So after this patch, with ARP being additive and all the buffs to damage, what is currently the best ability score lineup for a DPS-based Great Weapon Fighter likely going down the Destroyer tree?
Still dex, gains from ability cap work outside DR. So even at the lowest possible con for GWF you only need 1854 ArP, any more is a waste. Crit on the other hand we really cant cap atm outside the point that we hit such heavy DR the return isn't worth it. So, if you go CON, you are in essence wasting stat points since the amount you need in ArP is so little you will be hitting heavy DR from other stats, thus lowering the net benefit you gain overall.
Only way I would recommend CON is if you plan to go Sentinel and/or stack tenebrous and health (which will prob get the nerf bat soon).
Still dex, gains from ability cap work outside DR. So even at the lowest possible con for GWF you only need 1854 ArP, any more is a waste. Crit on the other hand we really cant cap atm outside the point that we hit such heavy DR the return isn't worth it. So, if you go STR, you are in essence wasting stat points since the amount you need in ArP is so little you will be hitting heavy DR from other stats, thus lowering the net benefit you gain overall.
Only way I would recommend STR is if you plan to go Sentinel and/or stack tenebrous and health (which will prob get the nerf bat soon).
While I totally get your argument against stacking ARP, I'm confused about what ARP has to do with strength? Isn't strength simply 1% more damage per point above 10?
Your point is valid, but it seems to negate stacking constitution, not stacking strength? Can you please verify?
While I totally get your argument against stacking ARP, I'm confused about what ARP has to do with strength? Isn't strength simply 1% more damage per point above 10?
Your point is valid, but it seems to negate stacking constitution, not stacking strength? Can you please verify?
He obeviously meant stacking Con, since he was talking about it being pointless to stack ArP.
This will vary greatly with your spec and equipment. As a sentinel build I find that an even balance works well allowing me to use more defensive gear while tanking in Titan's. If I were using Avatar I would shift a few points away from dexterity into strength. Armor penetration is almost entirely missing from our gear so I would maintain a decent Con score. The main thing is to get as many points as possible into your main 3 stats with the initial roll. So a race with 2 stats will be slightly stronger than one that has only one stat. Racial powers can offset this but you need to choose carefully.
I am currently running a base str 16 dex 14 con 14 build on a Hafling for a post racial str 16 con 16 dex 16 and a final score loadout of str 22 con 20 dex 20.
I Also run a Human with starting str 18 con 13 dex 13. for a post racial 20, 15, 15 and final scores of str 24, con 18, dex 18.
Both stat setups work fine but I feel over all that the more even spread is slightly better but will simply be made up as you level by your selection of enchantments balancing out the stats.
Here is the problem that prevents CON from being better then DEX for a pure dps char (unless your spending millions on greater tenebrous).
The ArP and crit you gain from CON and DEX are not effected by DR. The gains you get from raw ArP and crit stat are. So first thought might be balance would be best, however there is one issue with this. Monster mitigation is capped at 24%, and so you only need 24% ArP to cap which you will hit long beforee you ever feel any DR. Any thing beyond that is worthless in PvE. Crit however does not cap, the more you have the more damage you do. So getting a larger chunk of your crit from dex is more beneficial to dps than ArP for con because you get more out of your stats before DR.
However for tanking or pvp that changes a bit since health means more, and playera can have mpre than 24% mitigation. So the largest factor is playstyle.
And just to clarify, balance is still a waste for a pve dps char, the amount of ArP needed even at 15 dex is very low.
The reason balance is good is that Armor pen is not found on any of our equipment while crit is plentiful. Yes you cap at 24% but you will need to invest less resources into Ar Pen and can focus on crit and recovery easier which do have diminishing returns but no hard cap. In the long run it really doesn't matter as long as you are getting the greatest total points between the 3 stats. 18, 13, 13 is a 44 point loadout and 16, 14, 14 is also a 44 point loadout. Both of these can be adjusted during leveling to get you the stats you want. Looking at the possible loadouts there are a few others with the same totals but none above 44 points so as long as you pick any of these and use your gear to steer you in the direction you want your Ar Pen, and Crit totals to be you can't really go wrong. A side note is that Dex and Con are slightly more valuable if you plan on a full tanking build as both also add good defensive stats.
ArP is easy as hell to cap. I have been gemming recovery lately cause even at only 16 dex you only need about 1750 to cap. In end game gear that's a joke.
If you want to use balanced stats and screw yourself over in end game by all means go ahead. But when your in T2 the people going str/dex are goin to have the same ArP, the same recovery, and a **** ton more crit.
To put it in perspective I'm ArP capped, 3k crit, 3k recovery and 4.2k power and I still ont have AoW 2pc, the ancient sword hilt, or epic shirt and pants. And no gems over lvl 5. You hit DR fast as hell in this game in all stats.
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Only way I would recommend CON is if you plan to go Sentinel and/or stack tenebrous and health (which will prob get the nerf bat soon).
While I totally get your argument against stacking ARP, I'm confused about what ARP has to do with strength? Isn't strength simply 1% more damage per point above 10?
Your point is valid, but it seems to negate stacking constitution, not stacking strength? Can you please verify?
He obeviously meant stacking Con, since he was talking about it being pointless to stack ArP.
I'm still not sure if I should be going 18 strength, 16 dex, 12 con
or 20, 13, 13.
What is your race?
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Yes you are correct. Sorry was replying from work towards the end of a 12 shift on a ****ty smart phone :-D
I am currently running a base str 16 dex 14 con 14 build on a Hafling for a post racial str 16 con 16 dex 16 and a final score loadout of str 22 con 20 dex 20.
I Also run a Human with starting str 18 con 13 dex 13. for a post racial 20, 15, 15 and final scores of str 24, con 18, dex 18.
Both stat setups work fine but I feel over all that the more even spread is slightly better but will simply be made up as you level by your selection of enchantments balancing out the stats.
The ArP and crit you gain from CON and DEX are not effected by DR. The gains you get from raw ArP and crit stat are. So first thought might be balance would be best, however there is one issue with this. Monster mitigation is capped at 24%, and so you only need 24% ArP to cap which you will hit long beforee you ever feel any DR. Any thing beyond that is worthless in PvE. Crit however does not cap, the more you have the more damage you do. So getting a larger chunk of your crit from dex is more beneficial to dps than ArP for con because you get more out of your stats before DR.
However for tanking or pvp that changes a bit since health means more, and playera can have mpre than 24% mitigation. So the largest factor is playstyle.
And just to clarify, balance is still a waste for a pve dps char, the amount of ArP needed even at 15 dex is very low.
If you want to use balanced stats and screw yourself over in end game by all means go ahead. But when your in T2 the people going str/dex are goin to have the same ArP, the same recovery, and a **** ton more crit.
To put it in perspective I'm ArP capped, 3k crit, 3k recovery and 4.2k power and I still ont have AoW 2pc, the ancient sword hilt, or epic shirt and pants. And no gems over lvl 5. You hit DR fast as hell in this game in all stats.