If there is one thing that could make this game stand out in the crowd of all of the other MMO's it is the foundry. Unfortunately the devs seemed to think its capacity for evil was so great that they gimped the HAMSTER out of it. Meanwhile people have billions of AD and are walking the streets of protectors enclave in the absolute best gear that can be found. Level 60s are bored that the same old boring content (Which cryptic made so easy it was crushed in under 2 months) is still the same old boring content.
In the wings stand a legion of authors who are relegated to just creating a story and are limited by the tools that have been made available to them. If cryptic put a little time into the foundry they wouldn't need to make any content at all, allow uploading voice overs, skins, models, put tools into place to allow people to program AI actions. You could let people modify powers of mobs, put in real bosses into their stories give out rewards that actually mean something instead of a green item at the end of an epic story line. Let people actually make dungeons. If they find a way to abuse it ban them. Quit treating everyone like a criminal and let us play your game.
Having seen the absolute devastation that can result from UGC exploits (City of Heroes), I'd much rather the devs err on the side of caution.
I think we should be able to make one blue item, name it what we want, and divide a set number of points among different bonuses. Since there are rarer, better items in the game for players to strive for, I don't see why we can't give something slightly weaker with a custom name for flavor.
I'm perplexed as to why we can't add just 1 of each skill node (nature, religion, etc.) to a quest. When I started making my first one, even knowing they had gimped the reward system, I just assumed this was a given.
Probably there are morons who would find ways to abuse this, but the answer to this and also the original question about better rewards overall is that they simply have to find a way to fix it. Just make it random for God's sake, 1 out of 4 gets a great reward, 1 out of 4 gets good, decent, poor, etc. Minimum 15 minutes average play time.
It would be nice if we get some alternate images as rewards for the foundry. I would like to see more sandals, multicolored cloaks, togas, axes, whips, maces, maybe some clothes with nice colors. This would not overpower the game by giving super items. Add a little variety to the game
But isnt this what the "authors" wanted? Poor rewards so the players wouldn't rush through a foundry mission to get the leet loot and EXP. Now the player can enjoy talk to this guy and then that guy then you might get a key to the back of the pub mishes . Players can now enjoy missions that have no gameplay at all because we all know Dritz Do'Urden erotic fan fiction is a lot more important to actual gameplay. Hey a player can create a "story" and ask for a great review from another author in return for a great review for theirs ( even if their stories are utter Kobold dung ). JOY UPON JOYS!.
Tis truly be the golden age of the foundry enjoy it while it lasts.
It would be nice if Foundry rewards would be something other then a bunch of useless green items. Maybe some consumables would be nice like potions that can be used in Dungeon runs. Unfortunately since you can create any game content the rewards have to be balanced against the fact that it can be exploited.
But isnt this what the "authors" wanted? Poor rewards so the players wouldn't rush through a foundry mission to get the leet loot and EXP. Now the player can enjoy talk to this guy and then that guy then you might get a key to the back of the pub mishes . Players can now enjoy missions that have no gameplay at all because we all know Dritz Do'Urden erotic fan fiction is a lot more important to actual gameplay. Hey a player can create a "story" and ask for a great review from another author in return for a great review for theirs ( even if their stories are utter Kobold dung ). JOY UPON JOYS!.
Tis truly be the golden age of the foundry enjoy it while it lasts.
I didn't vote for gimped Foundry rewards. You have a point about these missions with no gameplay at all, though I'm unsure which one you're referring to about the Drizz't erotic fan fiction. There's another exploit map out that has climbed higher up on the list than mine, and a lot of other great quests, and all it consists of is knocking someone off a cliff judging from the reviews I read. It's average duration is 0 minutes. It's called Gumby's Foundry or something lame like that. Darn claymation Michelle Kwan wannabes...
Actually I play Neverwinter more than CO these days. I think Neverwinters the better game and Ive always said if CO doesnt get the numbers in it doesnt deserve the same dev time STO/NW gets.
But your right I am pissed and I will tell you why. I made a classic Dungeon crawler style mission spent about 24 hours working on it. Its level lay out and foe positions where perfectly placed. If I do say so myself it was a fantastic level. Published it it got some good reviews was played quite a bit. I was very very proud of it
It wasnt designed to be grinding mission but it seemed it did give out a lot EXP ( but it was a HUGE dungeon) and it seems some "authors" reported my mish as some sort of grinding mish when it wasnt -__-
So yes , yes I am angry. I put a lot of work and hours into my mish only have a bunch of "authors" complain about it because it didnt have a story U__U"
I really dont know how it worked. It might have just been Cryptic playing it safe with any mish that gave out a stupid amount of EXP. But the facts are all this happen because some authors moan about non story missions that gave out large EXP and that winds me up more than if it was the reported thing U_U"
It was taken down no reason given, I wasnt warned or anything like that I put in a ticket , the response I got was Cryptic themselves took it down. I understand exploit grinding mishes had to be taken down and I agree with that but my one was a true dungeon crawl mission it took to long to finish for it to be an exploit mish, and I spent ages making it this wasnt a quickie EXP level :<
You see thats why I am angry the TAKE EM ALL DOWN actions of Cryptic in this matter makes me want to punch a horse in the butt >:C
.. Not to be snarky here, but .. 24 hours for the quest? I have single maps alone that took twice that length to build, not including NPCs and encounter design. 24 hours is 6 days, at 4 hours per evening. Not even a week.
I'm sorry your mission got taken down, but 24 hours is really nothing, compared to the length of time some Foundry authors put into their craft.
.. Not to be snarky here, but .. 24 hours for the quest? I have single maps alone that took twice that length to build, not including NPCs and encounter design. 24 hours is 6 days, at 4 hours per evening. Not even a week.
I'm sorry your mission got taken down, but 24 hours is really nothing, compared to the length of time some Foundry authors put into their craft.
No offense taken. But for me ( I own and run a few comic and gaming shops ) I dont really have a lot of time for myself to me thats a lot of hours ^__^
BUT OMG there is bound to be someone that spent like a week making theirs and it was taken down I would hate to be that person :<
I didn't want to diminish your effort, just provide some perspective. But, you're right... 24 hours is 24 hours, and that's 24 hours of your life you'll never get back. I feel like I should say "I'm sorry for your loss"
And it's nothing like some of the STO Foundry wars (which got me so enraged I ended up deleting a half dozen max-level characters and three painstakingly crafted missions. Sigh)
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
0
xhritMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
I am pretty sure foundry quests reward AD, which can be used to purchase anything in the game - endgame loot, cash store only items, enchants, everything. You can literally earn everything in game just by playing foundry!
In what universe is "rewards you with everything you can possibly get in-game" a suck reward?
.. Not to be snarky here, but .. 24 hours for the quest? I have single maps alone that took twice that length to build, not including NPCs and encounter design. 24 hours is 6 days, at 4 hours per evening. Not even a week.
I'm sorry your mission got taken down, but 24 hours is really nothing, compared to the length of time some Foundry authors put into their craft.
That. Does not make it any less painful, nor right. - Though to OP can't you republish it? And fix what caused it to be taken down?
4000 AD a day from foundry missions at level 60, no that doesn't make it worth doing them. Do them for fun, but there is no real reward for doing them.
Hmm if a foundry qualifies for the daily reward, I don't see why they couldn't put a seal (chosen by the player's level) in the end chest. Give an alternative path for gaining gear. I would think that that would solve the foundry rewards issue.
_________________________________ Silence speaks louder than words...
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
edited June 2013
A foundry producer commented in the currently insufficient rewards. They do plan to make some changes (look for the Foundry Producer a few replies down).
Well, yeah, 30 mins or so of foundry missions can get you 2000 ad and kill loot/xp.
30 mins of a regular zone instance gets you mission reward plus kill loot/xp plus several chests plus a dozen or two nodes.
None of the things you can get in regular zone instances will sell for more then 4k AD/per hour.
Foundry has the best reward to time ratio in the game, aside of course from epic instances, which can only be done if you are level 60, have a high gear score, and have a group to help you clear it. Even then, you are only guaranteed rewards aside from seals during the delve event, and those rewards may or may not be worth more then 4k AD/hour.
All the the seal gear is worthless to sell on the AH. The rat sells for 40k and costs 200 seals. That means each seal is worth 200 AD - 10 seals drop in a dungeon, excluding delve events. Which if you are running tier 2 dungeons, since that is the only way to hope for more loot, are supposed to take 45 minutes per run.
Mathhammer:
Grinding Foundries solo = 4K AD/hour + greens to sell for gold
PvP - solo if you are pro, grp if not = 4k AD/Hour + 2k glory to sell for gold + blues if you are good
Epic Dungeon grp during non-delve event = Seals worth 1.5k AD/hour + greens to sell for gold + purples to sell for ad if you are lucky
Unless you are grinding CN 4/4 all day, foundries are the best AD/time payout.
No, foundries are pretty lousy reward-wise, even just for AD. You only get the daily reward once or twice a day, and if you're much lower than 60 you will only be able to get a 3k, 2k, or 1k as the reward not 4k, though with fewer foundry runs also. As for gold, also not good, drops are a whopping 1 silver each unidentified, whereas in most other content you will find the same number of drops as well as skill nodes and chests which will have a good deal more gold value to them, and potentially extra AD value.
Epic dungeons are by far the highest AD rewards, though it heavily depends on luck, and are pretty good for gold if you get a party that isn't in such a rush that they complain if you click to loot greens/nodes/chests.
Skirmishes are now actually the best guaranteed AD reward, with the dailies as well as the events, you can net up over 10k in an hour with a good group. This requires you be just below level 60 though, as there is no level 60 daily. Even without the daily it's not at all hard to hit 4-6k in an hour during the 1 hour event which happens 3-4 times a day. You will also get a ton more gold than from foundries.
Foundry rewards need a LOT of beefing up, but not just improving the rewards. They need to make the rewards at least be influenceable by authors. And they need to promote players trying other foundries, not just the same 15 minute foundry quest 1-8 times a day/character.
As a fellow author I am just going to throw in my two cents.
If a player at lv60 has to run FOUR foundries for a daily, a good idea would be to change the system a bit. 4 foundries means at least 1 hour online, if not more. Why not let people choose, if they want to run FOUR 15-minute quests, or ONE hour-long quest?
And then base the foundry final reward on the average playtime?
I'm perplexed as to why we can't add just 1 of each skill node (nature, religion, etc.) to a quest. When I started making my first one, even knowing they had gimped the reward system, I just assumed this was a given.
Probably there are morons who would find ways to abuse this, but the answer to this and also the original question about better rewards overall is that they simply have to find a way to fix it. Just make it random for God's sake, 1 out of 4 gets a great reward, 1 out of 4 gets good, decent, poor, etc. Minimum 15 minutes average play time.
Because you could just make a Dungeon with just the skill nodes in it and just farm it during the Professions hour and do it over and over again.
There is a Youtube of someone getting 65k and hour in ZEN by spamming into a Zone and collecting the nodes and just changing the instance they are in - over and over.
In a foundry Quest there would not even be any competition...
Genus Draco Fad and the Muster@Jintortle
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
Comments
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I think we should be able to make one blue item, name it what we want, and divide a set number of points among different bonuses. Since there are rarer, better items in the game for players to strive for, I don't see why we can't give something slightly weaker with a custom name for flavor.
Probably there are morons who would find ways to abuse this, but the answer to this and also the original question about better rewards overall is that they simply have to find a way to fix it. Just make it random for God's sake, 1 out of 4 gets a great reward, 1 out of 4 gets good, decent, poor, etc. Minimum 15 minutes average play time.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
But isnt this what the "authors" wanted? Poor rewards so the players wouldn't rush through a foundry mission to get the leet loot and EXP. Now the player can enjoy talk to this guy and then that guy then you might get a key to the back of the pub mishes . Players can now enjoy missions that have no gameplay at all because we all know Dritz Do'Urden erotic fan fiction is a lot more important to actual gameplay. Hey a player can create a "story" and ask for a great review from another author in return for a great review for theirs ( even if their stories are utter Kobold dung ). JOY UPON JOYS!.
Tis truly be the golden age of the foundry enjoy it while it lasts.
Nepht and Dr Deflecto on primus
I didn't vote for gimped Foundry rewards. You have a point about these missions with no gameplay at all, though I'm unsure which one you're referring to about the Drizz't erotic fan fiction. There's another exploit map out that has climbed higher up on the list than mine, and a lot of other great quests, and all it consists of is knocking someone off a cliff judging from the reviews I read. It's average duration is 0 minutes. It's called Gumby's Foundry or something lame like that. Darn claymation Michelle Kwan wannabes...
So he/she decides to take it out on players rather than Cryptic.
Classy.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
But your right I am pissed and I will tell you why. I made a classic Dungeon crawler style mission spent about 24 hours working on it. Its level lay out and foe positions where perfectly placed. If I do say so myself it was a fantastic level. Published it it got some good reviews was played quite a bit. I was very very proud of it
It wasnt designed to be grinding mission but it seemed it did give out a lot EXP ( but it was a HUGE dungeon) and it seems some "authors" reported my mish as some sort of grinding mish when it wasnt -__-
So yes , yes I am angry. I put a lot of work and hours into my mish only have a bunch of "authors" complain about it because it didnt have a story U__U"
Nepht and Dr Deflecto on primus
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I really dont know how it worked. It might have just been Cryptic playing it safe with any mish that gave out a stupid amount of EXP. But the facts are all this happen because some authors moan about non story missions that gave out large EXP and that winds me up more than if it was the reported thing U_U"
It was taken down no reason given, I wasnt warned or anything like that I put in a ticket , the response I got was Cryptic themselves took it down. I understand exploit grinding mishes had to be taken down and I agree with that but my one was a true dungeon crawl mission it took to long to finish for it to be an exploit mish, and I spent ages making it this wasnt a quickie EXP level :<
You see thats why I am angry the TAKE EM ALL DOWN actions of Cryptic in this matter makes me want to punch a horse in the butt >:C
Nepht and Dr Deflecto on primus
I'm sorry your mission got taken down, but 24 hours is really nothing, compared to the length of time some Foundry authors put into their craft.
No offense taken. But for me ( I own and run a few comic and gaming shops ) I dont really have a lot of time for myself to me thats a lot of hours ^__^
BUT OMG there is bound to be someone that spent like a week making theirs and it was taken down I would hate to be that person :<
Nepht and Dr Deflecto on primus
Unless it's an active exploit, I don't care if someone makes a giant warehouse filled with orcs to fight.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I will leave it for people to see they shouldn't post when enraged it make you look like an *** :I
Nepht and Dr Deflecto on primus
And it's nothing like some of the STO Foundry wars (which got me so enraged I ended up deleting a half dozen max-level characters and three painstakingly crafted missions. Sigh)
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
In what universe is "rewards you with everything you can possibly get in-game" a suck reward?
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
30 mins of a regular zone instance gets you mission reward plus kill loot/xp plus several chests plus a dozen or two nodes.
Playing a regular instance after playing foundry can make you really down about foundry.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
The Gems of Destiny
Author:@brunomaltasisko
Q1: The Mysterious Mage (NW-DH25ZWZ9T)
Q2: The Gem of Time (NW-DIV5JX7J3)
More to Come
That. Does not make it any less painful, nor right. - Though to OP can't you republish it? And fix what caused it to be taken down?
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Silence speaks louder than words...
http://nw-forum.perfectworld.com/showthread.php?362242-Why-no-one-plays-Foundry-missions&highlight=foundry+token
Hopefully these changes will be made sooner rather than later.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
None of the things you can get in regular zone instances will sell for more then 4k AD/per hour.
Foundry has the best reward to time ratio in the game, aside of course from epic instances, which can only be done if you are level 60, have a high gear score, and have a group to help you clear it. Even then, you are only guaranteed rewards aside from seals during the delve event, and those rewards may or may not be worth more then 4k AD/hour.
All the the seal gear is worthless to sell on the AH. The rat sells for 40k and costs 200 seals. That means each seal is worth 200 AD - 10 seals drop in a dungeon, excluding delve events. Which if you are running tier 2 dungeons, since that is the only way to hope for more loot, are supposed to take 45 minutes per run.
Mathhammer:
Grinding Foundries solo = 4K AD/hour + greens to sell for gold
PvP - solo if you are pro, grp if not = 4k AD/Hour + 2k glory to sell for gold + blues if you are good
Epic Dungeon grp during non-delve event = Seals worth 1.5k AD/hour + greens to sell for gold + purples to sell for ad if you are lucky
Unless you are grinding CN 4/4 all day, foundries are the best AD/time payout.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
You need to run foudnry 4 times to get the 4k daily reward and thats it its on cooldown.
Epic dungeons are by far the highest AD rewards, though it heavily depends on luck, and are pretty good for gold if you get a party that isn't in such a rush that they complain if you click to loot greens/nodes/chests.
Skirmishes are now actually the best guaranteed AD reward, with the dailies as well as the events, you can net up over 10k in an hour with a good group. This requires you be just below level 60 though, as there is no level 60 daily. Even without the daily it's not at all hard to hit 4-6k in an hour during the 1 hour event which happens 3-4 times a day. You will also get a ton more gold than from foundries.
Foundry rewards need a LOT of beefing up, but not just improving the rewards. They need to make the rewards at least be influenceable by authors. And they need to promote players trying other foundries, not just the same 15 minute foundry quest 1-8 times a day/character.
Okay, Panic.
If a player at lv60 has to run FOUR foundries for a daily, a good idea would be to change the system a bit. 4 foundries means at least 1 hour online, if not more. Why not let people choose, if they want to run FOUR 15-minute quests, or ONE hour-long quest?
And then base the foundry final reward on the average playtime?
Now featured!
'A wayward child' is currently taken down for upgrades
Because you could just make a Dungeon with just the skill nodes in it and just farm it during the Professions hour and do it over and over again.
There is a Youtube of someone getting 65k and hour in ZEN by spamming into a Zone and collecting the nodes and just changing the instance they are in - over and over.
In a foundry Quest there would not even be any competition...
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)