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How does Cryptic make money forcing us into guilds?

bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
edited June 2013 in General Discussion (PC)
..Surely that is the motivation here, since forcing guilds is such a backwards, ridiculous idea from the '90s. Especially since you can't even see the game's content now unless you submit to the forced guilding requirement. Nothing for you unless you comply. Schnell!

Will the Zen store will have guild only buffs or other more p2w items for guilds. Where will they make the cash.
[SIGPIC][/SIGPIC]
Post edited by bcvapor on
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Comments

  • sihvebisihvebi Member Posts: 43 Arc User
    edited June 2013
    Umm. what? Why are they forcing you in to a guild? Where is this "forced guilding requirement" you speak of? Be more specific, because the game plays just fine solo/group without a guild.
    Rock, Paper, Scissors, Lizard, Spock.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited June 2013
    sihvebi wrote: »
    Umm. what? Why are they forcing you in to a guild? Where is this "forced guilding requirement" you speak of? Be more specific, because the game plays just fine solo/group without a guild.

    Probably referring to the way Gauntlgrym needs you to be in a guild to participate. Not sure why they're assuming every single decision is based around "makes us money", though.
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    Making money is generally a good motivator for companies, that's why.

    So the forced guilding to see content idea must be about money, since otherwise, it's such a boneheaded move.
    [SIGPIC][/SIGPIC]
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    sihvebi wrote: »
    Umm. what? Why are they forcing you in to a guild? Where is this "forced guilding requirement" you speak of? Be more specific, because the game plays just fine solo/group without a guild.

    Gauntlgrym. If you want to see gauntlgrym, you must be in a guild.

    This is the only lvl 60 content that has been released(yes a month old if you consider beta)...but consider people hit max level in a day or two. I hit max level a week ago, playing very casually and sparingly...lots and lots of people have multiple lvl 60s already and want to see something else.

    So they gave gauntlgrym, forcing the solo player to be guilded if they want to see it.
  • dreamo1984dreamo1984 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 135 Bounty Hunter
    edited June 2013
    Why force me into groups to do dungeons and skirmishes? Why force me into Protectors Enclave to use the Auction House!? **** them for forcing me to do things!

    Get over it, seriously, some things are made to be multiplayer.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited June 2013
    dreamo1984 wrote: »
    Get over it, seriously, some things are made to be multiplayer.

    To be fair, there's plenty of "multiplayer" things that don't require being guilded. /shrug

    (I still don't see it as a "way to make money" thing.... more of an "encourage real guilds" thing.)
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    bcvapor wrote: »
    ..Surely that is the motivation here, since forcing guilds is such a backwards, ridiculous idea from the '90s. Especially since you can't even see the game's content now unless you submit to the forced guilding requirement. Nothing for you unless you comply. Schnell!

    Will the Zen store will have guild only buffs or other more p2w items for guilds. Where will they make the cash.

    It is a well researched thing that guilds help players continue to play a game beyond the point they would normally quit playing. This is the exact same practice as joining a gym with a friend verses going solo...

    If you are playing Neverwinter you will be a potential customer which equals $$$. If you are not playing then that is lost income.
    12.jpgRanger.jpg
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    Why force the guild at all? Let us choose an alignment on our own and queue up like usual.

    What's their angle here? What's the scam?
    [SIGPIC][/SIGPIC]
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    because the event is massive and people are less likely to quit out if they are in it with a guild of their friends. believe it or not it makes perfect sense to me.

    also if you don't want to play with other people ...
    you should find a different game type other than mass multiplayer online games
    21.jpg
  • ragdoll25ragdoll25 Member, Neverwinter Beta Users Posts: 0
    edited June 2013
    bcvapor wrote: »
    Why force the guild at all? Let us choose an alignment on our own and queue up like usual.

    What's their angle here? What's the scam?

    New patch - 30 day wait if you want to change guilds (say, for the other faction when it becomes obvious one is better than the other)
    Cash Shop - new token for immediate guild change 1000 zen - lol
  • dreamo1984dreamo1984 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 135 Bounty Hunter
    edited June 2013
    bcvapor wrote: »
    Why force the guild at all? Let us choose an alignment on our own and queue up like usual.

    What's their angle here? What's the scam?

    Just like forcing you to join a group to do dungeons and skirmishes, I really don't think there's a scam. They just designed it to be, and want it to be a guild feature.

    As another has pointed out. Research does show that guilded players do stay longer than solo ones. So they could indirectly be trying to raise player retention by convincing them to join guilds.

    Also, players often complain that there is no reason or incentive to join a guild in MMOs. This could just be a way to give guilds a purpose.
  • ragdoll25ragdoll25 Member, Neverwinter Beta Users Posts: 0
    edited June 2013
    bcvapor wrote: »
    Why force the guild at all? Let us choose an alignment on our own and queue up like usual.

    What's their angle here? What's the scam?

    So that in a new patch they can make changing guilds unavailable for 30 or 60 days without a cash shop token of some sort.
    You want to change factions? Guild leader won't pay out 750k AD? You can buy a token for 1000 zen - lol...
  • nick1sternnick1stern Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 330 Bounty Hunter
    edited June 2013
    because the event is massive and people are less likely to quit out if they are in it with a guild of their friends. believe it or not it makes perfect sense to me.

    also if you don't want to play with other people ...
    you should find a different game type other than mass multiplayer online games

    This is where people show ignorance.
    Massivly Multiplayer simply means lots of people online doing the same content at the same time
    rather then a single player counsole game.

    It has nothing to do with grouping forced or otherwise.

    For those saying being guilded means you stay longer because you got help... thats BS as well force people to
    play a certian way through poor design and game mechanics will force peole to leave for a game that lets them play thier way.

    Bad design is bad design no matter how you spin it.
  • possum440possum440 Member Posts: 145 Arc User
    edited June 2013
    because the event is massive and people are less likely to quit out if they are in it with a guild of their friends. believe it or not it makes perfect sense to me.

    also if you don't want to play with other people ...
    you should find a different game type other than mass multiplayer online games

    You should think a bit before you type utter <font color="orange">HAMSTER</font> like this.
    There is no worse feeling in the world than the moment during an argument you realize you are wrong.
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    Scam for $$$
    [SIGPIC][/SIGPIC]
  • clcmercyclcmercy Banned Users, Neverwinter Beta Users Posts: 308 Bounty Hunter
    edited June 2013
    also if you don't want to play with other people ...
    you should find a different game type other than mass multiplayer online games

    Maybe people don't mind playing with other people, but don't want to have to join a guild and play by someone else's rules?

    That's the main reason I don't guild. I don't want to play and have to measure up to anyone's standards but my own.

    Occam's Razor makes the cutting clean.
  • cujo669cujo669 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 27 Arc User
    edited June 2013
    Just make 4 accounts create your own guild!
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    cujo669 wrote: »
    Just make 4 accounts create your own guild!

    If we can go through this crud to circumvent the annoying obstacle Cryptic has designed into the game, why is the obstacle there in the first place?
    [SIGPIC][/SIGPIC]
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    Making players join guilds just for Gauntlgrym is just plain bad game design. Everyone could have just pick a side without the factions being associated with guilds. It's just plain illogical and serves no definite purpose.
  • cujo669cujo669 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 27 Arc User
    edited June 2013
    I have 5 accounts already anyway more storage, Praying x 5 = more AD,cash and levels from just sitting there. This game is ultimately a wall street simulation anyway. NOT D&D by any stretch. All most people do is simply work the AD/zen exchange all day.
  • osiabunnyosiabunny Member Posts: 0 Arc User
    edited June 2013
    bcvapor wrote: »
    ..Surely that is the motivation here, since forcing guilds is such a backwards, ridiculous idea from the '90s. Especially since you can't even see the game's content now unless you submit to the forced guilding requirement. Nothing for you unless you comply. Schnell!

    Will the Zen store will have guild only buffs or other more p2w items for guilds. Where will they make the cash.


    I don't recall any game from the 90's forcing you into guilds, infact I don't remember that till 2004 came about. Even then you didn't really need a guild. And I have played a lot of MMO's though I did skip EQ but played Isteria. Lineage 2, FFXI, Everquest 2, Ragnarok Online, there's more I am just forgetting lol at any rate FFXI was probably the only game that I could see forcing you into a guild, or linkshell same thing really, but you didn't need to be in one.
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    I don't think this game is actually a long term project for PW. It seems clear the bulk of development and investment has been made.

    GG is probably what we can expect from here on out:(
    [SIGPIC][/SIGPIC]
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited June 2013
    Can't solo raid content. That's life.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    osiabunny wrote: »
    I don't recall any game from the 90's forcing you into guilds, infact I don't remember that till 2004 came about. Even then you didn't really need a guild. And I have played a lot of MMO's though I did skip EQ but played Isteria. Lineage 2, FFXI, Everquest 2, Ragnarok Online, there's more I am just forgetting lol at any rate FFXI was probably the only game that I could see forcing you into a guild, or linkshell same thing really, but you didn't need to be in one.

    Everquest requires you to be in a guild if you ever want to do end game raids (which fit up to 72 people for Planes of Power raids).
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited June 2013
    I disagree.

    Nothing worse than random pugs saying screw it and leaving group or saying they ran out of time and need to head to work.

    Guild runs curb stomp that issue.
  • tickledpinkstickledpinks Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 276 Bounty Hunter
    edited June 2013
    <<Time invested = more money spent>>..it's an old business model. You belonging to a guild where you make "friends" and "emotional attachments" and learn a certain way to play with certain people increases the likely hood that you will spend more cash in their cash shop to keep up with the pack. Im sure countless studies and control groups have been followed that show a guilded consumer base stays longer in a <font color="orange">HAMSTER</font> poor game than an unguilded person. Sad but true.
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    riqita wrote: »
    Can't solo raid content. That's life.

    You..can't read can you? No shame in it, well, there is when you proceed to make a fool of yourself by posting nonsense, but I'm sure you grew accustomed to that years ago.
    [SIGPIC][/SIGPIC]
  • osiabunnyosiabunny Member Posts: 0 Arc User
    edited June 2013
    Everquest requires you to be in a guild if you ever want to do end game raids (which fit up to 72 people for Planes of Power raids).

    Everquest Truly the hardcore gamer's game. :P
  • jarsennjarsenn Member Posts: 9 Arc User
    edited June 2013
    lltsnwn wrote: »
    It is a well researched thing that guilds help players continue to play a game beyond the point they would normally quit playing. This is the exact same practice as joining a gym with a friend verses going solo...

    If you are playing Neverwinter you will be a potential customer which equals $$$. If you are not playing then that is lost income.

    what a crock of BS. As a solo player I am more inclined to purchase zen and buy the items I want. If I was in a guild I don't really need to because I can obtain everything I need from in game methods such as running dungeons and doing the daily quest faster with guildmates. Doing that enough times I'd have plenty of diamonds to just buy whatever else I needed from the AH without ever having to support the game with my wallet. Flawed research is flawed.
  • jarsennjarsenn Member Posts: 9 Arc User
    edited June 2013
    nick1stern wrote: »
    This is where people show ignorance.
    Massivly Multiplayer simply means lots of people online doing the same content at the same time
    rather then a single player counsole game.

    It has nothing to do with grouping forced or otherwise.

    For those saying being guilded means you stay longer because you got help... thats BS as well force people to
    play a certian way through poor design and game mechanics will force peole to leave for a game that lets them play thier way.

    Bad design is bad design no matter how you spin it.

    ^this
    /10char
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