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Being stunned and losing Lurker's Assault

pinkfontpinkfont Member Posts: 563 Bounty Hunter
edited June 2013 in The Thieves' Den
Can someone explain to me how this is fair?

I mean, rogue already has very slow action point generation. So logically, shouldn't Daily Abilities be our most fear abilities? I feel like Lurker's Assault should remain until the cooldown is completely drained, even if you're stunned, silenced, or pushed back. Control Wizards are constantly spamming the CC abilities and it's nearly impossible to not get hit by one when they can pop them from so far away, so why should we lose our DAILY the second we get hit by one? I can't count the number of times I've activated Lurker's Assault, popped stealth, rushed towards a target, get hit by a random stun by someone who couldn't even see me, and then watch in vain as my daily is gone.

Dailies should not function like this. Lurker's Assault is one of our core abilities, and shouldn't be treated like something we can just lose and shrug off. It's takes a long time to earn the AP to get that Daily, and it should be something that other players fear to face.
A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
Post edited by pinkfont on

Comments

  • kalintharkalinthar Member, NW M9 Playtest Posts: 21 Arc User
    edited June 2013
    Impossible to Catch is your new friend.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    impossible to catch doesnt refill your AP bar tnor does it bring lurkers assault back on
  • thedeadstarthedeadstar Member Posts: 201
    edited June 2013
    ItC is CC immunity, providing that you don't loose your LA to early.
    Shinis
    Tong Lv86
    Server: Jian [DE]
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    but once your CCed, lurkers is gone (and using ItC preemtivly is just stupid) and ItC wont help you to get it back
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited June 2013
    On the bright side, ITC will replenish your AP bar by 10% per use as long as you use it in battle. I also understand how frustrating it is to lose Lurker's Assault whenever we get dazed by CW's or fellow TR's via Smoke Bomb. In my opinion they should at least have something that can remove us from stealth. Otherwise, TR's in stealth would have little to no counters at all.

    Also, I learned to use Impossible to Catch while I'm using Lurker's Assault whenever a CW uses Time Steal. It takes me out of Stealth, but at the very least I get to keep the 60% damage bonus and 5 seconds of invulnerability to all attacks. Smoke Bombs on the one hand are harder to escape. But I'm cool with that.

    From my experience in playing as a Stealth TR, we should not use Lurker's Assault at melee range, or when there are so much AoE flying around. Most Stun/Daze/CC skills can successfully connect at that range.
  • skreechrskreechr Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 85
    edited June 2013
    YES!!! finally a post where someone is experiencing the same as me. I have used LA endless times and it cancels out. its a waste of building my AP and cant pretty much take 3 people down with it. but its shouldn't just turn off when I get CC'd
  • selonwselonw Member, Neverwinter Beta Users Posts: 258
    edited June 2013
    its not like ITC makes you immune for a minute...
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    selonw wrote: »
    its not like ITC makes you immune for a minute...

    look, another CW crawling around in these forums

    5 seconds isnt a minute
  • selonwselonw Member, Neverwinter Beta Users Posts: 258
    edited June 2013
    huckaseven wrote: »
    look, another CW crawling around in these forums

    5 seconds isnt a minute

    Or, im a TR and beeing sarcastic
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    I shouldn't have to slot of specific encounter ability in my bar for my Daily to be a reasonable skill. That's ridiculous.

    And as a rogue, I certainly shouldn't have to shy away from melee fights just because I'm scared that a random CW/GWF can completely invalidate my Daily with a simple stun. It makes no sense and our AP generation is too slow for this to be fair.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • adozuadozu Member Posts: 477 Arc User
    edited June 2013
    lurker is pretty much the best daily in the game, i'm ok with enemies being able to cancel it off myself. in turn for having super-killing powers for 10 seconds i have to choose the activation time carefully and possibly time ItC correctly (which is a must on my Q slot so it's not like i slot it specifically for this)

    if lurker got nerfed more than it was since beta tho it would no longer be worth it.
  • zellistazellista Member Posts: 100 Bounty Hunter
    edited June 2013
    pinkfont wrote: »
    I shouldn't have to slot of specific encounter ability in my bar for my Daily to be a reasonable skill. That's ridiculous.

    And as a rogue, I certainly shouldn't have to shy away from melee fights just because I'm scared that a random CW/GWF can completely invalidate my Daily with a simple stun. It makes no sense and our AP generation is too slow for this to be fair.
    How is it unreasonable when its about the only daily in the game capable of letting you kill off 2-3 100% hp targets if used right? Lurker (plus maybe path of blades), stealth, impact shot/CoS spam then go in for a lashing. NO OTHER DAILY in the game lets you derp that much.

    CWs get their daily (ice knife) invalidated very often with a simple dodge or breaking line of sight while STILL wasting their entire daily bar. GWF's single target daily can be interrupted mid-cast if not using unstoppable for a pretty "meh" amount of damage (slightly higher than their strongest encounter). When a CW or TR gets interrupted mid-cast for ice knife/shocking exec, they keep their AP bar. A GWF pretty much wastes all of it since their daily is a multi-hit skill.

    I have a lvl 60 CW, TR and GWF, all merely decked out in pvp gears and a lesser plaguefire enchant. Guess which class is the easiest to play? The TR. The lurker cancel sucks, but it also means you should avoid playing recklessly. If you want to dive into melee range like a madman with a 10secs +60% damage buff, then you should be playing a GWF (who do not even have that kind of power).
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    adozu wrote: »
    lurker is pretty much the best daily in the game, i'm ok with enemies being able to cancel it off myself. in turn for having super-killing powers for 10 seconds i have to choose the activation time carefully and possibly time ItC correctly (which is a must on my Q slot so it's not like i slot it specifically for this)

    if lurker got nerfed more than it was since beta tho it would no longer be worth it.

    I don't use Impossible to Catch. I use my guy for pure melee domination, and don't worry about CC. I shouldn't have to change the way I play, or slot in a specific encounter ability, just so that my Daily actually does damage. You're underplaying the problem here. It doesn't matter if the Daily is "amazing" in terms of damage, because it's gone the second you pop it. You have the advantage of not having this problem because of ItC. You're not thinking of the folks who don't use that skill.

    How is it unreasonable when its about the only daily in the game capable of letting you kill off 2-3 100% hp targets if used right? Lurker (plus maybe path of blades), stealth, impact shot/CoS spam then go in for a lashing. NO OTHER DAILY in the game lets you derp that much.

    CWs get their daily (ice knife) invalidated very often with a simple dodge or breaking line of sight while STILL wasting their entire daily bar. GWF's single target daily can be interrupted mid-cast if not using unstoppable for a pretty "meh" amount of damage (slightly higher than their strongest encounter). When a CW or TR gets interrupted mid-cast for ice knife/shocking exec, they keep their AP bar. A GWF pretty much wastes all of it since their daily is a multi-hit skill.

    I have a lvl 60 CW, TR and GWF, all merely decked out in pvp gears and a lesser plaguefire enchant. Guess which class is the easiest to play? The TR. The lurker cancel sucks, but it also means you should avoid playing recklessly. If you want to dive into melee range like a madman with a 10secs +60% damage buff, then you should be playing a GWF (who do not even have that kind of power).

    The power of the daily is irrelevant, if you never get to use it to it's potential. The way it works now, the daily is only really good for one and one fights, when you're sure that enemy won't be able to daze/stun you. You can't use it in group fights to help your team cap a point, because it'll be gone within seconds. That is not how a Daily should function. Not when we get AP so slowly! Dailies should be game-changers. They should be something that enemies fear. They should not be rendered utterly useless by a STUN. I'm fine with being stunned while LA is activated, but it shouldn't disappear. The cooldown should continue counting down. Period.

    This really bothers me because LA is really the only daily that's useful in killing anyone, anymore. SE is useless and Bloodbath I use mainly for temporary invulnerability while my encounter cooldowns tick down. LA is the one thing I can count on to earn me at least one priority kill, and it sucks that it's effectively neutered someone using a simple daze skill. At that point I'm just standing around with no daily, zero AP, and no ability to defend myself. Fun.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • zellistazellista Member Posts: 100 Bounty Hunter
    edited June 2013
    pinkfont wrote: »
    I don't use Impossible to Catch. I use my guy for pure melee domination, and don't worry about CC. I shouldn't have to change the way I play, or slot in a specific encounter ability, just so that my Daily actually does damage. You're underplaying the problem here. It doesn't matter if the Daily is "amazing" in terms of damage, because it's gone the second you pop it. You have the advantage of not having this problem because of ItC. You're not thinking of the folks who don't use that skill.




    The power of the daily is irrelevant, if you never get to use it to it's potential. The way it works now, the daily is only really good for one and one fights, when you're sure that enemy won't be able to daze/stun you. You can't use it in group fights to help your team cap a point, because it'll be gone within seconds. That is not how a Daily should function. Not when we get AP so slowly! Dailies should be game-changers. They should be something that enemies fear. They should not be rendered utterly useless by a STUN. I'm fine with being stunned while LA is activated, but it shouldn't disappear. The cooldown should continue counting down. Period.

    This really bothers me because LA is really the only daily that's useful in killing anyone, anymore. SE is useless and Bloodbath I use mainly for temporary invulnerability while my encounter cooldowns tick down. LA is the one thing I can count on to earn me at least one priority kill, and it sucks that it's effectively neutered someone using a simple daze skill. At that point I'm just standing around with no daily, zero AP, and no ability to defend myself. Fun.

    Sucks that LA doesn't work the way you want it to, but just because it doesn't fit with *your* playstyle doesn't mean its useless.

    Against similarly geared players, I can normally kill off at least 2 non-GWF/GFs with just Impact Shot and Lashing Blade. I get to use the full 10 second duration as long as I'm careful enough to not just rush in to melee range like an idiot and expect nobody to drop a smoke bomb to screw everything up. Use Impact Shot. Use CoS. When LA is ending go in for a Lashing.

    Pulling that off is not difficult. Your refusal to play in a more careful manner when using LA has no bearing on the effectiveness of this daily.
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