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Customization- DnD style-(Request)

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  • feorhfeorh Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    This game is not D & D - erase the neverwinter word and you will get your standard cookie-cutter fantasy world. The thing that confuses me is that - why bother? Anyone with a brain cell or two will figure it out after couple of hours of gaming.
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited June 2013
    It's an action MMO in the D&D setting.
    It's as D&D as a Forgotten Realms novel.
    If you're hoping to have a casual experience in a persistent setting of Neverwinter, this is a great experience.
    If you're hoping for a captivating MMO with a compelling endgame using D&D game mechanics - this is not the game you're looking for.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    riqita wrote: »
    It's an action MMO in the D&D setting.
    It's as D&D as a Forgotten Realms novel.
    If you're hoping to have a casual experience in a persistent setting of Neverwinter, this is a great experience.
    If you're hoping for a captivating MMO with a compelling endgame using D&D game mechanics - this is not the game you're looking for.

    Well said. This^
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    bracer2 wrote: »
    Besides this game I think DDO is also a very bad rendition. Though it does supply a DnD feel at least. Its old and outdated. NWN2 was great, yet it is also old and outdated. The DnD community has been clamoring for a better updated version of NWN2/DDO for months on this forum. That's what we want.:) A game were RP, options, and strict by the book rules is the essential backbone of the game.
    You aren't going to find most of that in DDO, NWO, or any future MMO for the time being I believe. RP has always been a niche market in the MMO scene, and the proportion of the MMO playerbase of roleplayers for any one particular setting is likely too small to be directly catered for.

    Strict by the book rules likewise don't work too well in making a good MMO. In an MMO it takes a party less than a minute for a combat that would likely take a PnP group hours. You may think that NWO levels come too fast, think about if you were using the strict by the book XP and levelling system which just requires around 15 combats to level.
    Likewise Death is generally much less damaging in an MMO, loot is more prevalent etc.
    Trying to hang on to that vancian magic system is going to cause issues as well: there is a reason that is was dropped for DDO and 4th Ed. Its a balance nightmare.

    And speaking of balance, the more options you have, the less likely you will find balance. One of the polarising issues in the DDO community is the BYOH/self-sufficient/solo X crowd compared with the non-min/maxers. The sheer difference in power level possible is far greater than WoW or NWO.
    It is also less easy to tweak that balance, since you are bound to those PnP rules. There are major balance issues all the way up to (and including) 4th ed.

    Don't get me wrong: there are people who will play a game because it gives (in their opinion) an authentic D&D feel.
    However these are a minority compared to the people who will play a game because it is good, and enjoyable, and regard the D&D connection as a bonus. At some point when making a D&D MMO, you have to change the PnP rules in order to make it a better MMO. Different companies will draw the line in different places, as will different people.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    feorh wrote: »
    This game is not D & D - erase the neverwinter word and you will get your standard cookie-cutter fantasy world.
    So . . . Forgotten Realms then. :p
    The thing that confuses me is that - why bother? Anyone with a brain cell or two will figure it out after couple of hours of gaming.
    Because people like Forgotten Realms and like playing in places that they have read about in the novels and possibly played in in a PnP game. They like the lore tidbits you can find that help immersion, and the presence of famous characters, and for the changes in the setting are reflected in the game.
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