Fury of the Feywild is slated to introduce a drag-and-drop 3D editor for the Foundry. What was the driving force behind deciding to add this new feature?
Answered by: Rob Overmeyer, Foundry Producer
This was purely based on player feedback. The goal was to give creative Foundry authors more control over map design, something people have been requesting for a while. Additionally, our hope is that this improvement will make the level design process feel more intuitive and in-line with other creative suites.
YAY!!!!!!! Best news I have had today.
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Great news - one thing that we or I really need is a way to edit in 3D without falling through all the time, some sort of levitate function so we can stay at a constant height would help anyone who is trying to construct anything above ground level, should be really easy to implement - lock the character y axis and give 3 keys for up, down and lock/unlock toggle job done.
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apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
Great news - one thing that we or I really need is a way to edit in 3D without falling through all the time, some sort of levitate function so we can stay at a constant height would help anyone who is trying to construct anything above ground level, should be really easy to implement - lock the character y axis and give 3 keys for up, down and lock/unlock toggle job done.
Free flying god-mode inc! We have suggested this in closed beta and trust me, we have had the devs agree! It just takes time to code, in the mean time my suggestion is a 1000X200 invisible wall flipped 90 degrees on it's R and positioned just under the floor your working on
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Free flying god-mode inc! We have suggested this in closed beta and trust me, we have had the devs agree! It just takes time to code, in the mean time my suggestion is a 1000X200 invisible wall flipped 90 degrees on it's R and positioned just under the floor your working on
Thanks but I am doing that at the moment, however not so easy in some situations.
If it's incoming great just thought i'd mention it.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Sometimes the old hand-eye has trouble nudging/aligning things just right and it would be really helpful if we could edit x/y/z/rotations/etc in 3-D mode as well.
Sometimes the old hand-eye has trouble nudging/aligning things just right and it would be really helpful if we could edit x/y/z/rotations/etc in 3-D mode as well.
The ability to simply nudge items by pressing a key would suffice.
Also with this new 3d drag and drop I really hope they plan on changing it so when you drag and drop effects there is some sort of placeholder image so they don't just go invis once you 3d edit them.
And what about NPC? Are those going to be editable and moveable as well?
And finally.. I always get double load screens when I 'finish 3d editing' or reset my map. That needs to be addressed, its annoying. But don't let those comments fool you, looking forward to this. Will save alot of load time if implemented properly.
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I would even be happy that copy and pasted items show up properly.
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Free flying god-mode inc! We have suggested this in closed beta and trust me, we have had the devs agree! It just takes time to code, in the mean time my suggestion is a 1000X200 invisible wall flipped 90 degrees on it's R and positioned just under the floor your working on
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
Thanks but I am doing that at the moment, however not so easy in some situations.
If it's incoming great just thought i'd mention it.
Encounter Matrix | Advanced Foundry Topics
The ability to simply nudge items by pressing a key would suffice.
Also with this new 3d drag and drop I really hope they plan on changing it so when you drag and drop effects there is some sort of placeholder image so they don't just go invis once you 3d edit them.
And what about NPC? Are those going to be editable and moveable as well?
And finally.. I always get double load screens when I 'finish 3d editing' or reset my map. That needs to be addressed, its annoying. But don't let those comments fool you, looking forward to this. Will save alot of load time if implemented properly.
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