I haven't used my respec token yet because it seems too many feats don't work still so it may be a waste.
As I understand, a chill based CW is now viable since chill can be applied to bosses now (without the CC effects). Does that mean we are back to Thurm mage with the 15% debuff in the top feat? Is Renegade still the best even with nerfs?
Will we see a viable Oppressor build? Personally, I'd love to be very CC based mage, I was always controllers in CoX, in most MMOs.
So a couple general questions along with and advice in the Master Class List which are currently good builds:
1. Do we have a choice now, or is one tree still obviously the best?
2. Should we wait to respec until some feats are fixed?
any tree is viable, as a lot of the CW stuff is broken atm. currently, I'm an oppressor mage fully tank cw. I do no damage, but that is my choice, while having 3k defense (without high vizier bonus) and very high recharge/ap gain.
my advice: play your CW how u like it, dont be afraid to use your own build, its all about what fits your playstyle, not what other people like.
KING Ethan Ma ChaoLu Xun - Dragon Shard - Black Lotus
Well that is how I feel as well, but the reality is teams expect a certain level of control & dmg brought to the table and that's fair enough. I do like to lock mobs down and change the tide of battle that way, rather than dps.
The only logical thing to do is test on the preview shard to see which feats/skill are broken and which are not. Then you can build a mix of the two (or three) of your choice. Currently I think a mix of Opp/Thauma is best, considering Renegade Combat Advantage applies the debuff on you (bug) and the recent nerfs to it.
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hastedMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
I respeced from oppressor to thaumaturge around level 30, and I'm beginning to realize it wasn't my best idea. The damage is very nice, but I just find myself worrying that I'm not doing enough damage and not about how much I'm helping my party by CC'ing. I would love to respec back to a full support oppressor build and see how it works in end-game. The only issue would be a lack of dps in PvP, but then I only pvp in order to get AD through daily quests.
Just my 2c.
I built oppressor up to level 60, but after seeing t2 content I just don't see how you would stay oppressor for pve. Dungeons are more or less all like 3 billion mobs who need to be grouped and punted/killed, and oppressor doesn't have much for that. Most talents are great for pvp, but actually the entire paragon budget wil give you 5% damage, 5% damage debuff and 10% at will damage, which is abysmall compared to feats like combat advantage for the whole group (and to enemies now:)), crit severity, additional mitigation debuffs and so on.
I see the oppressor more of a solo/pvp build, not even that tanky (which is more a matter of gear choices), focusing on at wills and single target lockout. I don't see it very proficient in current pve, other paths can do better control and better damage with not much less survivability.
I am renegade and not going to respec until I work out the proper math, but thaum seems to be a very good choice for pve content. Renegade utility is nice, but in therms of raw damage (of your team, not just personal) a bit behind, and the introduction of 20 people content will surely bring some balances: if thaum's debuffs stacks then you just get as many of them and melt down anything doing 500% damage, which prolly will be nerfed or single you into only 1 spec. We also don't have any other paragon path now and don't know what other trees are going to do, but I doubt they would want to give a single cookie-cutter spec by large margin.
5-men content is different, you can get by with all specs cause you can't abuse the stacking options.
TLDR: Oppressor for small skirmishes (solo/pvp), thaum for raids, thaum or rene for 5men.
play your CW how u like it, dont be afraid to use your own build, its all about what fits your playstyle, not what other people like.
This. Regardless of builds skills are the same, feats and stats determine only which skills are a bit more powerful. It is your reflexes and efficiency of gaining AP for daily that determine your worth.
If you want to feel comfortable as an only CW in a team, being able to bear the responsibility, Int&Wisdom, high recovery Thaumaturgist build is very nice. Very high AP gain and lots of debuffs. For PvP full of 1vs1, 2vs1 scenarios Renegade seems a bit more efficient, but difference is never huge.
This. Regardless of builds skills are the same, feats and stats determine only which skills are a bit more powerful. It is your reflexes and efficiency of gaining AP for daily that determine your worth.
If you want to feel comfortable as an only CW in a team, being able to bear the responsibility, Int&Wisdom, high recovery Thaumaturgist build is very nice. Very high AP gain and lots of debuffs. For PvP full of 1vs1, 2vs1 scenarios Renegade seems a bit more efficient, but difference is never huge.
It seems Renegade is still the way to go overall then. I suppose I'll wait to use my token until I hear there is a reason (plus fixed feats).
Thanks. I'd love to see a tanky-mage build if you have a viable one, that'd be interesting.
i tried Opressor after the free respec. Worst tree Ever. My damage was 2-3 mil Lower than the other DPSers.The utility/defence did not do anything in PvP or PvE. Sure you build Chill really fast. But here is the problem. It breaks REALLY fast too. Making it ****ing useless.
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honoraryorangeMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited June 2013
I went Thaum after the patch since Renegade seemed so nerfed, but just last night I went back to Renegade again and wrecking faces in PVP was definitely faster.
Honestly though I don't think there's that much difference these days for most play.
So it sounds like imvio's build is still the way to go while we wait for feat fixes. I wish I could be a super-specialized control wizard that could do things DPS focused mages couldn't do though. I don't care to DPS, I like positioning mobs, picking the right ones to CC, etc.
Awesome for pvp. lots of control, good burst damage, I can see it being nerfed in the future if people start playing oppressor more often and learn how to play it well.
For pve, your usually just punting monsters off ledges anyways, so your build doesn't realy matter as long as you have 3 points in repel/shield/entangling/singularity. It still does good enough damage imo, therse' no enrage timers in the game.
im currently a lvl 20 cw and was wondering, for the reason of focusing on cc for my group i lvl with... what is the point of Chilling Cloud? i pretty much just focus on using ray of frost and don't see a point to using it, considering it doesn't put that many stacks on... any thoughts?
Comments
my advice: play your CW how u like it, dont be afraid to use your own build, its all about what fits your playstyle, not what other people like.
Check out my CW Oppressor Tank Guide Here
Check out my CW Oppressor Tank Guide Here
I would be interested in seeing it. Currently, people are too concerned with damage and not concerned enough with the support side of CW.
I built oppressor up to level 60, but after seeing t2 content I just don't see how you would stay oppressor for pve. Dungeons are more or less all like 3 billion mobs who need to be grouped and punted/killed, and oppressor doesn't have much for that. Most talents are great for pvp, but actually the entire paragon budget wil give you 5% damage, 5% damage debuff and 10% at will damage, which is abysmall compared to feats like combat advantage for the whole group (and to enemies now:)), crit severity, additional mitigation debuffs and so on.
I see the oppressor more of a solo/pvp build, not even that tanky (which is more a matter of gear choices), focusing on at wills and single target lockout. I don't see it very proficient in current pve, other paths can do better control and better damage with not much less survivability.
I am renegade and not going to respec until I work out the proper math, but thaum seems to be a very good choice for pve content. Renegade utility is nice, but in therms of raw damage (of your team, not just personal) a bit behind, and the introduction of 20 people content will surely bring some balances: if thaum's debuffs stacks then you just get as many of them and melt down anything doing 500% damage, which prolly will be nerfed or single you into only 1 spec. We also don't have any other paragon path now and don't know what other trees are going to do, but I doubt they would want to give a single cookie-cutter spec by large margin.
5-men content is different, you can get by with all specs cause you can't abuse the stacking options.
TLDR: Oppressor for small skirmishes (solo/pvp), thaum for raids, thaum or rene for 5men.
This. Regardless of builds skills are the same, feats and stats determine only which skills are a bit more powerful. It is your reflexes and efficiency of gaining AP for daily that determine your worth.
If you want to feel comfortable as an only CW in a team, being able to bear the responsibility, Int&Wisdom, high recovery Thaumaturgist build is very nice. Very high AP gain and lots of debuffs. For PvP full of 1vs1, 2vs1 scenarios Renegade seems a bit more efficient, but difference is never huge.
I like the idea of high defence tanky CW. Gotta try it out someday.
I'd love to see it, sure. I'm Renegade, imvio's build right now.
It seems Renegade is still the way to go overall then. I suppose I'll wait to use my token until I hear there is a reason (plus fixed feats).
Thanks. I'd love to see a tanky-mage build if you have a viable one, that'd be interesting.
Honestly though I don't think there's that much difference these days for most play.
Awesome for pvp. lots of control, good burst damage, I can see it being nerfed in the future if people start playing oppressor more often and learn how to play it well.
For pve, your usually just punting monsters off ledges anyways, so your build doesn't realy matter as long as you have 3 points in repel/shield/entangling/singularity. It still does good enough damage imo, therse' no enrage timers in the game.