Heroic Feats:
3/3 points on "Weapon Mastery" (1/2/3% great chance top land crit)
2/3 points on "Toughness" (3/6% increase on Max hit points)
4/5 points on "Swift Footwork" (Stamina regenerates 2/4/6/8% faster)
3/3 points on "Cunning Ambusher" (2/4/6% more damage over 6 secs from leaving stealth)
3/3 points on "Endless Assault" (2/4/6% more dmg dealt from encounters)
2/3 points on "Scoundrel Training" (3/6% more dmg on foes not targeting you)
3/3 points on "Disciple of strength" (2/4/6% increase the amount of bonus dmg strength gives you)
Saboteur Feats:
5/5 points on "Speed Swindle" (2/4/6/8/10% loss of speed to foes when crit hit, i gain 2/4/6/8/10%)
Scoundrel Feats:
5/5 points on "Underhanded Tactics" (Increase the effectiveness of combat advantage for me by 4/8/12/16/20%)
5/5 points on "Press the Advantage" (Your impossible to catch now also improves power by 2/4/6/8/10%)
5/5 points on "Nimble Blade" (35% chance to deal an extra 4/8/12/16/20% dmg on non crit strikes.)
5/5 points on "Mocking Knave" (Sly flourish/Cloud of steel deal 2/4/6/8/10% more dmg. Additionally, Cloud of steel's dmg per stack increased by .5/1/1.5/2/2.5%).
5/5 points on "Action Rush" (your encounter powers have a 15% chance to grant 3/6/9/12/15% of action point.)
1/1 points on "Whirlwind Sneak" (for 10 secs after stealth ends, the first time you hit with an encounter power it will deal 15% additional dmg)
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So, Now thats out of way how i Use these feats points is like so for:
=============================================PVP============================================================
Equip:
—- Yellow power thingies —-
Sneak attack (10% run speed while stealthed)
First Strike (5% additional for 1st attack)
—- At Will's —-
Sly Flourish – (1314-1532 dmg ,Sly flourish/Cloud of steel deal 2/4/6/8/10% more dmg from Mocking Knave)
Cloud of Steel – (636- 748 dmg Cloud of steel's dmg per stack increased by .5/1/1.5/2/2.5% from Mocking Knave)
—- Encounters —--
Deft Strike – (3384- 3981 dmg and slows enemy, When stealthed it increases range to 80, can be used to teleport to teammates)
Lashing Blade – (6248- 7350 dmg when stealthed has a 100% chance to crit hit.)
Impossible to Catch (Break free of most controlling effects and when stealthed you cannot be hit.)
—- Daily's —-
Shocking Execution – (14275- 15779 dmg, ignores targets defense and deals additional dmg based on how much health is left, making it an EPIC Finisher.)
Lurkers Assault – (Increases damage by 20%, stealth regenerates fast let you stay stealth ed for way longer.)
=============================================PVE============================================================
Equip:
—- Yellow power thingies —-
Skillful Infiltrator (Increase base runspeed by 5%, increase crit hit and deflection chance by 1%)
Tenacious Concealment ( Decrease stealth lost by hits by 30%)
—- At Will's —-
Duelist Fury – (1295 – 1514 sets bleed effect and can be stacked 10 times)
Cloud of Steel – (636- 748 dmg Cloud of steel's dmg per stack increased by .5/1/1.5/2/2.5% from Mocking Knave)
—- Encounters —--
Wicked Reminder (2350 – 2721 Can be stacked 5 times, stack 3 times if stealthed only for a few secs, but cracks targets armour dropping the defence)
Lashing Blade – (6248- 7350 dmg when stealthed has a 100% chance to crit hit.)
Dazing strike – (4468 – 5256 and dazes enemy for several seconds.)
—- Daily's —-
Shocking Execution – (14275- 15779 dmg, ignores targets defense and deals additional dmg based on how much health is left, making it an EPIC Finisher.)
Lurkers Assault – (Increases damage by 20%, stealth regenerates fast let you stay stealth ed for way longer.)
===========================================DUNGEONS========================================================
Equip:
—- Yellow power thingies —-
Skillful Infiltrator (Increase base runspeed by 5%, increase crit hit and deflection chance by 1%)
Tactics ( Increase your Action Point gain by 5%)
—- At Will's —-
Duelist Fury – (1295 – 1514 sets bleed effect and can be stacked 10 times)
Cloud of Steel – (636- 748 dmg Cloud of steel's dmg per stack increased by .5/1/1.5/2/2.5% from Mocking Knave)
—- Encounters —--
Dazing strike – (4468 – 5256 and dazes enemy for several seconds.)
Lashing Blade – (6248- 7350 dmg when stealthed has a 100% chance to crit hit.)
Impossible to Catch (Break free of most controlling effects and when stealthed you cannot be hit.)
—- Daily's —-
Shocking Execution – (14275- 15779 dmg, ignores targets defense and deals additional dmg based on how much health is left, making it an EPIC Finisher.)
Lurkers Assault – (Increases damage by 20%, stealth regenerates fast let you stay stealth ed for way longer.)
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TACTICS I USE AS FOLLOWS—-
FOR 1 V 1 PVP:
1. Stealth to approach, start with Lashing blade (as you 100% chance to crit hit, 10% loss of speed to foe from crit hit, i gain 10% from Speed Swindle.)
2. now your un stealthed ( for 6 secs you have a 6% increase on dmg from Cunning Ambusher, for 10 secs after stealth ends, the first time you hit with an encounter power it will deal 15% additional dmg from Whirlwind Sneak, 35% chance to deal an extra 20% dmg on non crit strikes IF ITS NOT A CRIT STRIKE WE LAND NOW, 6% bonus increase on dmg granted by strength points,) now use Deft Strike, further slowing the enemy, and pulling you right behind them at a close range.
3. Cast Impossible to catch, then use sly flourish for 3 hits (Sly flourish deals 10% more dmg from Mocking Knave)
4. Roll away from enemy, and throw all 12 knives from Cloud of steel (Cloud of steel's dmg per stack increased by 2.5% from Mocking Knave,) then buy the time you have done all this, Deft strike is almost ready to be used again, unless stacking massive defence and deflection they will be dead.
5.if its ready/ there not dead but atleast 50% health then use shocking execution, then off you go to find your next victim .
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3 v 1 PVP
there are 2 ways to go about this both depending on IF you have Lurkers Assault daily ready for use and some stealth…..
IF YOU DO TRY
1.Pop Lurkers Assault (20% damage increase from lurkers Assault,) then stealth so not seen,
2. attack with duelist furry while moving around, hitting lowest health foe with lashing blade just before leaving lurkers assault state.
3. Lurkers assault would of refilled stealth, stealth again with impossible to catch to make sure you cant be hit while focusing 2nd target, once effect wears off, use deft strike to appear behind enemy not in range of attacks, and roll to person you want to fight/ direction you want to leave.
<<<<<<<TO BE COMPLETED SOON>>>>>>