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Foundry addition

sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
edited June 2013 in General Discussion (PC)
After chatting on another thread about RP, I though the following would be kind of nice addition to the foundry and maybe it "may" help.

- Multi-path mission. It would be nice to make a multi-path mission. It could be anything from optionally "slaying" the bosses (or trick them) or even having a totally different ending depending on your choices (I know you can do something similar with tokens but it doesn't go between map easily)

- Puzzle solving - right now I kind of have many items (like books) that people have to figure out a pattern or read in certain order to advance the story, but that is "linear" once you solve it, that is it. It would be nice to have the ability to "mix it up" or have "multiple solution" that the game can choose from and put into the game (of course you would have to enter all the variation of the puzzle and the system just pick one of X, when it loads for that player. random each time

- Skill check test - We can do "skill roll" like charisma check to talk the boss out of it (Random number generate against your charisma... like a test) or any other stat test. Heck, even have a random number generate on player side (they just click a chance) vs the NPC random stats, that would be cool to have.

This may open up foundry even more and allow players to create some interesting multi-ending and multi-path stories.
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