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Conqueror only GF tree even after the patch?

rabidograbidog Member Posts: 1 Arc User
edited June 2013 in The Militia Barracks
Is conqueror the only viable tree still? I really like tank classes and enjoy making everything in the dungeon mad at me, but it feels weird to keep agro, be tough as steel, and take top dps too... Is there any way to be the traditional tank; keep agro, take tons of damage, and let the party do their job?
Post edited by rabidog on

Comments

  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited June 2013
    Rabidog - Conqueror will not make you top DPS. It does almost double your GF damage and why conqueror should be the #1 choice.

    Conqueror tanks just as well as any other spec and does more damage.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    Conq spec normally puts me mid table in the DPS, or top until the boss.
    RIP Neverwinter 26/06/2014
  • rabidograbidog Member Posts: 1 Arc User
    edited June 2013
    I understand the pros of the conqueror spec, but i want a more traditional tank if it is feasible in this game. Just the fact that the tank is considered a decent dps feels weird to me. I know conqueror is considered to be the best. I just want to know if there is any alternative at all, and if there are parties accepting and running with them in T2 and gauntylgrym (when it finally starts working).
  • trollgretrollgre Member Posts: 297
    edited June 2013
    protector path = improve guard and resistance
    tactician = buffer
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    Currently there is no mechanic in any fight that requires a "Tank". With their current envisioning of an action RPG there probably won't ever be and in my opinion should never be.

    I would how ever like to see a few mechanics introduced that required some sort of survivibility as currently GF dont actually hurt groups that know what they are doing. TR's burn bosses faster and can control them just as well. Double CW can control the trash clearing as well and kill them faster.

    As I said it is the way fights are structured that is hurting the "Tanks" but at the same time the difference between the specs is marginal on the survivibility but huge on dps output. Both specs can grab and old aggro equally well since we use the exact same mechanic.

    Current state of game DPS trumps Tank spec.
  • rabidograbidog Member Posts: 1 Arc User
    edited June 2013
    mhblis1 wrote: »
    Currently there is no mechanic in any fight that requires a "Tank". With their current envisioning of an action RPG there probably won't ever be and in my opinion should never be.


    So i should go back to my gwf and never look back lol.


    I guess I dont know how to properly quote someone on these forums.
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