Similar as already stated...
Cleric need to be healers, as it is unless you with a really new team that doesnt avoid or control most of the healing is the <font color="orange">HAMSTER</font> ant healing companions and potions.
Traps should **** near one shot people. As it is I think people tend to try and run into them inside dungeons.
More choices for combat especially with at wills and encounters.
Paragon paths oh yah!!
Make it worthwhile to explore dungeons, give rewards for finding the combination locks and specific things like that.
End game is the least of my priorities for this list because this game does not even warrant the grind game like other mmos.
0
njeelaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
Wish ther will make more open world stuff. like world bosses, rare mobs. put in some rep farming even it boring but then thers something to farm for, when you just want to solo and relaxing. and if ther could add a world when you just not teleport to each place when hiting the gate, more like a avanture to the other zone wher you have to clear road to actule get ther.
Comments
He isnt still here. Check the post date. This one got necro'd from the depths of beyond.
I know halloween is coming, but isn't zombie threads a bit much?
Cleric need to be healers, as it is unless you with a really new team that doesnt avoid or control most of the healing is the <font color="orange">HAMSTER</font> ant healing companions and potions.
Traps should **** near one shot people. As it is I think people tend to try and run into them inside dungeons.
More choices for combat especially with at wills and encounters.
Paragon paths oh yah!!
Make it worthwhile to explore dungeons, give rewards for finding the combination locks and specific things like that.
End game is the least of my priorities for this list because this game does not even warrant the grind game like other mmos.
ps can be a bit bad spelling in this