I am seriously thinking about getting rid of it completely. PVE its pretty much garbage, and PVP its good for picking off inexperienced runners and that's about it. I am just thinking about saving me 3 points and using it elsewhere as it seems I would rather use lower level dailies now.
SE is pretty strong in pvp, even after nerf. i use it as an excecute (targets must have low hp, about 30%) for high priority targets and its very good because it cant be avoided and it goes long range. in pve its very useless.
To be honest, I think it's better in terms of how Shocking Execution is suppose to work. Before the nerf, most rogues used it as an "opener" as they engage in the fight. Now it's used as an "Execution" type skill to finish them off, although the base damage has been reduced by 60%, you'll still hit hard as the lower the health on the target, the more damage it will do (Increase rank for more damage as target is missing health). So, I like what the dev's have done (PvP wise). Can't say for PvE since I don't use it in PvE.
To be honest, I think it's better in terms of how Shocking Execution is suppose to work. Before the nerf, most rogues used it as an "opener" as they engage in the fight. Now it's used as an "Execution" type skill to finish them off, although the base damage has been reduced by 60%, you'll still hit hard as the lower the health on the target, the more damage it will do (Increase rank for more damage as target is missing health). So, I like what the dev's have done (PvP wise). Can't say for PvE since I don't use it in PvE.
I mean I said in PVP its ok... it can still be blocked or dodged... oh I also failed to mention easily interrupted, it does have a long animation time.
completely useless in pve, lashing blade is much better. Whirlwind of blades even does good aoe crit damage in pvp sometimes, kinda makes me wonder why i still have it in my daily slot even if you consider the added crit severity and crit chance i get after it
It's HAMSTER. A daily power shouldn't require a person to be on their deathbed in order to be effective. It honestly seems like they took the suggestions of "making the amount of damage scale more with how much HP target has " and instead went with, "massively decrease damage overall hurrr". There is no reason a "execution" should do considerable damage with an encounter ability. There is no reason a class with AP generation as slow as the rogue, should have a daily power that people can just shrug off. I'm going to be honest here, and attack that is only effective in the enemy is 30% hp is useless. Lurker's Assault can accomplish the exact same thing with a Lashing Blade, plus you'll have increased damage and stealth left afterwards. It's completely pointless to keep in your bar now. An "execution" shouldn't be able to one-shot people in the beginning of a fight, but if an opponent has half his health left, it should end it. Period.
This may be an unpopular opinion, but there you go. I personally believe they went too far and nerfed it into uselessness. No reason to have it take up space on bar. Lurker's Assault is infinitely better, and so is Bloodbath. Bloodbath and SE may both have crappy damage, but at least Bloodbath makes you invulnerable, gives you time for encounter cooldowns to down, and attacks multiple targets. I can't name the number of times I've been fighting a rogue and they've popped SE, and I still have enough health to finish them off. It's sad, but it's a mistake I never make, because that useless ability is never in my bar.
Shocking Execution should be renamed "Surprising Tickle". Eh, on second though, it's name is pretty appropriate; in that people are shocked when it actually manages to execute someone.
A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
I personally use courage breaker and lurkers assault.
Can't say I would use SE over courage breaker, I can use courage breaker on a full HP target without being penalized. It does do much less damage than a SE on a 50% health player would but I take it for the utility mostly, if I want to do damage I'll just use lurkers.
I replaced my Shocking Execution for Bloodbath. 3 seconds of invulnerability and you have a good chance of killing a CW, DC, or TR at 50% or less HP.
Shocking Execution is still worth it as TR's like us should have no trouble taking our opponent's HP to less than 40%. Shocking Execution at this point works the best at 40% HP or less. Better if it crits.
Well I am thinking about respeccing, and the only real use it seems to have for me, is pvp, and like I said against skilled players its all but useless. Even whip of blades can crit for 10K.
I am seriously thinking about getting rid of it completely. PVE its pretty much garbage, and PVP its good for picking off inexperienced runners and that's about it. I am just thinking about saving me 3 points and using it elsewhere as it seems I would rather use lower level dailies now.
Any thoughts or idea's?
It depends on the weather , if the wind blows slightly to the left then it's time to use Shocking Execution .
Lol PvE Execution is terrible my stealth lashing hits harder than my stealth crit shocking execution on an elite mob below 10% it is really a waste of a daily for all rogues. Whirlwind of Blades will 100% guarantee to do overall total damage than shocking execution. As mostly a primary PvE player I stopped even using Whirlwind considering lurker + blitz deals nearly the same amount of damage.
TL:DR Shocking is terrible for PvE 100% waste of a daily slot. PvE rogues should only use Lurker's because all other Dailies are pretty much shooting a water gun at yazimat.
Nevermore@meeggtoast 12.2 BiS TR Lanaya@meeggtoast 13.4 BiS GWF Shendelzare@meeggtoast 11.2k CN mule CW
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I mean I said in PVP its ok... it can still be blocked or dodged... oh I also failed to mention easily interrupted, it does have a long animation time.
the charge gets consumed but the guy just runs away...
This may be an unpopular opinion, but there you go. I personally believe they went too far and nerfed it into uselessness. No reason to have it take up space on bar. Lurker's Assault is infinitely better, and so is Bloodbath. Bloodbath and SE may both have crappy damage, but at least Bloodbath makes you invulnerable, gives you time for encounter cooldowns to down, and attacks multiple targets. I can't name the number of times I've been fighting a rogue and they've popped SE, and I still have enough health to finish them off. It's sad, but it's a mistake I never make, because that useless ability is never in my bar.
Shocking Execution should be renamed "Surprising Tickle". Eh, on second though, it's name is pretty appropriate; in that people are shocked when it actually manages to execute someone.
Can't say I would use SE over courage breaker, I can use courage breaker on a full HP target without being penalized. It does do much less damage than a SE on a 50% health player would but I take it for the utility mostly, if I want to do damage I'll just use lurkers.
Shocking Execution is still worth it as TR's like us should have no trouble taking our opponent's HP to less than 40%. Shocking Execution at this point works the best at 40% HP or less. Better if it crits.
This right here, this man knows what he's talking about. This is the only reason why I keep SE because it bypasses their mitigation.
It depends on the weather , if the wind blows slightly to the left then it's time to use Shocking Execution .
TL:DR Shocking is terrible for PvE 100% waste of a daily slot. PvE rogues should only use Lurker's because all other Dailies are pretty much shooting a water gun at yazimat.
Lanaya@meeggtoast 13.4 BiS GWF
Shendelzare@meeggtoast 11.2k CN mule CW
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