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Infinitely Respawning Adds?

devilwings1337devilwings1337 Member Posts: 20 Arc User
edited June 2013 in General Discussion (PC)
I have to ask what is the point of Adds that will continually respawn no matter how man ytimes you defeat them.

It means the best add control in the game is Kiting them or simply pushing them off cliffs since when you kill them they will come back anyways.

For further insult this continues even after Boss mobs are dead. Why are we still fighting adds for 20-30 minutes after the boss is dead. It's to the point players just want to wipe after the boss dies just to desapwn adds. And that is just no fun. I want to see a skilled group go through dungeons deathless and not killing themselves at the right moment just to save time, because that is not fun. Not fun at all.

The add problems come from this.
Players have hit caps on how many targets they can hit with AOE's. Why through 20 adds at us and then only allow the player to hit 5 at a time or less with there AoE moves.

IF hit caps where removed you might see parties use there wizards more to group up mobs and Aoe them down then just throw them continually off edges.

And then you have unkillable mobs like the Trolls in FH. It takes an entire party to focus down regenerarting mobs and during boss fights that is just not possible so Trolls can never die. Not fun Not fun at all.

And then you have the super high damage mobs with super defense like the Golems of FH, Giants and Hulks and then pretty much everything in CN. Even the gooniest fighter can't go toe to toe with these adds because they come in such great numbers or they have support with enough elsser adds to make sure you die when they knock you on your ***.

Adds is a serious problem in this game and is killing all the fun. Please weaken the adds or increase the players tools to deal with them. ANd maybe CW's wont be just a one trick Pony on how to push mobs off cliffs.
Post edited by devilwings1337 on

Comments

  • gdante7111111gdante7111111 Member, NW M9 Playtest Posts: 227 Arc User
    edited June 2013
    there op but it also is people with not a lot def and defl, rogue, cleric, wizard need to increase there def and defl.
  • ceryndrionceryndrion Member Posts: 0 Arc User
    edited June 2013
    there op but it also is people with not a lot def and defl, rogue, cleric, wizard need to increase there def and defl.

    I swear I've seen this post before, in a different thread..
    I reject your reality and I substitute my own!

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  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited June 2013
    Adds over boss mechanic as a way to harden a dungeon has been criticized ever since and at least within the new content the devs announced to be working towards more challenging bosses.

    But there is also a bug that causes infinity adds even after boss death. FH Grunts for sure and I also experienced that at Karrun.
  • discordinationdiscordination Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 34
    edited June 2013
    Testing your party's stamina and ability to deal with adds makes infinite adds a perfectly viable option for boss fights. Don't come here and cry because its over your head. The Trolls in FH make YOUR party unable to succeed, but for some reason other people don't have that problem... Maybe you suck?
    Essence of Aggression member
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  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    Players have hit caps on how many targets they can hit with AOE's. Why through 20 adds at us and then only allow the player to hit 5 at a time or less with there AoE moves.

    As a GF, I feel you. Frontlight surge for instance only ever seems to affect three enemies. Three! What ******* good is that?
    RIP Neverwinter 26/06/2014
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited June 2013
    Testing your party's stamina and ability to deal with adds makes infinite adds a perfectly viable option for boss fights. Don't come here and cry because its over your head. The Trolls in FH make YOUR party unable to succeed, but for some reason other people don't have that problem... Maybe you suck?

    Have you actually played Epic Frozen Heart? It's possible to kill the boss with them, sure. It's not possible to get rid of them all in a timely manner, though. If you want to kill them, your entire party has to invest at least an extra 5+ minutes trying to kill them. Even then, a lot of them will just respawn.

    OP probably wants something more like the end of Spell Plague where all adds despawn so you can get the DD chest without wasting a bunch of time on extra adds and/or having to aggro mobs and kill yourself to despawn them.
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited June 2013
    Have you actually played Epic Frozen Heart? It's possible to kill the boss with them, sure. It's not possible to get rid of them all in a timely manner, though.

    Yes it is.
    Just have someone kite them.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited June 2013
    healhamsta wrote: »
    Yes it is.
    Just have someone kite them.

    Get rid of means kill.

    You shouldn't have to kite a mob out of the boss area so that people can get their DD chest. You shouldn't need to suicide to stop mobs from infinitely respawning and despawn. It's downright bad design.

    If someone gets their arms chopped off, that's a serious problem. You shouldn't just argue with: "You still have your legs, so it's fine. You don't need to worry about it."
  • farcursefarcurse Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 46
    edited June 2013
    This is an ADD fight not a Boss fight , u kill the underlings before u kill the boss its the general reasoning normally, on this game its ALL about the adds , hell on u leave 1 player to solo the boss and the rest of the pt just kills adds , that or kite the adds and kill the boss , doesn't matter the dungeon you are in

    its not hard its stupid , u find a "trick" to do it the 1st time and its 99% win if u keep doing it the same way....
    i look at it as a job not entertainment , i just do them for gear and AD ... other games take raiderz for example "similar" i have fun killing bosses and they are hard... i don't see adds tho and if u do its like 1 or 2
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    Yes seen this bug happen in Epic FH a lot and also in Spell-plague. It is really annoying.
  • tyr216tyr216 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    At this point in the game, the adds are more powerful than the bosses that summon them. They have too much health, deal too much damage, and respawn even if you manage to actually kill them. So this means the strategy to dealing with them is to infinitely kite them which is yet another reason to not have a GF/GWF in your group. The favored group comp for epic dungeons seems to be any combination of rogues, wizards, and clerics. The rogues sit on the boss while the others kite adds around all day. When a TR can tank a boss better than a GF while doing more damage than a GWF, why would anyone bring a GF or GWF to their group? It just makes things more difficult.

    They can keep buffing GWF's and GF's but that's not going to fix the problem. The problem is with the fights themselves. You can still complete them with a GF and/or GWF in your group, but it becomes much more difficult and takes three times as long. Decrease add health pools and give them an enrage timer so they have to die quickly or they start moving faster and doing more damage. This will require groups to bring a GF or GWF to help handle the adds instead of just having the DC and/or CW kite them ad nauseum. As it is right now, PvE has boiled down to: "how fast can your rogue(s) kill the boss before your wizards and clerics get overwhelmed with adds?" They really need to address this soon because the game is fundamentally flawed from top to bottom in its current state and even the apologist whales are going to get tired of dumping cash into a fatally broken game.
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