Riddles in the Dark (Part 1) Version Final (Further improvement will be dialogue only, fixing typos. I'm happy for all those nitpicks you can give me. ) - NW-DLEWTKWKD
Brethren of Five, by Draedis@lolsorhand
Short Code:NW-DLEWTKWKD
Mission Type: Indoor/Outdoor. Storyline/Delve and Exploration.
Average Duration:20-40 minutes.
Amount of Combat: Medium/heavy
Difficulty: Normal/Hard - Sliders control this, and point out what they do.
Starts at: Protectorate, Neverwinter.
Maps: 8, (Home in Protectorate, Meeting Place, The Golden Rooster, Camp, Encounter, Caverns, Shore Camp, Letters in red.)
Suggestions: Read what the conversations say, it's quite important and at some points, certain wordings will have dire consequences.
Mission Summary: After meeting with a mysterious stranger, and heard his offer to find a measly little letter for a good payment, you've decided to (Hopefully) take up on the offer and set off to your first clue of finding this letter. A man named Gromy lives in an encampment quite far away from Neverwinter.
Description:
Storyline/Delve with areas for you RPers/Explorers. (Difficulty builds up, last area being harder than the caverns. Enemies avoidable.)
(For those who are interested in the main plotline, exploration is rewarded.)
Difficulty: Solo: Normal/Hard | Duo: Easy/Medium - Party: Easy
(This map is the first part of the campaign "Brethren of the Five." )
I believe this to be as done as I can make it currently. Only improvements that follow now will be in dialogue, such as typos. So again, all typos you see, please report them.
---Screens <(^^)<
Below is a small point of interest in the Brethren's camp.Below is from the chase scene.
Below is from the Bat'Nak tribe's caverns.
And finally, below is from the last area.
--- Edit: -
Up and running. (Tweaked enviroments, reworked several. Tweaked mob spawns.)
Safe travels out there!
I have posted this map here in a post before, this will be for the whole campaign. (Was new to the forums back then, sorry for the inconvinience but figured I would do as the sane people, keep one thread for a campaign.
Draedis
Comments
Short Code: NW-DDB3LWKMJ
Mission Type: Indoor/Storyline - Dynamic difficulty based on dialogue.
Average Duration:15-20 min Max.
Amount of Combat: Medium/Heavy (There is an interactable wall as you jump up on a few boxes, the wall gives you a sort of 3+ player difficulty.)
Starts at: Protectorate, Neverwinter.
Maps: 3
Edit: Up and running. (Added good to know tooltip at two instances, reworked a certain corridor thanks to the freed up detail space.)
Suggestions: Read the dialogue, or don't(Remember though that if you just click through the dialogue, you might bring yourself to a higher difficulty scale. Most importantly, have fun.)
Description:
This is the continuation of Brethren of the Five : Riddles in the Dark. - Genre - Horror, Madness. Kult, Cthulu-ish.
Storyline/Exploration with Medium/Heavy encounters. (There are possibly quite a few hard encounters you can face.)
Difficulty:
Solo: Medium
Duo: Easy
Party: Easy/Medium (For parties, find and activate The Wall of Madness.)
The story will presume you have played the previous quest, Riddles in the Dark. NPCs and the story might otherwise be unknown to you, giving you no pleasure from the story itself.
<(^^<) --- Screen
Below is a printscreen from the first area.
Below is a printscreen from the second, and last area.
PS.
Disclaimer : American/English is not my native language. I'm Swedish, so i'm trying my best at being correct. (Feel free to point out typos and other nitpicks either here, or in PM. I thank you for both.)
For solo/duo and parties.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash