play content.
HEL-LO?
As for all the "l2p" boneheaded: go jump in the lake. I *know how to play*. The *problem* is when "play" becomes *work*. When it's not fun any more, why the fark would I continue? I've gone back to spending most of my time in STO because even THAT game had balancing issues fixed for the most part within a couple months after "soft-launch".
We are now at that same timeline with Neverwinter where the balancing issues should become 90% solved within the next couple weeks. But I have rarely (if ever) seen the question of balance with solo-quest Bosses.
What skills are you using? On my cleric I'm often underleveled and still killing mobs with easy. Divinity daunting light is key.
Just stay out of the red, bosses who heal in the red are a pain on GWF. I got so used to ignoring the red (since it barely hurt, but filled up my rage) that it was a shock to suddenly fight bosses who literaly sucked my health dry, to heal themselves, or stood in red gass circles and healed.
What skills are you using? On my cleric I'm often underleveled and still killing mobs with easy. Divinity daunting light is key.
I couldn't say right now (at work)
The problem with solo-quest bosses is that there is only ONE PLAYER trying to handle the whole crowd. Please understand, I'm not complaining about adds and such, and perhaps half the bosses I've encountered so far are well-balanced, the other half are farking ridiculous, one or two feel under-powered. I am now in Ice Spire Peak zone (second campfire up the hill).
When I say "solo-boss balancing" - I'm saying more consistency need to be looked at across all of them. (That one big Pirate in Black Dagger Ruins - Grim I think? Never DID kill him off - just fecking gave up - but that's before the kitchen sink patch).
I've run into the same scenario the OP is asking about. You should NOT have to skill yourself a particular way, or equip yourself a particular way just to be able to properly complete certain solo-based boss levels.
So to be perfectly frank: as soon as you ask "What equipment... what powers... what skills did you choose" - you've already pointed out how farked-up the balance is. NONE of these aspects should matter.
The problem with solo-quest bosses is that there is only ONE PLAYER trying to handle the whole crowd. Please understand, I'm not complaining about adds and such, and perhaps half the bosses I've encountered so far are well-balanced, the other half are farking ridiculous, one or two feel under-powered. I am now in Ice Spire Peak zone (second campfire up the hill).
When I say "solo-boss balancing" - I'm saying more consistency need to be looked at across all of them. (That one big Pirate in Black Dagger Ruins - Grim I think? Never DID kill him off - just fecking gave up - but that's before the kitchen sink patch).
I've run into the same scenario the OP is asking about. You should NOT have to skill yourself a particular way, or equip yourself a particular way just to be able to properly complete certain solo-based boss levels.
So to be perfectly frank: as soon as you ask "What equipment... what powers... what skills did you choose" - you've already pointed out how farked-up the balance is. NONE of these aspects should matter.
I've done these things on my cleric solo with terrible gear, and trying to keep up divinity daunting light. It's high damage and AoE, for leveling it's the only skill that really matters.
Also yes those aspects should matter, I've seen clerics who for some reason have bastion of health slotted when questing and just basically healing spells, that doesn't work when you actually need to kill stuff.
[SIGPIC][/SIGPIC]
0
quadespressoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
So to be perfectly frank: as soon as you ask "What equipment... what powers... what skills did you choose" - you've already pointed out how farked-up the balance is. NONE of these aspects should matter.
I respect your opinion, but I also respectfully disagree - to a point. You should not be able to easily solo a boss if you're naked or have equipment 10 levels below your (or the boss's) level. You should not be able to easily solo a boss if you are only using at-will powers or you have not put points into the powers you're using.
But I would *guess* that what you're saying is: If you are geared appropriately for you level, you are the appropriate level for the content, and you understand your skills/abilities and are using a strategy appropriate for the encounter, bosses should not be impossible. With that, I agree.
I think there's a lot of gray area there though. Despite playing a lot and knowing how to play my spec currently for my characters (mostly), I know that I am not hitting 100% efficiency. I have not made it a regular habit to use the [tab] modes, and I would not be surprised if I hit a wall that forces me to get comfortable with that part of the game. I may need to get more familiar with my paragon powers and respec to have a more efficient spec overall in order to overcome some challenges. The fact that it's a challenge is part of what makes completing it feel like a worthwhile accomplishment.
Case in point - I know a lot of people for a long time (and probably still) did not know that the 'passive' powers were not all active at the same time. It took some folks a while to figure out that you actually can only have 2 passive powers slotted at a time. Because there are plenty of skill points to max most of the passive powers, I think it's an expected part of the game to occasionally have to change your passives for a particular boss - it doesn't require a respec; it doesn't even require that you change your button-mashing rotation, but it does have an impact on the fight. Different bosses have different strengths and weaknesses. Some are super easy for spellcasters; others are super easy for melee. Some use a lot of AoE; others do primarily direct damage. And selection of passive powers _can_ have an impact on how difficult things are.
By the way - a tip for the solo boss at the end of Icespire- you can walk around the edge of the room to the other side without aggroing anything and take out the 2 adds the boss starts with without aggroing the boss. That makes the first 25% of the fight (give or take a bit) significantly easier.
Another thing I've found that makes some fights very easy -- and this is kind of cheesy, btw, so you are forewarned -- is to find a way to get onto an elevated surface above the boss. If you have to jump to get there, sometimes the monsters cannot find a path to you and you can just blast away at them. Again, cheesy, but effective, and I wouldn't be surprised if eventually Cryptic adds some type of auto-evade when mobs are in that type of situation.
I am often 2-3 levels below the content of the zone, And have gear that is even lower usually except for my weapon. I have not specced into and damage on this cleric and I can still solo stuff just fine. Yes, I have to dodge and use potions and keep up my divinity for daunting light. The most critical problem I see alot of clerics doing is not using their divinity enough. While leveling if there is one spell you want to use divinity for solo that spell is daunting light, you will miss alot less because it casts faster with a bigger AoE in divine mode.
[SIGPIC][/SIGPIC]
0
aaronjfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
I think I was around 41-42 when I did this w/ my TR and CW. Both were slightly challenging but definitely doable. CW was the hardest imo but would have been a lot easier if I had knocked stuff over the edges opposed to actually killing everything
I agreee with the first reply to this thread. Solo bosses too hard and that's a farking fact. Oh it is so great to sit here and tell all how you are such a hero and did all these hard bosses "just by knowing your skills" etc etc. But reality is that the Scalefather boss for instance throws his red circles that are pure acid and kill within seconds, and you can hop out of the way but it still gets you as circles are very big. Then this boss heals himself in a flash the whole time, plus he has very powerful ads. Not only that, your companion is dead like in the first two seconds.
Come on guys, this is just a trick to get people to go into guilds and start grouping etc. Like a lot of games. They want groups and guilds as this seems to keep a lot of people going in a game on and on. Solo players are a bit less tolerant of stupid tricks to get you to spend real money on stuff.
I enjoyed the game tremendously, but the last few bosses just plain suck. I have three mains all now level 45, Cleric, Rogue and Mage. And still, sadly I have been searhcing the net today for something else to play, just fed up now. OK you will say good riddance etc but the truth hurts some fanbois.
Rule 3.13 - No Necromancy
. . . . If a thread has not been posted on in over thirty days, it likely contains out of date information or opinions. If you would like to continue such a discussion, please create a new thread to do so, or find an existing "living" one.
i'd also like to point out:
Rule 3.02 - No "I Quit" Threads or Posts
. . . . We're sorry to see you go, but please keep your goodbyes to PMs or in game messages. These threads do not contribute to the community discussion and generally end in hate or flames. Threads and Posts that purvey one quitting or the threat of quitting are considered "I Quit" threads and posts.
Comments
When it takes 10 minutes to defeat a Boss (any boss) in a solo quest, then something's just not right. I'm not even referring to the difficulty factor, yet. I'm not sure exactly which boss you're referring to. I've only just completed the Skyhold zone a little while ago as a Cleric. I can say this: the only farking way I've been able to continue my solo game in neverwinter was to spend a truckload of AD on Blue Quality gear - and I mean *everything* from head to toe.
I know for a fact I'd have just given up on the game even before Skyhold had I not beaten the solo-quest bosses, and I know for a fact it would have taken too many tries to beat these bosses without the high-end gear.
@Cryptic: let's talk "balancing issues" again, but forget each class and Player versus Player nonsense. You have a LOT of player uninterested in PvP and *hate* Group play through PUGs (and joining a Guild doesn't help much for many real life reasons). There IS still a "balancing issue" and it has to do with end-quest bosses in solo-based play content.
HEL-LO?
As for all the "l2p" boneheaded: go jump in the lake. I *know how to play*. The *problem* is when "play" becomes *work*. When it's not fun any more, why the fark would I continue? I've gone back to spending most of my time in STO because even THAT game had balancing issues fixed for the most part within a couple months after "soft-launch".
We are now at that same timeline with Neverwinter where the balancing issues should become 90% solved within the next couple weeks. But I have rarely (if ever) seen the question of balance with solo-quest Bosses.
I soled him on both my GWFs, one before and one after the GWF buff. The second was much easier but the first was done in greens so it is definitely doable. If you are having trouble I would suggest either trying to level a bit using Foundry and getting some better weapons either from the Weapon Vendor in the Market in Protector's Enclave or some cheap ones on the AH.
I love the fact these are not speed demon take downs of bosses. It means we actually have to think and not just thug through things.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Once I hit mid 40s on my characters (DC and TR), I had some issues with the end-of-zone solo bosses (Captain Kayliss in Pirate's, the Rime Wolf in Icespire, etc.). What I do is just go on to the next zone or do some foundry missions until I gain a couple levels, then finish off the zone with which I was having trouble. If/when you're a bit over-levelled for the zone you're in, the foundry missions provide a great source of equipment drops because the items that drop are matched to your level rather than a zone's level.
What skills are you using? On my cleric I'm often underleveled and still killing mobs with easy. Divinity daunting light is key.
I couldn't say right now (at work)
The problem with solo-quest bosses is that there is only ONE PLAYER trying to handle the whole crowd. Please understand, I'm not complaining about adds and such, and perhaps half the bosses I've encountered so far are well-balanced, the other half are farking ridiculous, one or two feel under-powered. I am now in Ice Spire Peak zone (second campfire up the hill).
When I say "solo-boss balancing" - I'm saying more consistency need to be looked at across all of them. (That one big Pirate in Black Dagger Ruins - Grim I think? Never DID kill him off - just fecking gave up - but that's before the kitchen sink patch).
I've run into the same scenario the OP is asking about. You should NOT have to skill yourself a particular way, or equip yourself a particular way just to be able to properly complete certain solo-based boss levels.
So to be perfectly frank: as soon as you ask "What equipment... what powers... what skills did you choose" - you've already pointed out how farked-up the balance is. NONE of these aspects should matter.
I've done these things on my cleric solo with terrible gear, and trying to keep up divinity daunting light. It's high damage and AoE, for leveling it's the only skill that really matters.
Also yes those aspects should matter, I've seen clerics who for some reason have bastion of health slotted when questing and just basically healing spells, that doesn't work when you actually need to kill stuff.
I respect your opinion, but I also respectfully disagree - to a point. You should not be able to easily solo a boss if you're naked or have equipment 10 levels below your (or the boss's) level. You should not be able to easily solo a boss if you are only using at-will powers or you have not put points into the powers you're using.
But I would *guess* that what you're saying is: If you are geared appropriately for you level, you are the appropriate level for the content, and you understand your skills/abilities and are using a strategy appropriate for the encounter, bosses should not be impossible. With that, I agree.
I think there's a lot of gray area there though. Despite playing a lot and knowing how to play my spec currently for my characters (mostly), I know that I am not hitting 100% efficiency. I have not made it a regular habit to use the [tab] modes, and I would not be surprised if I hit a wall that forces me to get comfortable with that part of the game. I may need to get more familiar with my paragon powers and respec to have a more efficient spec overall in order to overcome some challenges. The fact that it's a challenge is part of what makes completing it feel like a worthwhile accomplishment.
Case in point - I know a lot of people for a long time (and probably still) did not know that the 'passive' powers were not all active at the same time. It took some folks a while to figure out that you actually can only have 2 passive powers slotted at a time. Because there are plenty of skill points to max most of the passive powers, I think it's an expected part of the game to occasionally have to change your passives for a particular boss - it doesn't require a respec; it doesn't even require that you change your button-mashing rotation, but it does have an impact on the fight. Different bosses have different strengths and weaknesses. Some are super easy for spellcasters; others are super easy for melee. Some use a lot of AoE; others do primarily direct damage. And selection of passive powers _can_ have an impact on how difficult things are.
By the way - a tip for the solo boss at the end of Icespire- you can walk around the edge of the room to the other side without aggroing anything and take out the 2 adds the boss starts with without aggroing the boss. That makes the first 25% of the fight (give or take a bit) significantly easier.
Another thing I've found that makes some fights very easy -- and this is kind of cheesy, btw, so you are forewarned -- is to find a way to get onto an elevated surface above the boss. If you have to jump to get there, sometimes the monsters cannot find a path to you and you can just blast away at them. Again, cheesy, but effective, and I wouldn't be surprised if eventually Cryptic adds some type of auto-evade when mobs are in that type of situation.
anyway - that's enough typing.
Come on guys, this is just a trick to get people to go into guilds and start grouping etc. Like a lot of games. They want groups and guilds as this seems to keep a lot of people going in a game on and on. Solo players are a bit less tolerant of stupid tricks to get you to spend real money on stuff.
I enjoyed the game tremendously, but the last few bosses just plain suck. I have three mains all now level 45, Cleric, Rogue and Mage. And still, sadly I have been searhcing the net today for something else to play, just fed up now. OK you will say good riddance etc but the truth hurts some fanbois.
i'd also like to point out: