I thought maybe the azure but possibly the dark. . I'm new to the game but is defense becoming more important so I can stay in longer? I haven't heard anything at all about life steal and whether it works for CW.
I had radiant for bonus HP which was really nice but replaced it with azure for defense. Looking at numbers I'm not sure I did right thing because what I have gained is a couple % of damage reduction at the cost of a higher % less HP.
With regard to defense or health you need to consider effective health (health x mitigation). Say you have 20000 health and 10% mitigation, that's 22000 effective health (20000x1.1). Do the math for your current stats and the options for your enchants to determine which is better.
Life steal is another possibility, but it will never save you from burst damage and it isn't a simple math question like effective health.
For pure survivability, you ideally want 28k effective health. This is easiest to achieve with Defense first up to around 2,000 Defense/31% Damage Resistance with an augment class companion. Funnily enough, perhaps intentionally, this also happens to be the point at which almost all attacks that would normally one shot you in T2 dungeons, become survivable, with very minor exceptions.
The enchantment that grants Defense in Defense slots is the Azure. The Dark is Lifesteal and not the same.
Beyond the 2K def mark raw HP seems to work better than more Defense, however, though you may need an additional 8K of it to be able to tank anything in the game (not that most CW are interested in going that far, ofc, due to the high offensive cost).
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schulz87Member, Neverwinter Beta UsersPosts: 6Arc User
edited June 2013
what about deflection? havnt seen any thread using deflection as defense enchants
what about deflection? havnt seen any thread using deflection as defense enchants
I think this is because deflection needs to be heavily stacked to be useful so people are reluctant to stack it so much (maybe except some pure tank builds). Second thing is it depends a lot on luck, you may suffer some powerful hits when deflection do nothing against. Defence seems a lot more predictable defensive stat as it always help.
The value of Deflection increases with the more Damage Resistance, i.e. Defense + AC and any other sources from spells or feats, that you already have. It is proc-based too.
On top of that, you need a lot of it to make a difference. So, Deflection is mostly suited to actual tanks.
Lifesteal is actually better in effectiveness and efficiency than Regeneration IF you can create a lot crit damage all the time. Base damage lowers its usefulness dramatically. Also, since CW's spend so much time with control spells rather than sitting there pew-pew'ing like some kind of ranged rogue, it makes Lifesteal a weak defensive stat for CW compared to the alternatives. Unsurprisingly, its quite a strong stat rating when stacked on Rogues whose primary stat is DEX, i.e. crit.
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Life steal is another possibility, but it will never save you from burst damage and it isn't a simple math question like effective health.
The enchantment that grants Defense in Defense slots is the Azure. The Dark is Lifesteal and not the same.
Beyond the 2K def mark raw HP seems to work better than more Defense, however, though you may need an additional 8K of it to be able to tank anything in the game (not that most CW are interested in going that far, ofc, due to the high offensive cost).
I think this is because deflection needs to be heavily stacked to be useful so people are reluctant to stack it so much (maybe except some pure tank builds). Second thing is it depends a lot on luck, you may suffer some powerful hits when deflection do nothing against. Defence seems a lot more predictable defensive stat as it always help.
On top of that, you need a lot of it to make a difference. So, Deflection is mostly suited to actual tanks.
Lifesteal is actually better in effectiveness and efficiency than Regeneration IF you can create a lot crit damage all the time. Base damage lowers its usefulness dramatically. Also, since CW's spend so much time with control spells rather than sitting there pew-pew'ing like some kind of ranged rogue, it makes Lifesteal a weak defensive stat for CW compared to the alternatives. Unsurprisingly, its quite a strong stat rating when stacked on Rogues whose primary stat is DEX, i.e. crit.