I want to suggest an option to: Disable the pop-ups after one did need/greed/pass on an item.
Sometimes there are just to many pop-ups on the screen you cant click away(they will stay for a few seconds).
Because you can already see who got what in the chat window these pop-ups are somehow useless.
Post edited by frectarf on
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millertime197933Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 124Bounty Hunter
edited June 2013
Yes please. There are people that like to pick up loot during fights which makes it crazy hard when the middle of your screen is full of blocks asking you to need greed or pass, and then more blocks saying who won the HAMSTER loot.
Yes please, it is amazing that this issue got past pre-alpha testing.
Also the pop-up in the middle of the screen when you are near loot, even during combat should be disablable as well. In an action game having an non-disablable and unmovable pop-up appear right in the middle of your screen during combat is astonishing poor design.
Seriously...just open up your HUD options and move them to fit your style.
Sadly this doesn't work with the pop-up for nearby loot. In fact the primary reasons that I think people pick up items during combat is to get rid of the nearby loot icon right on top of their combat cursor. Even this is distracting in a hectic situation, and there should be an option to disable it during combat.
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nwrogueMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
By default, to clear the "This person won...." box, you press escape. So if 3 boxes are up on your screen, tap it 3 times. Yes, it's tedious at first, but you kinda get used to it in dungeons to clear your screen.
Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
I want to suggest an option to: Disable the pop-ups after one did need/greed/pass on an item.
Sometimes there are just to many pop-ups on the screen you cant click away(they will stay for a few seconds).
Because you can already see who got what in the chat window these pop-ups are somehow useless.
If you are just running trash instances, you can set loot to "Round Robin" and it rolls in the background and puts your loot preassigned to you on the ground. No rolls, no popups. This is how I set up all my groups. In T2 runs, you will likely want to change back to need/greed, but it is so nice to not have it happening during the trash fights.
If you are just running trash instances, you can set loot to "Round Robin" and it rolls in the background and puts your loot preassigned to you on the ground. No rolls, no popups. This is how I set up all my groups. In T2 runs, you will likely want to change back to need/greed, but it is so nice to not have it happening during the trash fights.
There is so much useless unidentified green HAMSTER dropping, and bags cost a fair bit- it would be nice to be able to set your own loot threshold- gear by quality and enchants/materials by quality.
People are just desperate to look that useless green HAMSTER, so much so that they are willing to risk a wipe by running around madly combat looting while you're trying to time the CC of huge clouds of mobs and avoid red bloops. Not that not being able to see jack is in any way a problem, there's no reason for people to keep it in their pants until things calm down, or anything.
Of course, we can't trust people to behave considerately or thoughtfully, so the game probably needs configuration options like this to keep things reasonable.
Comments
Also the pop-up in the middle of the screen when you are near loot, even during combat should be disablable as well. In an action game having an non-disablable and unmovable pop-up appear right in the middle of your screen during combat is astonishing poor design.
Seriously...just open up your HUD options and move them to fit your style.
Sadly this doesn't work with the pop-up for nearby loot. In fact the primary reasons that I think people pick up items during combat is to get rid of the nearby loot icon right on top of their combat cursor. Even this is distracting in a hectic situation, and there should be an option to disable it during combat.
If you are just running trash instances, you can set loot to "Round Robin" and it rolls in the background and puts your loot preassigned to you on the ground. No rolls, no popups. This is how I set up all my groups. In T2 runs, you will likely want to change back to need/greed, but it is so nice to not have it happening during the trash fights.
There is so much useless unidentified green HAMSTER dropping, and bags cost a fair bit- it would be nice to be able to set your own loot threshold- gear by quality and enchants/materials by quality.
People are just desperate to look that useless green HAMSTER, so much so that they are willing to risk a wipe by running around madly combat looting while you're trying to time the CC of huge clouds of mobs and avoid red bloops. Not that not being able to see jack is in any way a problem, there's no reason for people to keep it in their pants until things calm down, or anything.
Of course, we can't trust people to behave considerately or thoughtfully, so the game probably needs configuration options like this to keep things reasonable.