I have tried two different ways to get my npc targetable and neither work.
First I wanted a dead npc to be targetable to continue my quest to proceed. The dead body could not be targeted for dialogue (ooc) interaction and thus non functionable.
Next I tried to just have the npc standing there ready to answer the chaaracters interaction, but again the npc could not be targeted for dialogue interaction.
I tried last to get to learn the foundry and the npc would interact, so I wanted to make a new foundry as I had planned but this has happened.
Might anyone know what I am going wrong to not have a interaction with the npc's?
I have tried two different ways to get my npc targetable and neither work.
First I wanted a dead npc to be targetable to continue my quest to proceed. The dead body could not be targeted for dialogue (ooc) interaction and thus non functionable.
Next I tried to just have the npc standing there ready to answer the chaaracters interaction, but again the npc could not be targeted for dialogue interaction.
I tried last to get to learn the foundry and the npc would interact, so I wanted to make a new foundry as I had planned but this has happened.
Might anyone know what I am going wrong to not have a interaction with the npc's?
As for the dead NPC you can use an invisible clicky that sits over the NPC. Just be sure to name it Dead Body or whatever you want instead of invis clicky 01. You can tie that the a story objective inspect object.
If it is an NPC that is intended to speak to the character you can use story objective Dialog and check the Contact box. Then add the dialog and voila you are done. Hope this helps you!
The Secret to Paradise: NWS-DCV313OOCFOUNDRY DAILY Part 1 - Paradise Lost? NW-DDMMIKYTB Part 2 - Into the Mist NW-DIJXRI4NT Part 3 - Wind of The North NW-DFB9K8KWH
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As for the dead NPC you can use an invisible clicky that sits over the NPC. Just be sure to name it Dead Body or whatever you want instead of invis clicky 01. You can tie that the a story objective inspect object.
If it is an NPC that is intended to speak to the character you can use story objective Dialog and check the Contact box. Then add the dialog and voila you are done. Hope this helps you!
Part 1 - Paradise Lost? NW-DDMMIKYTB
Part 2 - Into the Mist NW-DIJXRI4NT
Part 3 - Wind of The North NW-DFB9K8KWH
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