I'm sitting around the Tier 2 dungeon mark, trying to run them during the Dungeon Delve (DD). My main questions is, why aren't the DD's occurring more often? The DD's come from time to time, usually separated by a few hours. The majority of people I know, simply wait until the next DD to run something. Since the majority of Tier 2 runs have tons of trash to get through, they could take up the entire DD duration. People actually do a Pre-Clear of a DD just to try fit in 2 runs during the DD timeframe.
Why not simply either have more DD times up, or simply have DD occur all the time. While I have gotten some incredible gear from a DD end chest, the majority of items I have gotten are Auction House listed right away. They neither match my set, or aren't in my list of items to get down the road. To say that having more DD's would be exploiting the system, I would disagree. For all those who have PuGG'ed a Tier 2 dungeon, you are not guaranteed to actually beat the last boss or even get to it.
To have DD up more often or have it up all the time would create more incentive for people to run more dungeons. I like to log in after my kids are in bed. I have a certain time frame to run stuff before I go to bed. Having to revolve around this magical 1 hour DD that's random takes the fun out of the game for me. I feel pressured to use that time for a successful run, instead of trying to tackle a newer dungeon. Plus it's harder to find a group outside of the DD run if my guildies aren't on. If it was DD all the time, or simply if the last chest of the dungeon was always active, I think it would be a fundamental shift in the right direction in terms of PvE.
Thank you for your time.
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Player 2 complains the economy broken because loot is too easy to get.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
There's really no penalty when you die in a dungeon except it requires a 20 silver injury kit. Would people be more accepting of death if the price of injury kit is lowered ?