Some feedback on tradeskilling, specifically Mailsmithing used as examples:
Base material collection tasks (mithral ore collection) last 10-15-20min each for tier 1-2-3 armors. And the yield is only 2 ores per no matter the tier.
This means you have to return every 20 minutes to do one single task bunch. It is tedious.
Why not allow us to stack up to 3, or 5 task sequences per Profession slot?
Or,
Why not put in new tasks that take longer, and yield more ores? see Mass Ring Smithing
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I would like to see more recipes in all professions with game dropped components.
I would like to see more consumable clicky items created in trades. Invis scrolls, summon monster that fights for you scrolls, ae debuff scrolls -- that are all player made from drops in game and booster pack tool/npc assets.
Pet Creation in Professions:
Once a player attains L20 in a profession, tasks for the following should appear:
-- Mailsmithing gives a task to create a Fighter Cleric
-- Leatherworking gives task to create a monkish fighter, Kensai
-- Platesmithing gives task to create a light or dark knight, Paladin, Shadow Knight
-- Tailoring gives a task to create a crowd control silk wearing, Ninja
-- Leadership gives a task to gain the ability to control two pets/mercenaries at once
-- Alchemy gives a task to create a potions that temporarily gives your pet/merc Spells, or Attacks.
Add in the ability to craft, or purchase, or loot from bosses, illusion potions and clickies.
Add in the ability to craft, or purchase, or loot from monsters, pet vanity clickies. (new armor art, weapon art, particle effects)
Add in the ability to craft, or purchase, or loot from monsters, player vanity clickies. (see above)
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